Many monsters' behaviors are changed (one such change being that some of them actually carry some of the VERY SAME WEAPONS that you carry), so it will make things a little more... challenging. It'll keep you on your toes and may require you to change strategies and save often.
IMPORTANT NOTE: Few, if any, of the new behaviors listed below are present in the Monster Base.
Finally, please pardon the casual tone. I like to describe stuff this way.
ZOMBIES
Normal Zombiemen remain unchanged.
Shotgun guys have been changed so that they only drop a fistful of shells. The Auto-Shotgun Guy drops Struckers now. (listed below).
Chaingun guys have been changed so that they fire more powerful bullets.
Cauterizer Zombie (formerly "Plasma Zombie")
Used to carry a slow-firing plasma gun, but now carries a Cauterizer. IT HURTS LIKE HELL.
Drops a Cauterizer cell upon death.
Has a chance of dropping a Cauterizer Cell Box.
Has a chance of dropping a Cauterizer Thunderblaster.
Autocannon Zombie (formerly "Rocket Zombie")
Used to carry a slow-firing rocket launcher, but now carries a Matriarch. IT HURTS LIKE HELL.
Drops a pair of Matriarch slugs upon death.
Has a chance of dropping a box of Matriarch slugs.
Has a chance of dropping a Matriarch Autocannon.
Has a lesser chance of going kamikaze on you rather than dying (see below).
Kamikaze Zombie (formerly "Suicide Bomber")
The pinnacle of ultimate trolling. He'll run at you, hunt you down, and explode in your face if he gets too close. He'll explode when he dies. Think you'll be safe trying to Gumpop him? He'll STILL explode (although it will give you time to run the hell away before he blows, because he will blow up at the very moment of his bursting).
TL;DR:
IT HURTS LIKE HELL.
There are two versions of this guy... one does a small Sovereign explosion. This one drops a pair of Sovereign slugs upon death.
The other, which is rarer, will explode in a large TNT explosion. This one drops a bundle of TNT upon death.
Auto-Shotgun Zombie
This guy wields a Strucker. This guy fires a Strucker. This guy will tear you apart.
Drops a Strucker Auto-Shotgun upon death.
Dune Warrior
Carries a modified fast-firing assault rifle which will also fire Sovereign Slugs. He also runs super fast and strafes a lot. Not only that, but he can toss dynamite at you, or a super annoying remote bomb. The only good thing about it is that this pack rat drops a lot of goodies.
Drops a sapphire upon death.
Has a chance of dropping a pair of Sovereign Slugs.
Has a chance of dropping a fistful of Strucker shells.
Has a chance of dropping a drum of Pulverizer bullets or a pair of Longhorn bullets.
Has a lesser chance of dropping a backpack.
Has a lesser chance of dropping a bundle of TNT.
Double Chaingunner
What it says on the package label! Carries two Pulverizer Chainguns!
Drops two Pulverizer Chainguns upon death. (DERP!)
Has a chance of dropping a Gunzerk Capsule upon death.
Dreadful Zombie (formerly "BFG Zombie")
What it says on the package label. Carries an Old Dreadful.
Drops a Tiberium Cell upon death.
Has a chance of dropping a Tiberium Bloat upon death.
Has a chance of dropping an Old Dreadful Tiberium Cannon upon death.
Ironblast Zombie (formerly "Quad-Shotgun Zombie")
Probably the worst of these zombie variants. They carry Ironblast shotguns and will tear you apart with one blast Now you truly must know what it's like to get flakked.
Drops a fistful of shells upon death.
Drops pocket change upon death.
Has a chance of dropping a shell belt upon death.
Has a chance of dropping an Ironblast Super Shotgun upon death
Has a chance of dropping up to three more fistfuls of shells.
You can't find this monster anywhere else. DECORATE by TheSkyBug. Sprite Edits by Captain Ventris. Further edits by me (DoomKrakken).
IMPS AND COMPANY
Shadow
A fast and stealthy monster that strikes hard and is difficult to see in the dark. Good thing you have night-vision.
Drops pocket change upon death.
Catharsi
These guys carry fire guns that sting like a... bee. Ouch.
