[Project] "Knee-Deep in ZDoom"
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Haven't been around the past few days, seems I have some catching up to do .
In reply to your question Torm, my work on E1M7 was just a bunch of bug fixes - texture alignments, sector heights, light levels, things like that. I didn't get around to doing the extended ending I planned because I started working on E1M10 instead .
Speaking of which, I won't have much time, so if someone else wants to take E1M10 off my hands that would be great. If not, I'm happy to continue working on it, but it'll take a while.
In reply to your question Torm, my work on E1M7 was just a bunch of bug fixes - texture alignments, sector heights, light levels, things like that. I didn't get around to doing the extended ending I planned because I started working on E1M10 instead .
Speaking of which, I won't have much time, so if someone else wants to take E1M10 off my hands that would be great. If not, I'm happy to continue working on it, but it'll take a while.
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Ok, fine, so I will continue on E1M7 a bit and then step to E1M1! Concerning E1M10: I wish that you continue your work on the map, as long as you get it finished in exactly two weeks (and I really hope for that because your mapping style is exactly what I want in this map!) so we can start gameplay, coop and monster/ammo issues So please don't disappoint me
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E1m2 needs some bug-tweaking and gameplay tweaks. Should be easy and fun. E1m4 needs some detailing in some areas. I was told to finish up that map (as most of it's architecture is my jobby), but if anyone would to take it, it's ok with me. Give them a try.Bloodskull wrote:If E1m2 or E1m4 is up for grabs, I'll take either of them if possible.
And welcome to the team
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Detailing I can do. I think this explains it allready:Nmn wrote:E1m2 needs some bug-tweaking and gameplay tweaks. Should be easy and fun. E1m4 needs some detailing in some areas. I was told to finish up that map (as most of it's architecture is my jobby), but if anyone would to take it, it's ok with me. Give them a try.Bloodskull wrote:If E1m2 or E1m4 is up for grabs, I'll take either of them if possible.
And welcome to the team
*Edit* Is there a list of status I can look at so I know what maps I can do some major work on or something?
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If I am to be hoenst with You that's pretty underdetailed You need to go much higher in KDIZD maps.
First, browse couple pages back, You'll find my list of maps (very rough, but it's all needed rite now).
Also, ask a guy named Krillancello to enable You the password and address to the KDIZD ftp. You'll get all maps from there.
Dismissed.
First, browse couple pages back, You'll find my list of maps (very rough, but it's all needed rite now).
Also, ask a guy named Krillancello to enable You the password and address to the KDIZD ftp. You'll get all maps from there.
Dismissed.
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That's cause it's a vanilla map, not a zdoom map. I'm making some E1 styled map right now. When I do get a chance to do a KDIZD map, It'll look much better than that.MasterOFDeath wrote:I think that looks fine BSkull, but not ready for KDIZD
Is that Krillancello guy around here? I would like to see a few of the maps. I want to see if they still feel like E1(something I am VERY, VERY big about) and how well they actually play.
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KDIZD is already in the hands of talented developers who are very familiar with its vision. I really don't think the team should be expanding at this point. This is no offense to Vile or Blodskull - I just think that who we have now already know what is going on and how to handle it. However, the ZDoom Community Map 2 could really use the help of some people like you!
I am ready to pick up one of the maps and work on it, as I will be holding off working on the intermap until all of the maps support it. Torm, where could I best work next?
I am ready to pick up one of the maps and work on it, as I will be holding off working on the intermap until all of the maps support it. Torm, where could I best work next?
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I agree with Nightmare. Thx Risen for believing in us, but the last week proved that without new people, and especially our leader (who is certainly not as frequent as in the past) new people are vital.
Vile-I trust Vile, he is very good with maps and I've played his demo and seen his screenshots. I trust he will do a very good job with detailing, so I see no reason why he shouldn't stay.
Bloodskull/Shadowrunner on the other hand I am not sure. Your screenshots show a pretty average map, as Vile said, I'm curious wether You'll stand up to the current work, but You seem to be pretty sure about what You're doing, so we'll see how You'll do. Do, don't talk and show screenshots.
Master of Death-that's a joke right? You're not gettig ANYTHING, that's why Krillan set up us the bomb... er password, so the project won't spread anymore! I was sick when I've seen comments on DW saying "I played the maps, they're ok". NO ONE XCEPT TEAM MEMBERS GET TO PLAY THOSE MAPS.
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Then again, maybe we could have some beta testers...
Vile-I trust Vile, he is very good with maps and I've played his demo and seen his screenshots. I trust he will do a very good job with detailing, so I see no reason why he shouldn't stay.
Bloodskull/Shadowrunner on the other hand I am not sure. Your screenshots show a pretty average map, as Vile said, I'm curious wether You'll stand up to the current work, but You seem to be pretty sure about what You're doing, so we'll see how You'll do. Do, don't talk and show screenshots.
Master of Death-that's a joke right? You're not gettig ANYTHING, that's why Krillan set up us the bomb... er password, so the project won't spread anymore! I was sick when I've seen comments on DW saying "I played the maps, they're ok". NO ONE XCEPT TEAM MEMBERS GET TO PLAY THOSE MAPS.
...
Then again, maybe we could have some beta testers...