Screenshot update
Hi guys, I'm back with some new screens from a brand new map.
The map is former military base, noe serving as a Ranger base. The Rangers is a group of so-called protectors of peace and law in the wastes. They found and settled an old abandoned military base. Here they found some valuable technology they ar using. The player is called to the base as a first part of the story (still under heavy WIP).
For the development; I'm have yet created almost 90% of the voxel models as a replacement for static (and some animated) sprites. So most of the static objects will be voxel based. Weapon pickups are voxel based. Inventory item pickups are voxel based.
For the pickups - I have found beatiful flamer tower on the realm667. One day I get an idea, like what about voxelizing the game model (which is sprite). The animationion was a harsh - basically, animating a voxel in zdoom is basically the same as animating a sprite - so one frame for each picture...which means one voxel model for each tick. Long story short, it works perfectly, especially for the flamer tower. The same thing I didi for electro pod grenade from realm667. I'll pack it and send it over to tormentor, so anyone can use it.
Now for the pics:
Base entrance.
Some bums.
The gatekeeper.
I have implemented the strife animated doors. Even if the wiki says the animated door does not work...well, it does. I just can't change the opening&closing sound, but nevermind.
Some cracked asphalt road. Someone can notice the lights are looking like ones used in Wolfendoom. Well, I used the light from wolfendoom as a base for voxel model. So if tormentor wants, I cant send him the lamp voxel model with decorate and gldefs.
Living quarters.
Water reservoirs.
Workshop.
Semi-underground bunker created with help of 3d floors and polyobject doors.
Communications relay.
The Base. I'm starting to get bored with the desert theme. Maybe I should change the style...maybe...
Some old, not functional SS-200 Vega Rockets.
I love the Voxel Vehicles pack!
Kitchen.
Toilet.
