[SPRITES] Spriting Carnival!!
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Re: [SPRITES] Spriting Carnival!!
Don't drink the juice
Quick test :I
Quick test :I
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Re: [SPRITES] Spriting Carnival!!
Looks delicious.CWolf wrote:May I?
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Re: [SPRITES] Spriting Carnival!!
M134. It needs more love.
Creds: Alexey Kuznetsov (Алексей Кузнецов) from Sketchfab, Doomnukem and Pillowblaster (Trailblazer's Skullthrottle Barrel).
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Re: [SPRITES] Spriting Carnival!!
I like it. Only thing is, and I may be wrong, but shouldnt the muzzle turn faster? Or is this not a minigun type weapon, as I'm imagining it? Otherwise perfect.
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Re: [SPRITES] Spriting Carnival!!
I think it's just an animation example since you can make it spin much faster in editor, though!
Last edited by Captain J on Sat Feb 13, 2016 2:17 am, edited 1 time in total.
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Re: [SPRITES] Spriting Carnival!!
Yes, I'm aware that you can. It was just something I was wondering. Y'know, for those little nitpickers who exist put there in the community (*coughmecough*).
Edit: Speaking of nitpicks, I started a Wolfenstein 3D-esque SSG weapon of sorts. Luckily, I learned hue shading. Unfortunately, I have a bad habit of pillowshading my sprites and something else called "brick shading".
Well, lemme know if I'm on the right track.
Edit: Speaking of nitpicks, I started a Wolfenstein 3D-esque SSG weapon of sorts. Luckily, I learned hue shading. Unfortunately, I have a bad habit of pillowshading my sprites and something else called "brick shading".
Well, lemme know if I'm on the right track.
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Re: [SPRITES] Spriting Carnival!!
it's gotta be faster ingame.fellowzdoomer wrote:I like it. Only thing is, and I may be wrong, but shouldnt the muzzle turn faster? Or is this not a minigun type weapon, as I'm imagining it? Otherwise perfect.
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Re: [SPRITES] Spriting Carnival!!
In all honesty, a SSG wouldn't work as well in Wolfenstein as it did in Doom. The way damage is inflicted in that game is a lot different than in doom, it isn't a constant variable of health you lose or take when it comes to attacking and being shot at. The SS could kill a player in 3 shots sometimes and then other times it takes a lot more. The SSG would leave the player out in the open for far too long and they would die, not standing a chance against the German MP40s. However it would be a cool weapon, and it would be very satisfying to use, just more thought on tactics with the weapon would be necessary in the levels and from the player.fellowzdoomer wrote:I started a Wolfenstein 3D-esque SSG weapon of sorts. Luckily, I learned hue shading. Unfortunately, I have a bad habit of pillowshading my sprites and something else called "brick shading".
Well, lemme know if I'm on the right track.
On the other hand, it looks like it's off to a good start. I would say pixelate it more to make it look closer to the other weapons of the game.
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Re: [SPRITES] Spriting Carnival!!
System Shock (The original) has little two-color diagrams of its weapons. I took one and made a handgun sprite.
A 'nade launcher.
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Re: [SPRITES] Spriting Carnival!!
or a mutated vault dweller, it is!seclongo wrote:Hey look an alien! Or a mutant! Whatever this ugly thing is.
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Re: [SPRITES] Spriting Carnival!!
here is the first rotation of the summoner
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Re: [SPRITES] Spriting Carnival!!
I searched all day for any Wolfenstein3D Barrel explosion.... but found nothing....
So...
And in case the animated image is not showing up....
So...
And in case the animated image is not showing up....
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Re: [SPRITES] Spriting Carnival!!
Spear End of Destiny and Project Eisenritter had exploding barrels.
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Re: [SPRITES] Spriting Carnival!!
tried to edit the new freedoom pistol and failed miserably