[spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
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Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [spooky] sans. (Version 1.2 - MEGALOVANIA Update)
too bad papyrus seems displeased about his brother is getting popular, oh the video game irony.
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Re: [spooky] sans. (Version 1.2 - MEGALOVANIA Update)
But why? He also appears in the game:Captain J wrote:too bad papyrus seems displeased about his brother is getting popular
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Re: [spooky] sans. (Version 1.2 - MEGALOVANIA Update)
We only need the Starmen symbols from Earthbound in their armors and it is done.Gothic wrote:But why? He also appears in the game:Captain J wrote:too bad papyrus seems displeased about his brother is getting popular
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Re: [spooky] sans. (Version 1.2 - MEGALOVANIA Update)
Ugh, I would really rather not start seeing this sort of thing around here. Those links have always felt like bad news for some reason.BaronVonBats wrote:I love it.
I wish though that there was a way I could support you ( I don't have alot of money ) Not to make it seem rude but try an Adfly link. Cash for every click from a different IP.
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Re: [spooky] sans. (Version 1.2 - MEGALOVANIA Update)
Yeah, the pop-ups it produces each time you click something on adfly pages (if you don't have an ad blocker) looks bad to me.
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Re: [spooky] sans. (Version 1.2 - MEGALOVANIA Update)
would be even more popular if he had some spaghetti to spare.Gothic wrote:But why? He also appears in the game:
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Re: [spooky] sans. (Version 1.2 - MEGALOVANIA Update)
He's just trying to get Sans to pick up his sock already.Gothic wrote:But why? He also appears in the game:Captain J wrote:too bad papyrus seems displeased about his brother is getting popular
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Re: [spooky] sans. (Version 1.2 - MEGALOVANIA Update)
"OH...NO... YOU'RE MEETING ALL MY STANDARDS!"Shadow Hog wrote:He's just trying to get Sans to pick up his sock already.Gothic wrote:But why? He also appears in the game:Captain J wrote:too bad papyrus seems displeased about his brother is getting popular
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Re: [spooky] sans. (Version 1.2 - MEGALOVANIA Update)
What is a sans?
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Re: [spooky] sans. (Version 1.2 - MEGALOVANIA Update)
Was poking around a bit, popping it in different PWADS. Loads of fun to be had here.
Also, had a bit of fun and did this too, just because I was playing Action Doom 2.
Spoiler: Large ImageUm. Do you know why the stamina doesn't recover in those certain WADs? I have a guess, but I'm a novice when it comes to writing stuff.
Also, had a bit of fun and did this too, just because I was playing Action Doom 2.
skill sans
{
damagefactor = 255
monsterhealth = 1
spawnfilter = Nightmare
name = "The Easiest Enemy"
textcolor = blue
mustconfirm = "Can't keep dodging forever."
}
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Re: [spooky] sans. (Version 1.2 - MEGALOVANIA Update)
wildweasel wrote:Ugh, I would really rather not start seeing this sort of thing around here. Those links have always felt like bad news for some reason.BaronVonBats wrote:I love it.
I wish though that there was a way I could support you ( I don't have alot of money ) Not to make it seem rude but try an Adfly link. Cash for every click from a different IP.
May I atleast ask how to enable infinite stamina? I am very new to this.
EDIT: Or in other words, force ammo to always be at 0?
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Re: [spooky] sans. (Version 1.11)
I tried having it in and out of the folder. Neither worked. Unless Freedoom doesn't work, in which case I probably need to find another Doom WAD.wildweasel wrote:I imagine that your error means exactly what it says. Do you have a Doom game WAD file in the folder with ZDoom?
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Re: [spooky] sans. (Version 1.2 - MEGALOVANIA Update)
Next update is gonna take a while, for I'm implementing a few cvars, and because a powersurge destroyed my mod and the backup. Working from a redownloade 1.2, lacking a few stuff.
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Re: [spooky] sans. (Version 1.2 - MEGALOVANIA Update)
Dang man. I feel you. Even though you lost all that. you still have DETERMINATION
(I'll get the door....)
(I'll get the door....)
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Re: [spooky] sans. (Version 1.3 - MEGALOBLOOK Update)
New version is up! Say hello to Napstablook for me.
EDIT: don't mind the new menu, it's a work in progress.
EDIT: don't mind the new menu, it's a work in progress.