ARACNOCIDE 2.8 (Updated 06/AUG/24)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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ARACNOCIDE 2.8 (Updated 06/AUG/24)
REIMAGINED. REBUILT. REVAMPED.
Still compatible with Raven games, load enemies after the mod if you wish to blast spiders.
2.0 TRAILER:
LINKS:
Enemies pack
Weapons pack
Which class should i play with today?
The Hives of Madness by Mosshopper
https://mega.nz/#!v8FC3SQK!Jtr1B-d1nuHZ ... gYb7Kg0weU
Infestation demo by Goaldude-00
https://www.mediafire.com/file/d95h7k4p ... O.wad/file
Addons to enhance the experience:
Looking for a monster pack to go with this? I'm pretty sure you'll find your favorite stuff here.
War Trophies
DamNums
Gun Bonsai
Live Reverb
Nashgore
Yamaha Overdrive
Doom SNES Jukebox - TetraPack
DOOM SNES Jukebox - UltraPack
HAVE FUN!!!
Last edited by Dr_Cosmobyte on Tue Aug 06, 2024 10:28 am, edited 157 times in total.
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Re: Aracnocide [WIP] - Weapon/Enemies Mod (55% Complete)
very nice! Though I have to admit that m60 sprite is starting to get overused
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Re: Aracnocide [WIP] - Weapon/Enemies Mod (55% Complete)
Yeah, i agree. I tried to resize NAM sprites, but it became a mess.
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Re: Aracnocide [WIP] - Weapon/Enemies Mod (55% Complete)
its more just overused! I think a nice center aimed machine gun would be better tbh
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Re: Aracnocide [WIP] - Weapon/Enemies Mod (55% Complete)
I dicarded some ideas a couple of days ago, among them a flamethrower (burning sprites would be hard to do)
a gatling gun (Overpowered and out of context) and some melee weapons (good for nothing).
About the SMG, i have my doubts about making a modern one or some classical ones, like the AK or the STG-44.
a gatling gun (Overpowered and out of context) and some melee weapons (good for nothing).
About the SMG, i have my doubts about making a modern one or some classical ones, like the AK or the STG-44.
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Re: Aracnocide [WIP] - Weapon/Enemies Mod (55% Complete)
I just think to keep consistency the m60 should have a sprite change to be center aimed, thats all!
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Re: Aracnocide [WIP] - Weapon/Enemies Mod (55% Complete)
oh, not the flamethrower!GAA1992 wrote:I discarded some ideas a couple of days ago, among them a flamethrower (burning sprites would be hard to do)
maybe you should use the Reelism Burning states instead
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Re: Aracnocide [WIP] - Weapon/Enemies Mod (55% Complete)
Just make sure you ask permission to use them first.YukesVonFaust wrote:oh, not the flamethrower!
maybe you should use the Reelism Burning states instead
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Re: Aracnocide [WIP] - Weapon/Enemies Mod (55% Complete)
Yes, killing spiders with fire would be amazing. I'll download reelism to see the burnin' states.YukesVonFaust wrote:oh, not the flamethrower!GAA1992 wrote:I discarded some ideas a couple of days ago, among them a flamethrower (burning sprites would be hard to do)
maybe you should use the Reelism Burning states instead
Don't worry, i'll contact the creatorswildweasel wrote: Just make sure you ask permission to use them first.
And, Here are some weapon sprites i discarded from this one or other projects (actually i considered using them on Aracnocide):
Spoiler:
Last edited by Dr_Cosmobyte on Sat Jan 02, 2016 8:16 am, edited 1 time in total.
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Re: Aracnocide [WIP] - Weapon/Enemies Mod (55% Complete)
truth be told the minigun and flamethrower look great! i'd have them in over that overused m60 anyday
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Re: Aracnocide [WIP] - Weapon/Enemies Mod (55% Complete)
Thanks! I'm reconsidering them in-gamechronoteeth wrote:truth be told the minigun and flamethrower look great! i'd have them in over that overused m60 anyday
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Re: Aracnocide [WIP] - Weapon/Enemies Mod (55% Complete)
cause i enjoy the center aimed sprites a lot more (and to coax you to change the overused m60 to help keep center aimed sprites balanced and thematically consistent) heres cleaned up center aimed sprites for the two best guns so you can make em look better
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Re: Aracnocide [Released!] - Weapon/Enemies Mod
Game is finally released! See first post!
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Re: Aracnocide [Released!] - Weapon/Enemies Mod
I'd say go for ammo drops, I've always hated infinite ammo stuff.
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Re: Aracnocide [Released!] - Weapon/Enemies Mod
I would say that anything would nice over grinding away with the crowbar. Case in point: Doom 2's own MAP02. The map practically forces you to rely on dropped shotguns to survive, and without them you are very, very shanked. The pistol here wouldn't help much even if it did have infinite ammo, but the chainsaw would at least be a boon.