Brutal Wolfenstein 3D 6.0-"Confrontation" Update!

Projects that alter game functions but do not include new maps belong here.
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Jeimuzu73
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Joined: Sun Jul 03, 2011 8:44 pm
Location: Dropping today in Station Square.

Re: Brutal Wolfenstein v4.5[Update]

Post by Jeimuzu73 »

A funny thing: by repeatedly shooting corpses into gibs, I managed to overcharge my health to over 1000.
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ZioMcCall
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Location: Senigallia,Italy

Re: Brutal Wolfenstein v4.5[Update]

Post by ZioMcCall »

MJ79 wrote:A funny thing: by repeatedly shooting corpses into gibs, I managed to overcharge my health to over 1000.
Hmmm,i must resolve this bug and put a limit for the health.Thanks for reporting.
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Orka
Posts: 261
Joined: Tue Apr 30, 2013 11:51 am
Location: Lost in the backrooms.

Re: Brutal Wolfenstein v4.5[Update]

Post by Orka »

I played this mod and I have to tell you it's really well made... :)
Brutal Doom zombies have a kind of "last stand" state. Don't you want to make something like this? Because I edited these Wolf-guys and I thought maybe it can be useful in the next version...
Image
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ZioMcCall
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Re: Brutal Wolfenstein v4.5[Update]

Post by ZioMcCall »

SmarineS wrote:I played this mod and I have to tell you it's really well made... :)
Brutal Doom zombies have a kind of "last stand" state. Don't you want to make something like this? Because I edited these Wolf-guys and I thought maybe it can be useful in the next version...
Image
Yeah.Why not :D Thank you Smarines and good luck with your "Ungarian Warfare" project:i played it and i like it.
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UnTrustable
Posts: 757
Joined: Wed Jan 31, 2007 11:34 am
Location: The Netherlands

Re: Brutal Wolfenstein v4.5[Update]

Post by UnTrustable »

SmarineS wrote:Image
Interesting.. I've got some where these guys are on their knees (like ROTT (Rise Of The Triad)
but these are certainly looks interesting too. :wub:
Well done SmarineS.
I would like to ask you if i can use them too in my project?
Most likely i will make a rotation out of this... :mrgreen:
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Orka
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Joined: Tue Apr 30, 2013 11:51 am
Location: Lost in the backrooms.

Re: Brutal Wolfenstein v4.5[Update]

Post by Orka »

UnTrustable wrote:
SmarineS wrote:Image
Interesting.. I've got some where these guys are on their knees (like ROTT (Rise Of The Triad)
but these are certainly looks interesting too. :wub:
Well done SmarineS.
I would like to ask you if i can use them too in my project?
Most likely i will make a rotation out of this... :mrgreen:
Feel free to use them but I have to tell you if you want to give full credits, I used Double(Super)Shotgun's recolored version of AReyeP's guard sprite and I added the hair which is exactly Doomjedi's work. It's mentioned in my topic in the Resources forum.
DoomCommander 1706
Posts: 66
Joined: Sat Jan 09, 2016 8:11 pm
Location: Santiago, Chile

Re: Brutal Wolfenstein v4.5[Update]

Post by DoomCommander 1706 »

Two question:
1-Will you make the return to danger episode?
2-can you change the nazi flamer sprites?
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ZioMcCall
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Re: Brutal Wolfenstein v4.5[Update]

Post by ZioMcCall »

DoomCommander 1706 wrote:Two question:
1-Will you make the return to danger episode?
2-can you change the nazi flamer sprites?
Well,nope for the first but maybe yes for the second.
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ZioMcCall
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Re: Brutal Wolfenstein v4.5[Update]

Post by ZioMcCall »

It's time to change look,B.J. Still in W.I.P.(I must fix 4-5-6 sprites,they are horrible!)
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DoomCommander 1706
Posts: 66
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Location: Santiago, Chile

Re: Brutal Wolfenstein v4.5[Update]

Post by DoomCommander 1706 »

ZioMcCall wrote:It's time to change look,B.J. Still in W.I.P.(I must fix 4-5-6 sprites,they are horrible!)
The jacket its a bit cartoony, but good try!
DoomCommander 1706
Posts: 66
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Location: Santiago, Chile

Re: Brutal Wolfenstein v4.5[Update]

Post by DoomCommander 1706 »

So i made this
Image
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ZioMcCall
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Re: Brutal Wolfenstein v4.5[Update]

Post by ZioMcCall »

DoomCommander 1706 wrote:So i made this
Image
Cool mate,but i had finish now,after hours of works,mine sprites.I'll use mine but thanks for you're help.

If you wanna spoil,here my new skin http://www.mediafire.com/download/1q8av ... prites.zip
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Clownman
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Re: Brutal Wolfenstein v4.5[Update]

Post by Clownman »

I could possibly look into ripping generic Allied American voices for BJ.... Or just rip some lines from Steve Blum's role of Tank Dempsey.
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ZioMcCall
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Re: Brutal Wolfenstein v4.5[Update]

Post by ZioMcCall »

Clownman wrote:I could possibly look into ripping generic Allied American voices for BJ.... Or just rip some lines from Steve Blum's role of Tank Dempsey.
Thanks mate,The engineer's voice begin to boring me.

P.S. Sorry for my innactivaction for the mod "Nazi Zombies for Doom 2"but i have problems with Skype these days and i'm too concentrate for this project,now.
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ZioMcCall
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Re: Brutal Wolfenstein v4.5[Update]

Post by ZioMcCall »

And after remade Blazcowitcz skin,i begin to remade the officer with mp40 sprites.I think that the great part of the work in this version will be the re-spriting for a lot of enemies.
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