They drop detonators upon death, even when Gumpopped. Watch out.
Drops pocket change upon death.
Soul Harvester
An old crusty dungman (Imp) variant that fires homing projectiles. Cannot be Corpseblasted.
Drops pocket change upon death.
Has a chance of dropping an Amber upon death.
Satyr (a.k.a. "Man-Goat")
Super strong and restricted to melee, yet as small as an Imp. Doesn't throw projectiles, so it should be easy enough to evade. Walks much faster, to compensate.
Now has a leap attack to close the gap. Watch out... it hurts like hell. Also finally has an XDeath animation, so it looks better.
Drops an amber upon death.
Phase Imp
This guy acts like any normal Imp, except for the fact that he can teleport and fry you with homing energy balls.
Drops pocket change upon death.
Scorcher (formerly "Hellion")
Changed the name 'cause I thought this one sounded better.
Said to be a lesser cousin of the mighty Arch-Vile race. They are now much tougher and a little more aggressive, having nearly three times their normal amount of health, and being gifted with multiple fire attacks.
Drops an amber upon death.
Dark Imps
A bunch of Dark Imps, with varying abilities and health. Enjoy.
Drops pocket change upon death.
Devil Imp
A tougher Imp. That's just it. Plain and simple.
Drops pocket change upon death.
KNIGHTS, BARONS, AND GOATMEN (OH MY!)
Dystopia Lord (a.k.a. "Fabulous Winged Goatman"; formerly "Lord of Heresy")
A Baron variant with wings, a spread projectile attack, and a bad attitude.
Drops two emeralds upon death.
Inferno Bruiser (a.k.a. "Infernal Goatman"; formerly "Bruiser Demon")
This gnarly dude provides free cremation services for your premature funeral. Has heavy immunity to ice and fire. Cannot be Corpseblasted or Gumpopped.
Has a chance of launching a blastwave of explosions in EVERY DIRECTION upon death. If killed by green tiberium, the explosions become green and deal more damage in the form of Tiberium damage. If killed by blue tiberium, the explosions become violet and deal even more damage in the form of Tiberium damage.
Drops three rubies upon death.
Has a chance of dropping a sapphire.
Has a chance of dropping an emerald
Has a chance of dropping a diamond.
Has a lesser chance of dropping a Flamewave tome.
Has a lesser chance of dropping a Meteorfist tome.
Has a lesser chance of dropping a Stratocaster Case.
Cybruiser (a.k.a. "Cyborg Goatman")
Think of it as a miniature Cyberdemon. Give it homing rockets, Matriarch Slugs, and Cauterizer Ball Lightning.
Drops an emerald and a sapphire upon death.
Hellflame Bruiser (a.k.a. "Flying Barbecued Goatman"; formerly "Afrit")
Flies and spams you with various flame attacks. Quite durable, too. He has flames hot enough to melt even dragon scales... if they could be melted.
Drops two rubies upon death and has a chance of also dropping a Skullfire/Flamewave tome.
Bruiser Archon (a.k.a. "Double-Plus Fabulous Goatman"; formerly "Archon Of Hell")
This guy clawed his way to his current rank. Watch out for his projectile spam.
Drops a diamond upon death.
Has a chance of mushrooming a bunch of Archon Comets upon death.
Has a lesser chance of dropping a Stratocaster Case.
Cannot be Gumpopped or Corpseblasted.
Hellstorm Archon
A lesser version of the Bruiser Archon, but attacks more frequently.
Drops three emeralds upon death.
Has a small chance of dropping a Berserk Pot.
Fury Bruiser (a.k.a. Furious Goatman; formerly "Hell's Fury")
Think Baron + Soul Harvester. That's about it.
Drops and emerald and an amber upon death.
Has a chance of dropping a Phantom upon death.
Bruiser Warrior (a.k.a. "Goat-Legged Lion-Man"; formerly "Hell Warrior")
This shield-bearing Bruiser reflects stuff whenever it raises its shield (but only up front).
Drops an amber and a ruby upon death.
Drops its shield upon death (try picking it up... see what it does!).
