[Engine] GLOOME / [WIP] Project 67 & Nocturne in Yellow
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Re: [Engine] GLOOME / [WIP] Project 67 & Nocturne in Yellow
EDIT: removed (does not work)
Last edited by Nash on Wed Dec 09, 2015 12:53 pm, edited 1 time in total.
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Re: [Engine] GLOOME / [WIP] Project 67 & Nocturne in Yellow
"Xeberpal"
EDIT: Nice hax Hack guy
EDIT: Nice hax Hack guy
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Re: [Engine] GLOOME / [WIP] Project 67 & Nocturne in Yellow
Is there a file read/write functionality? Or was it never implemented?
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Re: [Engine] GLOOME / [WIP] Project 67 & Nocturne in Yellow
There is a read system with ACS, but there is no write system.
* string ReadUserData(string file)
* char ReadUserDataChar(string file, int pos)
These read files directly. Limited to the userdata namespace, which is UD_START/UD_END in a wad, userdata/ in a pk3/pk7/folder
I think the read system could be very useful (I haven't gotten around to messing around with it) but I don't know what you could accomplish with a write system.
* string ReadUserData(string file)
* char ReadUserDataChar(string file, int pos)
These read files directly. Limited to the userdata namespace, which is UD_START/UD_END in a wad, userdata/ in a pk3/pk7/folder
I think the read system could be very useful (I haven't gotten around to messing around with it) but I don't know what you could accomplish with a write system.
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Re: [Engine] GLOOME / [WIP] Project 67 & Nocturne in Yellow
you guys mean getcvar and setcvar?
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Re: [Engine] GLOOME / [WIP] Project 67 & Nocturne in Yellow
I'm pretty sure the user data system has write functionality
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Re: [Engine] GLOOME / [WIP] Project 67 & Nocturne in Yellow
Write functionality is not implemented.The Zombie Killer wrote:I'm pretty sure the user data system has write functionality
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Re: [Engine] GLOOME / [WIP] Project 67 & Nocturne in Yellow
For the redone HudMessage/sprite print function in the todo list: Could you consider implementing rotation around the origin point of a message/sprite as an argument? If it's even possible that is
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Re: [Engine] GLOOME / [WIP] Project 67 & Nocturne in Yellow
A better function, for displaying only images would be welcome, my mods are tired about just displaying 'A' xD...
Actually I think I'm going to make some nice functions about it :s
Actually I think I'm going to make some nice functions about it :s
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Re: [Engine] GLOOME / [WIP] Project 67 & Nocturne in Yellow
Rotation on the HUD is pretty much trivial with a bit of renderer tweaking.kodi wrote:For the redone HudMessage/sprite print function in the todo list: Could you consider implementing rotation around the origin point of a message/sprite as an argument? If it's even possible that is
I'll probably not be working on GLOOME until I'm done with my map set. Even then I am unsure if I will be able to be motivated enough to work on the horror that is a zdoom-based engine.
Edit: That is not to say that I'll never work on it again. Far from it, since I know there's a lot of GLOOME projects.
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Re: [Engine] GLOOME / [WIP] Project 67 & Nocturne in Yellow
Oh there's no rush, I just wanted to get the idea out there. I can live with an ugly oblivion-style compass in the meantime
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Re: [Engine] GLOOME / [WIP] Project 67 & Nocturne in Yellow
Hey, I like some of Gloome's extra features, but I have found that the 2.0 renderer is quite a bit faster. Is it ok if I port some of Gloome's special features them to GZdoom GPL?
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Re: [Engine] GLOOME / [WIP] Project 67 & Nocturne in Yellow
You don't need to ask, that's what the license is for.
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Re: [Engine] GLOOME / [WIP] Project 67 & Nocturne in Yellow
I'm not sure if you've noticed Marrub, but there is a pull request on the repository to fix a bug with the pickactor flags. I backported the feature to ZDoom a while back and fixed the issue then.
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Re: [Engine] GLOOME / [WIP] Project 67 & Nocturne in Yellow
Merged.jpalomo wrote:I'm not sure if you've noticed Marrub, but there is a pull request on the repository to fix a bug with the pickactor flags. I backported the feature to ZDoom a while back and fixed the issue then.