Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 1279
- Joined: Tue Jul 19, 2011 2:56 am
Re: DooM : The Golden Souls 2
Funny Bugs #1
This is what happens when you tell a projectile to spawn itself, feels like an old game you'd see in a Nokia phone...
https://www.facebook.com/goldensouls2/p ... =1&theater
-
- Posts: 7402
- Joined: Fri Oct 22, 2004 9:22 am
- Graphics Processor: nVidia with Vulkan support
- Location: MAP33
-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: DooM : The Golden Souls 2
DIE COBROS DIIIIIE
-
- Posts: 772
- Joined: Sun May 04, 2014 7:22 pm
Re: DooM : The Golden Souls 2
Looks like Powerslave's Cobra Staff went rogue.
-
- Posts: 1279
- Joined: Tue Jul 19, 2011 2:56 am
Re: DooM : The Golden Souls 2
Testing the new beach themed textures
-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: DooM : The Golden Souls 2
waterfall island...really good idea! but one question, where those waters coming from to make that waterfall? i hope it's still unfinished.
-
- Posts: 3
- Joined: Tue Sep 15, 2015 5:44 pm
Re: DooM : The Golden Souls 2
amazing work... very fun to play... so much better than the first golden souls, and the first golden souls it's prety damn good
-
- Posts: 13548
- Joined: Wed Jul 16, 2003 3:52 am
Re: DooM : The Golden Souls 2
Did you ever ask this when playing Super Mario World?Captain J wrote:where those waters coming from to make that waterfall?
-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: DooM : The Golden Souls 2
oh, right. gotta remember the nonsensical yet jolly super mario logic.
-
- Posts: 4
- Joined: Sat Oct 10, 2015 9:09 am
Re: DooM : The Golden Souls 2
this world is good but it lacks unless another beta
-
- Posts: 1
- Joined: Tue Oct 27, 2015 8:25 pm
Re: DooM : The Golden Souls 2
One Problem I had with the original Golden Souls was platforming, especially one of the later levels (the sky one) I see that you're trying to fix this with the higher jumping but I think there shouldn't be thread the needle platforming sections that could mean life or death because doomguy's shoes are made of butter. Besides that this looks to be another successful outing and sequel to one of my favorite doom WADS: The Golden Souls. Keep up the good work! Ciao.
-
- Posts: 574
- Joined: Fri Dec 05, 2014 3:05 pm
- Location: Senigallia,Italy
Re: DooM : The Golden Souls 2
Ehy Batandy,are you interested about these soundtracks from the action game of Toy Story 2?I thinks that some of them are perfect for some levels.
http://www.mediafire.com/download/6tymt ... tracks.zip
http://www.mediafire.com/download/6tymt ... tracks.zip
-
- Posts: 1279
- Joined: Tue Jul 19, 2011 2:56 am
Re: DooM : The Golden Souls 2
I've resumed the development
I'm making the first areas of the beach level, planning to add some new enemies soon!
I'm making the first areas of the beach level, planning to add some new enemies soon!
You'll have to wait a bit for that, but a new beta will totally be releaseddoomguy34 wrote:this world is good but it lacks unless another beta
One of the features of this sequel is the improved movement, so no more slippery shoes ;PThe Crimson Sin wrote:One Problem I had with the original Golden Souls was platforming, especially one of the later levels (the sky one) I see that you're trying to fix this with the higher jumping but I think there shouldn't be thread the needle platforming sections that could mean life or death because doomguy's shoes are made of butter. Besides that this looks to be another successful outing and sequel to one of my favorite doom WADS: The Golden Souls. Keep up the good work! Ciao.
I'll take a look, but i'll probably not use them because i only add snes styled music, official and customZioMcCall wrote:Ehy Batandy,are you interested about these soundtracks from the action game of Toy Story 2?I thinks that some of them are perfect for some levels.
http://www.mediafire.com/download/6tymt ... tracks.zip
-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: DooM : The Golden Souls 2
hope that beach got some killer crabs as well.
-
- Posts: 884
- Joined: Fri Oct 07, 2011 6:35 pm
- Location: USA
Re: DooM : The Golden Souls 2
SNES music? I actually know of a few neat tracks you could use if you want.
This was pretty much Bubsy's only "decent" game BTW. =P ((Still rather mediocre compared to Mario and Sonic though, Kind of like an old school Indie Game though.))
This was pretty much Bubsy's only "decent" game BTW. =P ((Still rather mediocre compared to Mario and Sonic though, Kind of like an old school Indie Game though.))