Has a tiny chance of spawning a special surprise for you.
Pyro Bruiser (formerly "Pyrodemon")
WARNING... DO NOT TOUCH. Seriously.
Drops an emerald, a ruby, and a sapphire upon death.
Has a chance of mushrooming a bunch of fireballs upon death, which will kill you if you are too close.
Paladin
Think Cybruiser + Hell Warrior.
Drops a more powerful shield upon death.
Drops a ruby, a sapphire, and an emerald upon death.
Has a tiny chance of dropping a special surprise upon death.
PINKIES (SANS BRAINS...)
Bloodfiend
Straight from Eriance's Demon Eclipse mod. A Pinky variant that's red, tougher, and spews blood. It also has a cousin known as the "Lurker" which behaves the exact same way as the Bloodfiend but is translucent. Now, it fires Corpseblast projectiles, which are weaker, but still do the exact same thing is your own.
Drops pocket change upon death.
Mauler
This thing looks exactly like the Bloodfiend.
I suppose the only real way to tell the difference between the two is to observe their attack patterns, as Maulers tend to lunge at you.
Or you could just kill them and be on your way.
Drops pocket change upon death.
Nightmare Pinky
This thing runs fast and barfs Bruiser balls at your face. Kill it quickly.
Drops pocket change upon death.
Plasma Pinky
This thing runs fast and barfs... I don't freakin' know... plasma?... at your face. Kill it quickly.
Drops pocket change upon death.
Cyber Pinky (formerly "Blood Demon")
Faster, tougher, stronger, deadlier. At least you can hear them coming.
Drops pocket change upon death.
FLYING TOMATOES AND PAINS IN THE ASS
Cheshire Cacodemon
Kill this thing as soon as you can! Its powers of invisibility and ripping projectiles aren't the only tricks up its prodigal sleeve!
Drops an emerald and a Reaversphere upon death.
Cannot be Corpseblasted or Gumpopped.
Enhanced Cacodemon
A bit less durable, but way faster, way more evasive, and way more aggressive. Now a stealth monster.
Drops a ruby upon death.
Hades Elemental
These guys are mostly composed of Hadeium (my invention... the name I give to all red energies/plasmas of Doom), and have the ability to create Hades Spheres and utilize other attacks using Hadeium. Very powerful. Have very high resistance to Scourgebreath.
Drops a sapphire and a ruby upon death.
Spawns four Hades Spheres upon death.
Spawns eight Hades Spheres if Gumpopped. Somehow, the acid reacts violently with Hadeium-based monsters.
Cannot be Corpseblasted.
ARACHNOS
Chaingun Arachnotron
This one has a bit of a shoddy chassis, but it runs faster and fires a more powerful chaingun.
Drops an amber upon death.
Has a chance of dropping an emerald.
Has a chance of dropping Pulverizer ammo.
Fusion Arachnotron
Its projectiles may move slower than Congress, but it could easily pin you in that way.
Drops a ruby upon death.
Railgun Arachnotron
This thing thinks it's playing Call of Duty! It's one job is to no-scope you into oblivion.
Drops a ruby upon death.
Arachnophyte
Think Flying Chaingun Arachnotron. Give it superspeed. There you have it.
Drops a ruby upon death.
REVENANTS
Beam Revenant
This Revenant is equipped with a slow-firing, long-distance railgun. Nothing much more to say.
Drops a ruby upon death.
Death Incarnate
Hate those annoying skeletons? Here's an even more annoying skeleton...
Fires hitscan bolts of chaotic Hadeium energy from its eyes (so don't challenge it to a staring contest... you will fail super hard). You can tell that it's dead if it drops three Rubies (and sometimes a Corpseblast tome), but if it doesn't, then it will come back to haunt you. Literally. Cannot be Corpseblasted, cannot be Gumpopped (but Acid will work well in your favor anyway). If you hit it hard enough with certain things, it will most definitely die, but will spawn a Hades Sphere to take you out.
If it stays down, the Death Incarnate drops three rubies and has a chance of dropping a Corpseblast tome (although, for whatever reason, sometimes it only drops one ruby... still haven't figured that one out yet).
