[Beta] Contra Doom b06 - Wanted: Player skins
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [Beta] Contra Doom b05 - Valiant patch released!
i bet supporter will make the player sprite, including me!
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Re: [Beta] Contra Doom b05 - Valiant patch released!
Hello!
I'm new to Doom mods. I'm having a bit of trouble and was looking in some places to find help so I registered. I ran into the respawn issue mentioned in the OP (as well as weird flashing of the gun sprite). I saw that you said load Contra Doom last, but I'm not sure I follow. In the ZDoom I have, it doesn't actually let me select .pk3/WAD files from a checkbox or anything I want outside of the actual vanilla Doom wads. So I'd have to drag the mods I want over the zDoom executable and if I want multiple ones I have to ctrl+click the files I want. It worked for most things and let me go through Saturn X with Guncaster. But it doesn't work for this.
If I'm doing something wrong, I'd love help or a link to explain my issue. Thank you. c:
I'm new to Doom mods. I'm having a bit of trouble and was looking in some places to find help so I registered. I ran into the respawn issue mentioned in the OP (as well as weird flashing of the gun sprite). I saw that you said load Contra Doom last, but I'm not sure I follow. In the ZDoom I have, it doesn't actually let me select .pk3/WAD files from a checkbox or anything I want outside of the actual vanilla Doom wads. So I'd have to drag the mods I want over the zDoom executable and if I want multiple ones I have to ctrl+click the files I want. It worked for most things and let me go through Saturn X with Guncaster. But it doesn't work for this.
If I'm doing something wrong, I'd love help or a link to explain my issue. Thank you. c:
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Re: [Beta] Contra Doom b05 - Valiant patch released!
Use ZDE, it let's you determine load orders, choose what engine you want, create saved custom load files, and a bunch of other neat stuff.Gourd wrote:Hello!
I'm new to Doom mods. I'm having a bit of trouble and was looking in some places to find help so I registered. I ran into the respawn issue mentioned in the OP (as well as weird flashing of the gun sprite). I saw that you said load Contra Doom last, but I'm not sure I follow. In the ZDoom I have, it doesn't actually let me select .pk3/WAD files from a checkbox or anything I want outside of the actual vanilla Doom wads. So I'd have to drag the mods I want over the zDoom executable and if I want multiple ones I have to ctrl+click the files I want. It worked for most things and let me go through Saturn X with Guncaster. But it doesn't work for this.
If I'm doing something wrong, I'd love help or a link to explain my issue. Thank you. c:
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Re: [Beta] Contra Doom b05 - Valiant patch released!
Thank you so much! I'll download and figure it out. Strangely enough, Contra Doom works just fine sometimes regardless of my prior ghetto load method, but that was only twice. This should let me do a bit more. Greatly appreciated. c:
EDIT: Hrm... I still don't respawn when I die.
EDIT: Hrm... I still don't respawn when I die.
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Re: [Beta] Contra Doom b05 - Valiant patch released!
Yeah, whatever map pack you're trying to play may have its own MAPINFO that will override Contra Doom's own MAPINFO (which allows you to respawn, there's no other way around it) if you load it after Contra Doom.
Also, in what way are you "not respawning"? Are you actually stuck, or does the map reset? You'll probably need to press the USE key (same key that to hit switches and open doors).
Also, in what way are you "not respawning"? Are you actually stuck, or does the map reset? You'll probably need to press the USE key (same key that to hit switches and open doors).
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Re: [Beta] Contra Doom b05 - Valiant patch released!
Ok. Thank you. I thought it was automatic respawn so I didn't think to press use. That solves all my issues. Thanks, guys. 'u`
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Re: [Beta] Contra Doom b05 - Valiant patch released!
Hey guys! You can expect a new release very soon. I'm doing the last few things, and testing. I've finally got round to replacing the sounds from the newer sounds file, except the Flamethrower, because when I tried out the new one ingame, its audio was really "crackly" as the fire button was held down. I'm sorry about that. Zandronum players, please note: Contra Doom loads on the latest 3.0 alpha, so for that reason, I won't waste time and effort on maintaining two separate versions.
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Re: [Beta] Contra Doom b05 - Valiant patch released!
*HYPE FOR FAST-PACED CONTRA INTENSIFIES*Beed28 wrote:Hey guys! You can expect a new release very soon. I'm doing the last few things, and testing. I've finally got round to replacing the sounds from the newer sounds file, except the Flamethrower, because when I tried out the new one ingame, its audio was really "crackly" as the fire button was held down. I'm sorry about that. Zandronum players, please note: Contra Doom loads on the latest 3.0 alpha, so for that reason, I won't waste time and effort on maintaining two separate versions.
btw, will you try to remake The Outfoxies for Doom?
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Re: [Beta] Contra Doom b05 - Valiant patch released!
Neat! More reasons to test 3.0!Beed28 wrote:Zandronum players, please note: Contra Doom loads on the latest 3.0 alpha, so for that reason, I won't waste time and effort on maintaining two separate versions.
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Re: [Beta] Contra Doom b06 - Heretic is here!
Well, I guess it's finally time.
Download b06: https://www.sendspace.com/file/mb47kt
(Zandronum users: You must use the 3.0 alpha to load Contra Doom)
CHANGELOG:
Download b06: https://www.sendspace.com/file/mb47kt
(Zandronum users: You must use the 3.0 alpha to load Contra Doom)
CHANGELOG:
Spoiler:As for the patches, I'll probably go and update them soon.
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Re: [Beta] Contra Doom b06 - Heretic is here!
Oh boy, can't wait to play this one.Beed28 wrote:Well, I guess it's finally time.
Download b06: https://www.sendspace.com/file/mb47kt
(Zandronum users: You must use the 3.0 alpha to load Contra Doom)
CHANGELOG:Spoiler:As for the patches, I'll probably go and update them soon.
it's the perfect christmas gift!
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Re: [Beta] Contra Doom b06 - Heretic is here!
IT'S TIME FOR REVENGE. LET'S ATTACK AGGRESSIVELY!
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Re: [Beta] Contra Doom b06 - Heretic is here!
It's just perfect!
Can't wait for a future Hard Corps weapon addon for this!
I also really like the background pics (menu, intermission, enemy showcase, console)
Now the only thing that could possibly make me happier is a Metal Slug mod...
Can't wait for a future Hard Corps weapon addon for this!
I also really like the background pics (menu, intermission, enemy showcase, console)
Now the only thing that could possibly make me happier is a Metal Slug mod...
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Re: [Beta] Contra Doom b06 - Heretic is here!
http://zdoom.org/wiki/Action_DoomVriskaSerket wrote: Now the only thing that could possibly make me happier is a Metal Slug mod...
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Re: [Beta] Contra Doom b06 - Heretic is here!
Action Doom being inspired by Metal Slug AND Contra doesn't make it a Metal Slug mod.