Mayhem Mansion! - Standalone game inspired by Exploding Lips and other obscure FPS games!

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: Mayhem Mansion Extended Edition - All levels playable!

Post by Captain J »

OSNAP, even more dreamy consequences.
User avatar
Ed the Bat
Posts: 3060
Joined: Thu May 03, 2012 1:18 pm
Graphics Processor: nVidia with Vulkan support
Location: Maryland, US
Contact:

Re: Mayhem Mansion Extended Edition - All levels playable!

Post by Ed the Bat »

Would you like me to add it back in? I'll just do it from scratch if MAP01 has been changed.
User avatar
Darsycho
Posts: 829
Joined: Sat Jul 05, 2008 1:36 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Contact:

Re: Mayhem Mansion Extended Edition - V2 RELEASE

Post by Darsycho »

Feel free to.
User avatar
Ed the Bat
Posts: 3060
Joined: Thu May 03, 2012 1:18 pm
Graphics Processor: nVidia with Vulkan support
Location: Maryland, US
Contact:

Re: Mayhem Mansion Extended Edition - V2 RELEASE

Post by Ed the Bat »

Are the maps still being actively worked on? I'm concerned if I try to enhance them again before they're set in stone, it'll get overwritten again.
User avatar
Darsycho
Posts: 829
Joined: Sat Jul 05, 2008 1:36 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Contact:

Re: Mayhem Mansion Extended Edition - V2 RELEASE

Post by Darsycho »

As stated, I've been taking a bit of a break from editing, so I haven't done anything with mayhem mansion since the release. =P

EDIT: Oh yeah, forgot one thing, here's the earliest version of mayhem mansion I have, something I decided to share because reasons:

http://darsycho.tumblr.com/post/1326468 ... ht-as-well
Last edited by Darsycho on Sun Nov 08, 2015 9:48 pm, edited 1 time in total.
User avatar
Ed the Bat
Posts: 3060
Joined: Thu May 03, 2012 1:18 pm
Graphics Processor: nVidia with Vulkan support
Location: Maryland, US
Contact:

Re: Mayhem Mansion Extended Edition - V2 RELEASE

Post by Ed the Bat »

Then I'll put it on my to-do list for this coming week.
User avatar
Unholypimpin
Posts: 771
Joined: Thu Feb 05, 2009 2:08 pm
Location: California
Contact:

Re: Mayhem Mansion Extended Edition - V2 RELEASE

Post by Unholypimpin »

Tanks for sharing because sharing is caring =D, also ill try to play through this again and give you more feedback.
User avatar
Darsycho
Posts: 829
Joined: Sat Jul 05, 2008 1:36 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Contact:

Re: Mayhem Mansion Extended Edition - V0.3 RELEASE

Post by Darsycho »

Ello folks, I did an update thingamobob! Welcome to v0.3.

Biggest changes:
- Mayhem Mansion is now in PK3 form.
- Many new puzzle items! Most come with messages to make navigation less confusing.
- Armor now provides 50% damage resistance, however now enemies, especially high tier ones, deal more damage.
- Armor pickups provide less armor now.
- Edits have been done by ed the bat for co-op friendliness, still WIP. Not entirely tested.
- Original menu restored.
- Some of the Ammo Combiner's spells have been replaced.

Still to-do:
- Bit of touching up needs to be done here and there.
- Planning on making this mod standalone.

-snip-
Last edited by Darsycho on Sat Nov 19, 2016 5:54 pm, edited 1 time in total.
User avatar
QuakedoomNukem Cz
Posts: 235
Joined: Mon Nov 30, 2015 11:27 am
Location: Smržovka; Czech Republic

Re: Mayhem Mansion Extended Edition - V0.3 RELEASE

Post by QuakedoomNukem Cz »

Bug report:
1. Staircase in level 1, Trampolines and teleporters are missing textures.
2. Most of the time, stuff can be seen through ceiling.
3. Keep up the good work. lol
User avatar
Darsycho
Posts: 829
Joined: Sat Jul 05, 2008 1:36 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Contact:

Re: Mayhem Mansion Extended Edition - V0.3 RELEASE

Post by Darsycho »

QuakedoomNukem Cz wrote:Bug report:
1. Staircase in level 1, Trampolines and teleporters are missing textures.
Screenshots? I'm not sure what you're talking about.
QuakedoomNukem Cz wrote: 2. Most of the time, stuff can be seen through ceiling.
Like this? http://i.imgur.com/4MIjDFA.png

If so, I can't fix that.

EDIT: First post edited, replacing outdated screenshots.
User avatar
QuakedoomNukem Cz
Posts: 235
Joined: Mon Nov 30, 2015 11:27 am
Location: Smržovka; Czech Republic

Re: Mayhem Mansion (V0.3) -- Pretty much finished!

Post by QuakedoomNukem Cz »

I can't put screenshot properly but it's a staircase next to the first shop.
User avatar
Captain J
 
 
Posts: 16890
Joined: Tue Oct 02, 2012 2:20 am
Location: An ancient Escape Shuttle(No longer active here anymore)
Contact:

Re: Mayhem Mansion (V0.3) -- Pretty much finished!

Post by Captain J »

if the screenshot you want to post is big or properly, try some image hosting sites. my highly recommended site is imgur, just like where Darsycho hosted it.
User avatar
QuakedoomNukem Cz
Posts: 235
Joined: Mon Nov 30, 2015 11:27 am
Location: Smržovka; Czech Republic

Re: Mayhem Mansion (V0.3) -- Pretty much finished!

Post by QuakedoomNukem Cz »

Captain J wrote:if the screenshot you want to post is big or properly, try some image hosting sites. my highly recommended site is imgur, just like where Darsycho hosted it.
Thanks, i'll try it out.
User avatar
QuakedoomNukem Cz
Posts: 235
Joined: Mon Nov 30, 2015 11:27 am
Location: Smržovka; Czech Republic

Re: Mayhem Mansion (V0.3) -- Pretty much finished!

Post by QuakedoomNukem Cz »

Finally done uploading those errors and if that problem by seeing stuff through ceiling is actual zdoom bug, i can understand: http://ultimateretrogamer9000quakedoomn ... rd_party=1
User avatar
DoomRater
Posts: 8265
Joined: Wed Jul 28, 2004 8:21 am
Preferred Pronouns: He/Him
Location: WATR HQ
Contact:

Re: Mayhem Mansion (V0.3) -- Pretty much finished!

Post by DoomRater »

When I click that link it tells me the pictures are not publicly available.
Post Reply

Return to “TCs, Full Games, and Other Projects”