BAWSSES
Demolisher
Think Spider Mastermind + Spider Mastermind + BFG-9000. She lives up to her name, with enough weaponry to annihilate an entire civilization. Possesses many of the same damage factors as the standard Spider Mastermind.
Drops a good deal of ammo and one of each kind of gem upon death, along with a random Stratocaster case.
Has a chance of spawning a Supreme Fiend. If this happens, none of the above is dropped.
Terminator
The ultimate monster. I can't even begin to say how powerful it is.
Health is now doubled, and he also fires a fast volley of Sovereign Slugs at times.
Drops an Amplifier, a Hammerspace Backpack, and a random Stratocaster case upon death, 'cuz you deserve it.
Has a chance of dropping a Blue Tiberium Core upon death, 'cuz you deserve it.
Infernal Spider
Um... no comment. Just make sure you don't stun-lock this mommy spider, because it will spawn three mini spiders every time it feels pain.
Drops four diamonds upon death.
Annihilator (a.k.a. Rocket-Launching Supercow, now with twice the super!)
Think Cyberdemon + Cyberdemon. Then add super fast homing rocket launchers.
Drops two diamonds and a random Stratocaster case upon death.
Devastator (a.k.a. "Tiberium-Enhanced Cyberdemon"; formerly "Thamuz/Dark Cardinal")
LVL 1
Has near immunity to Tiberium, as it runs off of the stuff. The Old Dreadful is the last thing you'd want to use against it.
Drops a Diamond and an Emerald and a Tiberium Bloat upon death.
Has a chance of dropping a random Stratocaster case upon death.
Spawns the LVL 2 Devastator upon death.
LVL 2
The upper half. Much faster, more evasive, and fires the same Old Dreadful projectiles like before. Still has extreme Tiberium resistance.
Drops a Diamond and an Emeralds upon death.
Has a chance of dropping a Tiberium Bloat upon death.
Supreme Fiend
I ain't even going to begin describing this. Figure it out. XD
Drops one of each gem upon death, and a Stratocaster Case.
Overlord
Think Hades Elemental squared (or... sphered? Whatever).
Mostly composed of Hadeium, like their little brothers, the Hades Elementals. The Overlord is able to utilize Hadeium more efficiently, creating more powerful attacks. As a result, it's more resistant to Hadeium-based attacks. It can launch strings of Hades Spheres, summon Hadeium Lightning, spam with Hades Balls, you name it. Probably its most dangerous trait is that it recently acquired a new Hadeium-based attack...
Scourgebreath.
Drops a diamond upon death.
Spawns three Hades Elementals upon death.
Has a small chance of dropping a Scourgebreath tome.
Cannot be Corpseblasted or Gumpopped.
MISCELLANEOUS
Hades Sphere
NO, this isn't an item, so don't get any bright ideas. It's a sentient attack composed of pure Hadeium with one goal... search and destroy. If it gets too close to you, it will self-destruct. It also has a small chance of replacing Lost Souls, so as a result, Pain Elementals will sometimes spawn Hades Spheres.
Mini Spider
Large and fast. Like, super sanic fast. Nothing more.
Drops an amber upon death.
Flamebringer (formerly "Diabloist")
A rough and tough Arch-Vile whose fire powers were augmented to the point of it forgetting how to heal.
Drops a ruby, a sapphire, and an Amplifier upon death. Also has a chance of dropping a Flamewave/Skullfire tome.
Hectebus
This fatso is equipped with enhanced energy cannons that fire sludgy green stuff which can really hurt (oh such description, but screw it, I'm tired).
Drops an emerald upon death.
Has a lesser chance to drop a sapphire as well.
Hellhound
Do not feed dog. Do not pet dog. Beware of dog.
Hellhounds are fast, furious, and fire-breathing. Their bites hurt like hell.
Drops an amber upon death.
Has a lesser chance of dropping a ruby as well.
Phantom
This nasty guy is a little tougher than the Lost Soul. Can fire Soul Harvester Homing Projectiles.
Remote Bomb
Fast and follows you around. Explodes violently. 'Nuff said.