Brutal Wolfenstein 3D 6.0-"Confrontation" Update!
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Brutal Wolfenstein v4.5[Update]
You could do that, but what i think is more important would be some of the orignal wolf3d concepts, like dragging corpses to prevent detection by other soldiers, the ability to wear enemy uniforms to blend in with them would be even cooler and would allow some nice stealth Wolfenstien game play
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Re: Brutal Wolfenstein v4.5[Update]
This sound interesting.I'll see if try to made something of similiar in the next update.Thanks for these suggestions.demo_the_man wrote:You could do that, but what i think is more important would be some of the orignal wolf3d concepts, like dragging corpses to prevent detection by other soldiers, the ability to wear enemy uniforms to blend in with them would be even cooler and would allow some nice stealth Wolfenstien game play
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Re: Brutal Wolfenstein v4.5[Update]
I can suggest a thing?
In some levels of Operation eisenfaust you could make the level have toxic gas and you need to find a gas mask
In some levels of Operation eisenfaust you could make the level have toxic gas and you need to find a gas mask
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Re: Brutal Wolfenstein v4.5[Update]
Like in Castle Totenkomph?stroggkiller wrote:I can suggest a thing?
In some levels of Operation eisenfaust you could make the level have toxic gas and you need to find a gas mask
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Re: Brutal Wolfenstein v4.5[Update]
Yes!ZioMcCall wrote:Like in Castle Totenkomph?stroggkiller wrote:I can suggest a thing?
In some levels of Operation eisenfaust you could make the level have toxic gas and you need to find a gas mask
Another Suggestion: the second episode needs more types of mutants like one melee, other with a mp40, other with stg44 and one with a mg42
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Re: Brutal Wolfenstein v4.5[Update]
I'll take in consideration these suggestion for future versions.Thanks.stroggkiller wrote:Yes!ZioMcCall wrote:Like in Castle Totenkomph?stroggkiller wrote:I can suggest a thing?
In some levels of Operation eisenfaust you could make the level have toxic gas and you need to find a gas mask
Another Suggestion: the second episode needs more types of mutants like one melee, other with a mp40, other with stg44 and one with a mg42
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Re: Brutal Wolfenstein v4.5[Update]
Couple of suggestions:
- Replace the M1 Garand with a (scoped) Gewehr 43 so that it can share ammo with the Kar98k.
- Bring back the chaingun!
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Re: Brutal Wolfenstein v4.5[Update]
MJ79 wrote:Couple of suggestions:
- Replace the M1 Garand with a (scoped) Gewehr 43 so that it can share ammo with the Kar98k.
Why don't put both ?

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Re: Brutal Wolfenstein v4.5[Update]
I do really like how you took time to improve your mod unlike some other users I won't mention. I am still rather iffy with how BJ sounds, I can probably try and give out some more "Middle-Aged Soldier" lines to suit him better. Most notable in the "offend" department.
Not sure if there's a shotgun in there yet, though it would be kinda cool.
Not sure if there's a shotgun in there yet, though it would be kinda cool.
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Re: Brutal Wolfenstein v4.5[Update]
I'd rather have both than a replacement.ZioMcCall wrote:MJ79 wrote:Couple of suggestions:
- Replace the M1 Garand with a (scoped) Gewehr 43 so that it can share ammo with the Kar98k.
Why don't put both ?
Can't replace the greatest implement of battle ever devised, it'd be unnatural.
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Re: Brutal Wolfenstein v4.5[Update]
But isnt the greatest element of battle a shotgun, with a silly reload?
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Re: Brutal Wolfenstein v4.0
I do remember one version of Wolf3D's manual or so said you started infiltrating the castle rather then being captured prisoner. It was for the SNES or so I think though.CeeJay wrote:Question, do you know anything about the original Wolfenstein 3D?
Episode 1 has B.J. (the protagonist of the game) imprisoned in the infamous Nazi dungeon known as Wolfenstein. It's up you to fight your way to freedom and regroup with the allies.
So why do you start outside... with a Thompson? It's a dungeon. You are a prisoner deep within Nazi territory.
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Re: Brutal Wolfenstein v4.5[Update]
Всем привет! Zio, маленький недочет, карабин kar98k & MG42 стреляют одинаковыми патронами 7,92*57, а StG44 стреляет 7,92*33.
Можно ли вернуть HUD из версии 4.1?
И почему Gans Grosse выглядит по-старому как в классической версии?
Можно ли вернуть HUD из версии 4.1?
И почему Gans Grosse выглядит по-старому как в классической версии?
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Re: Brutal Wolfenstein v4.5[Update]
You can rewrite this in English?CUBERT wrote:Всем привет! Zio, маленький недочет, карабин kar98k & MG42 стреляют одинаковыми патронами 7,92*57, а StG44 стреляет 7,92*33.
Можно ли вернуть HUD из версии 4.1?
И почему Gans Grosse выглядит по-старому как в классической версии?
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Re: Brutal Wolfenstein v4.5[Update]
It's worth saying that the only "fatalities" worth having I guess are the ones for taking out enemies behind their back. Wolfenstein was mostly about stealth if I remember correctly.