[ECWolf] CeeJay's "Shoe Shine" patch

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CeeJay
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Joined: Sun Mar 14, 2010 2:52 am

Re: [ECWolf] CeeJay's hi-res/enhancement patch (at version 6

Post by CeeJay »

Since ECWolf now supports FLAC I'll be replacing Nautilus' music (Re-Wolfenstein 3D) with lossless versions in its place. Also, 3DO music is on the way along with a slightly updated version of the mod itself. The 3DO soundtrack is still by far my favorite.
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SamVision
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Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 6b)

Post by SamVision »

Is there the Mac version of the music as well? That was my favorite.
CeeJay
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Joined: Sun Mar 14, 2010 2:52 am

Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 6b)

Post by CeeJay »

It may be added at some point in the future.
jdog320
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Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 6b)

Post by jdog320 »

Will you change BJ's mug like in the mac version please?
CeeJay
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Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 7)

Post by CeeJay »

Now with enemy rotations along with new and improved sprites and a Mac-inspired status bar by DenisBelmondo.
StarController
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Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 7)

Post by StarController »

Thanks for this update pack. It makes me smile to see people helping wolf3d to be all that it can be, without trying to make it too modern.

problem:
I tried to run version 7 with a version of ecwolf downloaded just a few days ago, and things looked ... wrong. it looked like the walls had been scaled for your hi-res textures, but it only showed a 1/4 size of the old texture in the top-left corner. I think something changed in ECwolf and broke the mod.
Or I don't know how to run the mod properly. (I just drug your mod onto ecwolf.exe)
CeeJay
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Joined: Sun Mar 14, 2010 2:52 am

Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 7)

Post by CeeJay »

Pretty sure I was using the latest build of ECWolf on my last playthrough but I'll have a closer look in the morning.
StarController
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Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 7)

Post by StarController »

I retract my bug report. I looked over the ecwolf website and downloaded the 1.3.3x64 version and tried again and it worked perfectly. I must have stumbled on a svn version or similar. Sorry to bother. :)
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hoover1979
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Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 7)

Post by hoover1979 »

Thanks for the pack CeeJay. :mrgreen:

It really brings a lot to ECWolf.
I wanted to play the Mac version, natively on a PC for many years due to the higher fidelity GFX and Sound. Thanks to you I can now! :D
enderandrew
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Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 7)

Post by enderandrew »

StarController wrote:I retract my bug report. I looked over the ecwolf website and downloaded the 1.3.3x64 version and tried again and it worked perfectly. I must have stumbled on a svn version or similar. Sorry to bother. :)
Same thing here. With the latest svn/nightly build, the textures only map to 1/4 of the space they are supposed to. But with the latest stable 1.3.3 x64, it works fine.
CeeJay
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Joined: Sun Mar 14, 2010 2:52 am

Re: [ECWolf] CeeJay's hi-res/enhancement patch (version 7)

Post by CeeJay »

Well, try version 1.3.3 (x64) and see if that works then.
CeeJay
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Joined: Sun Mar 14, 2010 2:52 am

Re: [ECWolf] CeeJay's hi-res/enhancement patch (now at v.8)

Post by CeeJay »

New update. Features more faithful Pacman ghosts, improved Hitler decoy enemy... thing, some improved sprites and a few texture changes. Oh, enemies now do make pain sounds. Enjoy!
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Rokim21
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Re: [ECWolf] CeeJay's hi-res/enhancement patch (now at v.8)

Post by Rokim21 »

This mod have rotations?
CeeJay
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Joined: Sun Mar 14, 2010 2:52 am

Re: [ECWolf] CeeJay's hi-res/enhancement patch (now at v.8)

Post by CeeJay »

For the common enemies, yes.
Dunya
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Joined: Fri Jul 15, 2016 9:40 am

Re: [ECWolf] CeeJay's hi-res/enhancement patch (now at v.8)

Post by Dunya »

Hi, I'm doing something interesting on the basis of this project :)

Image
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