[MISC] Ozymandias81's Requests / Links / Resources

Sprites, textures, sounds, code, and other resources belong here. Share and share-alike!
Forum rules
Before posting your Resource, please make sure you can answer YES to any of the following questions:
  • Is the resource ENTIRELY my own work?
  • If no to the previous one, do I have permission from the original author?
  • If no to the previous one, did I put a reasonable amount of work into the resource myself, such that the changes are noticeably different from the source that I could take credit for them?
If you answered no to all three, maybe you should consider taking your stuff somewhere other than the Resources forum.

Consult the Resource/Request Posting Guidelines for more information.

Please don't put requests here! They have their own forum --> here. Thank you!
User avatar
xenoxols
Posts: 2128
Joined: Mon Mar 18, 2013 6:08 pm
Preferred Pronouns: She/Her
Location: Behind you

Re: [REQUEST] Ozymandias81's Resources / Suggestions / Uploa

Post by xenoxols »

Didn't Arx Fatalis get a source code release?
User avatar
Ozymandias81
Posts: 2067
Joined: Thu Jul 04, 2013 8:01 am
Graphics Processor: nVidia with Vulkan support
Location: Mount Olympus, Mars

Re: [REQUEST] Ozymandias81's Resources / Suggestions / Uploa

Post by Ozymandias81 »

Yep, I just forgot this post for some months eheh... Uhm... I wonder how Arx textures will be when extracted... found this dead site with working links, maybe it would be come handy...

http://arx-fatalis.wikia.com/wiki/Sites
User avatar
Ozymandias81
Posts: 2067
Joined: Thu Jul 04, 2013 8:01 am
Graphics Processor: nVidia with Vulkan support
Location: Mount Olympus, Mars

Re: [REQUEST] Ozymandias81's Resources / Suggestions / Uploa

Post by Ozymandias81 »

Ehm, I forgot to tell you that I HAVE Arx Fatalis resources on my pc: I took them from ZDForums!

http://imgur.com/a/oW1ZH

Concerning the source code, well...

https://www.google.it/search?q=arx+fata ... 2&ie=UTF-8
User avatar
Dynamo
Posts: 1040
Joined: Sat Jun 07, 2008 5:58 am
Location: Industrial District

Re: [REQUEST] Ozymandias81's Resources / Suggestions / Uploa

Post by Dynamo »

can you reupload the undying texture pack?
User avatar
Ozymandias81
Posts: 2067
Joined: Thu Jul 04, 2013 8:01 am
Graphics Processor: nVidia with Vulkan support
Location: Mount Olympus, Mars

Re: [REQUEST] Ozymandias81's Resources / Suggestions / Uploa

Post by Ozymandias81 »

You need to subscribe to Realm667 first, I don't want to share the direct link until it will be submitted on Repository (which will become useless then). Sorry.
http://realm667.com/index.php/en/kunena ... g-textures
User avatar
Ozymandias81
Posts: 2067
Joined: Thu Jul 04, 2013 8:01 am
Graphics Processor: nVidia with Vulkan support
Location: Mount Olympus, Mars

Re: [REQUEST] Ozymandias81's Resources / Suggestions / Uploa

Post by Ozymandias81 »

Hello people, if anybody of you is interested on Soldier Of Fortune I and Cybermage textures, check inside Realm667 forums. :cool:

http://realm667.com/index.php/en/kunena/texture-stock
User avatar
Ozymandias81
Posts: 2067
Joined: Thu Jul 04, 2013 8:01 am
Graphics Processor: nVidia with Vulkan support
Location: Mount Olympus, Mars

Re: [MISC] Ozymandias81's Requests / Links / Resources

Post by Ozymandias81 »

This is the graphical stuff I've managed to rip from a good survival horror/FPS game called Nosferatu: The Wrath of Malachi.
The compass can be find modified inside Blade of Agony, actually. Enjoy.

HUD & Pickups

Skins for models

Glows & Decals

Textures Part I

Textures Part II

Unsorted
User avatar
Ozymandias81
Posts: 2067
Joined: Thu Jul 04, 2013 8:01 am
Graphics Processor: nVidia with Vulkan support
Location: Mount Olympus, Mars

Re: [MISC] Ozymandias81's Requests / Links / Resources

Post by Ozymandias81 »

If anybody of you is interested into a somewhat "official" texture pack from Normality, check this. It's still in WIP, but I guess it will be done in a month at max. :cool:

http://realm667.com/index.php/en/kunena ... y-textures
User avatar
Ozymandias81
Posts: 2067
Joined: Thu Jul 04, 2013 8:01 am
Graphics Processor: nVidia with Vulkan support
Location: Mount Olympus, Mars

Re: [MISC] Ozymandias81's Requests / Links / Resources

Post by Ozymandias81 »

Also if you feel comfortable with some more textures, check for CIA Operative: Solo Missions textures, you'll find 'em on the link below...

http://realm667.com/index.php/en/kunena ... s-textures
User avatar
Ozymandias81
Posts: 2067
Joined: Thu Jul 04, 2013 8:01 am
Graphics Processor: nVidia with Vulkan support
Location: Mount Olympus, Mars

Re: [MISC] Ozymandias81's Requests / Links / Resources

Post by Ozymandias81 »

Some stuff I've managed to rip from MoHAA... Enjoy

http://imgur.com/a/kXAow
User avatar
YukiHerz
Global Moderator
Posts: 1503
Joined: Mon Dec 02, 2013 6:01 pm
Graphics Processor: Intel (Modern GZDoom)
Location: Where corruption is redefined daily.

Re: [MISC] Ozymandias81's Requests / Links / Resources

Post by YukiHerz »

If only Allied Assault allowed for cg_gunx/y/z...

Great resources, Ozymandias.
User avatar
Ozymandias81
Posts: 2067
Joined: Thu Jul 04, 2013 8:01 am
Graphics Processor: nVidia with Vulkan support
Location: Mount Olympus, Mars

Re: [MISC] Ozymandias81's Requests / Links / Resources

Post by Ozymandias81 »

Thanks HazeBandicoot, actually I have managed to rip ALL textures and graphics from MOHAA, just wait a week because I am working with many resources from several games.
What do you exactly mean for cg_gunx/y/z? Models for weapons or sprited ones?
User avatar
Zanieon
Posts: 2059
Joined: Tue Jan 13, 2009 4:13 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Somewhere in the future

Re: [MISC] Ozymandias81's Requests / Links / Resources

Post by Zanieon »

cg_gunx/y/z is a id Tech 3 command to adjust weapon offests in HUD view.
User avatar
Ozymandias81
Posts: 2067
Joined: Thu Jul 04, 2013 8:01 am
Graphics Processor: nVidia with Vulkan support
Location: Mount Olympus, Mars

Re: [MISC] Ozymandias81's Requests / Links / Resources

Post by Ozymandias81 »

Zanieon wrote:cg_gunx/y/z is a id Tech 3 command to adjust weapon offests in HUD view.
Thanks, didn't really went deep with console cmds with iDTech3 games. :cool:
User avatar
Ozymandias81
Posts: 2067
Joined: Thu Jul 04, 2013 8:01 am
Graphics Processor: nVidia with Vulkan support
Location: Mount Olympus, Mars

Re: [MISC] Ozymandias81's Requests / Links / Resources

Post by Ozymandias81 »

Just to not miss these ones I'm working now...

http://forum.zdoom.org/viewtopic.php?f= ... 94#p867494

Return to “Resources”