The WIP Thread

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Blox
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Re: The WIP Thread

Post by Blox »

MarisaKirisame wrote:I wish I wasn't such a coward and implemented that myself. :oops:
Anything is possible if you just keep beating your head against it.

Hell, I've got 22 out of 53 outfits more or less done over a month now for some [censored word] graphics overhaul I'm doing for no explicable reason.
It's a huge undertaking, but who cares - Cthulhu won't be coming by next month to end the world if you keep trying.
User160971235
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Re: The WIP Thread

Post by User160971235 »

Viscra Maelstrom wrote:it's a little too plain-sounding, perhaps, and the main guitar lead could stand to be playing some kind of chord (it might already be, but it kinda lacks the oomph of the original.)
haha, that's what worried me about getting into this track. the actual song has lots of background stuff, and there are very limited means to fill out the track in midi format. for instance, i had to rely on using record scratches in place of where the string scratching would have been lol (around 11sec in). also, i did use a lot of chords where they probably werent actually used in the original song, yet it still didnt fill it out enough! haha anyways, thank you for the input. i'll take a closer look into how i might be able to increase the oomph :)
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kodi
 
 
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Re: The WIP Thread

Post by kodi »

Funnily enough, gzdoom can do some very limited "post processing" effects by using full screen hudmessages and/or colormap tricks. You can print full screen solid color graphics to the hud with one of the two available blend modes for some primitive tinting, or you can use one or more player-referencing camera textures (for example you can give the player an item with a black-and-white Powerup.Colormap, then print a 0.5 alpha hudmessage on top of that resulting in a -50% saturation filter).

If there were just more blend modes available for hudmessage like multiply, overlay, subtract etc. the possibilities would be huge.
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xenoxols
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Re: The WIP Thread

Post by xenoxols »

Image
Image
Gez
 
 
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Re: The WIP Thread

Post by Gez »

Blox wrote:It's a huge undertaking, but who cares - Cthulhu won't be coming by next month to end the world if you keep trying.

But summoning Cthulhu is what I keep trying to do!
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agaures
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Re: The WIP Thread

Post by agaures »

Gez wrote:
Blox wrote:It's a huge undertaking, but who cares - Cthulhu won't be coming by next month to end the world if you keep trying.

But summoning Cthulhu is what I keep trying to do!
One day you'll get there :wink:
Just keep working hard at it!
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Nash
 
 
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Re: The WIP Thread

Post by Nash »

kodi wrote:Funnily enough, gzdoom can do some very limited "post processing" effects by using full screen hudmessages
That lens flare in my weather system is a huge, gross HudMessage hack. :'(
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kodi
 
 
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Re: The WIP Thread

Post by kodi »

Nash wrote: That lens flare in my weather system is a huge, gross HudMessage hack. :'(
Yeah I know. I've been asking about/searching for anything related to camera projection. 3d math still gives me a headache almost instantly.

Code: Select all

camx =  fixedmul(sin(angle), dist2d);

Ypitch = -1*fixedmul(cos(getactorpitch(0)),z);
yangle = fixedmul(cos(angle),dist2d);
yangle = fixedmul(yangle, sin(getactorpitch(0)));
camy = Yangle-Ypitch;

Zpitch = fixedmul(sin(getactorpitch(0)),z);
Zangle = fixedmul(cos(angle),dist2d);
zangle = fixedmul(zangle, cos(getactorpitch(0)));
camz = Zangle-Zpitch;
That's for example how I do the rotation right now lol. I then divide camx and camy with camz, after which i scale it by further dividing each with magical numbers found out through trial and error. For 1920*1080 only. :nope:
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Nash
 
 
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Re: The WIP Thread

Post by Nash »

Image

3D -> sprite render
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Dark-Assassin
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Re: The WIP Thread

Post by Dark-Assassin »

Link?
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leileilol
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Re: The WIP Thread

Post by leileilol »

I think you should split up that jawline. Check out that literal 5 o'clock shadow
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Jaxxoon R
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Re: The WIP Thread

Post by Jaxxoon R »

Dark-Assassin wrote:Link?
No, Zelda.
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Nash
 
 
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Re: The WIP Thread

Post by Nash »

Image

Every modular player part asset has been rendered, this system is now complete. Ellie and Joel? =D
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Tormentor667
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Re: The WIP Thread

Post by Tormentor667 »

Nice Nash :)
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Ixnatifual
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Re: The WIP Thread

Post by Ixnatifual »

Tormentor667 wrote:Nice Nash :)
Seconded.
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