Any utility that assists in the creation of mods, assets, etc, go here.
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enderkevin13 wrote:Sorry for bumping this, but it won't run for some reason. How do I use it too?
What are you trying to do with it? If you're only double-clicking on it, then of course it won't "run" - it needs command line arguments from a CMD window.
enderkevin13 wrote:Sorry for bumping this, but it won't run for some reason. How do I use it too?
What are you trying to do with it? If you're only double-clicking on it, then of course it won't "run" - it needs command line arguments from a CMD window.
But to answers your question. ZTerrain is used with small 8 bit greyscale graphics files, not larger then 64x64, in either bmp or pcx format. I usually have used bmp. This file represents a heightmap, whites are peaks and blacks are depths.
For example: for the floor and for the ceiling
From the ZTerrain_Help.txt file you can set up a batch file with appropriate settings
... and I think the editor screenshot perfectly shows the problem with this tool. It uses an old and horribly outdated method of defining slopes that completely lacks the necessary precision.
Wow that's great. It seems I found what I needed. I'll test if this works on the island.
EDIT: But what a mistake. I had to inform myself more about the subject.
Re: ZDoom Terrain Generator in Windows 7? wrote:by Nash » Thu May 22, 2014 9:25 pm
On a separate note, ZTerrain is very outdated and uses old techniques (involving slope things) to create slopes. I wouldn't recommend it.
A modern way to create terrain for ZDoom maps is to model the terrain in a 3D program (like Blender), export it as an OBJ and use GZDoom Builder's "import terrain" feature. The resulting map will actually use vertex coordinates to define the slope (modern) VS slope things (outdated).
I had used Grubber's Terrain Generator extensively in the past. It is great for making the terrain but very difficult to edit in additional features like buildings.
Nowadays you are much better off using vertex height things. They are far more versatile.
If I knew how to use obj models I would use that. I tried but never had any success at it.