[spooky] sans. (Version 1.352 - MEGALOBLOOK Update)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: [spooky] sans. (Version 1.11)
Oh yes, those look amazing! I tried to go for gloved hands like in the game but they still look silly. Thanks a ton.
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Re: [spooky] sans. (Version 1.11)
i'm still confused about the hands, though. some peoples draws him WITHOUT gloves, i guess they loves hard challenge, including me.
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Re: [spooky] sans. (Version 1.11)
I think it has to do with the artist's style.In the game, Sans wear snow gloves.
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Re: [spooky] sans. (Version 1.11)
I'm not sure if I'm just being an idiot or if it doesn't work, but I can't seem to get this working. Does anyone have a tip? This is what I get when I try to load it.
Cannot find a game IWAD (doom.wad, doom2.wad, heretic.wad, etc.).
Did you install ZDoom properly? You can do either of the following:
1. Place one or more of these wads in the same directory as ZDoom.
2. Edit your zdoom-username.ini and add the directories of your iwads
to the list beneath [IWADSearch.Directories]
Cannot find a game IWAD (doom.wad, doom2.wad, heretic.wad, etc.).
Did you install ZDoom properly? You can do either of the following:
1. Place one or more of these wads in the same directory as ZDoom.
2. Edit your zdoom-username.ini and add the directories of your iwads
to the list beneath [IWADSearch.Directories]
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Re: [spooky] sans. (Version 1.11)
I imagine that your error means exactly what it says. Do you have a Doom game WAD file in the folder with ZDoom?
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Re: [spooky] sans. (Version 1.2 - MEGALOVANIA Update)
A new update is up. Nighty.
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Re: [spooky] sans. (Version 1.2 - MEGALOVANIA Update)
It's time for a not enjoyable experience
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Re: [spooky] sans. (Version 1.2 - MEGALOVANIA Update)
Thanks for the laughs, this made my day.Gothic wrote:It's time for a not enjoyable experience
[video]
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Re: [spooky] sans. (Version 1.2 - MEGALOVANIA Update)
i think the download link at the front page is having a bad time.Ribo Zurai wrote:[url=http://www.mediafire.com/download/3fdbd ... ans1.2.wad[/url]
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Re: [spooky] sans. (Version 1.2 - MEGALOVANIA Update)
time for badCaptain J wrote:i think the download link at the front page is having a bad time.Ribo Zurai wrote:[url=http://www.mediafire.com/download/3fdbd ... ans1.2.wad[/url]
Also, what's the name of the Megalovania mode item? Giving myself "invulnerabilitysphere" grants me the default invul.
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Re: [spooky] sans. (Version 1.2 - MEGALOVANIA Update)
Summon it instead.VriskaSerket wrote:time for badCaptain J wrote:i think the download link at the front page is having a bad time.Ribo Zurai wrote:[url=http://www.mediafire.com/download/3fdbd ... ans1.2.wad[/url]
Also, what's the name of the Megalovania mode item? Giving myself "invulnerabilitysphere" grants me the default invul.
Also, really liking how this is progressing. I do prefer the 1.1 Gaster Blaster behaviour, though; manually aiming it has its advantages, too.
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Re: [spooky] sans. (Version 1.2 - MEGALOVANIA Update)
Hm. Would it be possible to give the Primary fire of the gravity throw...thing a slam move? Being able to throw enemies up and slam them back down like you do with the Alt fire would be immensely satisfying.
Maybe with that nice crash sound it plays when you impact the sides of the box when he does that.
Also the food sprites are great! But way too small. It's tough to see them on some maps.
Maybe with that nice crash sound it plays when you impact the sides of the box when he does that.
Also the food sprites are great! But way too small. It's tough to see them on some maps.
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Re: [spooky] sans. (Version 1.2 - MEGALOVANIA Update)
Something changed the way it fires and I can't find a way around. It will lock into it's first target it finds instead of going straight for the your mark. Only when there are no enemies around it will lock into your mark. HateTarget is having a bad time it seems.Triple S wrote:Also, really liking how this is progressing. I do prefer the 1.1 Gaster Blaster behaviour, though; manually aiming it has its advantages, too.
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Re: [spooky] sans. (Version 1.2 - MEGALOVANIA Update)
I love it.
I wish though that there was a way I could support you ( I don't have alot of money ) Not to make it seem rude but try an Adfly link. Cash for every click from a different IP.
I have one more question, how do you grant infinite stamina? I am VERY new to doom, in fact, I got it just so I could try out this badass wad.
Other than that. I really hope you have a GOOD TIME
I wish though that there was a way I could support you ( I don't have alot of money ) Not to make it seem rude but try an Adfly link. Cash for every click from a different IP.
I have one more question, how do you grant infinite stamina? I am VERY new to doom, in fact, I got it just so I could try out this badass wad.
Other than that. I really hope you have a GOOD TIME
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Re: [spooky] sans. (Version 1.2 - MEGALOVANIA Update)
TFW there's actually a doom mod for this.