[Steam page available] The Forestale [platformer]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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[Steam page available] The Forestale [platformer]
Last edited by Alekv on Thu Apr 11, 2019 2:22 pm, edited 42 times in total.
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Re: [2D Game]Adventures By Alekv
This looks pretty good. Way better then I thought a 2D-game on GZDoom could look.
Just one question: You said it doesn't work on GZDoom. Where is the big difference between GLOOM and GZDoom? In terms of features.
Just one question: You said it doesn't work on GZDoom. Where is the big difference between GLOOM and GZDoom? In terms of features.
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Re: [2D Game]Adventures By Alekv
Unfortunately, in the gloom and GZDoom differently stretched 3D model of the coordinate Z, the game was made for gzdoom before, now I rewrote the whole modeldef under gloome and 3D models there is quite a lot
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Re: [2D Game]Adventures By Alekv
Tiny Toon Adventures?
Looks interesting, though if it is meant to be something entirely original and not a game/mod adaptation of said show, a cartoon rabbit is probably not the most unique character to use in place of the player. Bugs Bunny, Buster Bunny, Roger Rabbit and Jazz Jackrabbit comes to mind.
EDIT: And Max... from Sam & Max. Rabbits or bunnies are probably the most over-used animals in cartoons, I've no idea why. I've never understood the appeal.
Looks interesting, though if it is meant to be something entirely original and not a game/mod adaptation of said show, a cartoon rabbit is probably not the most unique character to use in place of the player. Bugs Bunny, Buster Bunny, Roger Rabbit and Jazz Jackrabbit comes to mind.
EDIT: And Max... from Sam & Max. Rabbits or bunnies are probably the most over-used animals in cartoons, I've no idea why. I've never understood the appeal.
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Re: [2D Game]Adventures By Alekv
It's simple in video games, it justifies any high-jumping skills they may have.CeeJay wrote: EDIT: And Max... from Sam & Max. Rabbits or bunnies are probably the most over-used animals in cartoons, I've no idea why. I've never understood the appeal.
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Re: [2D Game]Adventures By Alekv
this is stunning, had no idea it could be pulled off so well, i've seen some other 2D mods which always look buggy but this one looks complete for the most part and the gameplay is very consistent, but I agree about a rabbit not being an original character, I would make it a Guniea Pig or Chinchilla or something less used
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Re: [2D Game]Adventures By Alekv
This is pretty neat, I really like the aesthetic, it's so sweet that I'm afraid I'll get diabetes if I look at it for too long. Also, a sidescroller in the Doom engine is pretty rad too.
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Re: [2D Game]Adventures By Alekv
The bunny looks adorably cute.
If i can only do Voice Acting to the Bunny...
If i can only do Voice Acting to the Bunny...
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Re: [2D Game]Adventures By Alekv
You can undo the model Z scaling in GZDoom by setting the "pixelratio" property to 1.0 in MAPINFO.Alekv wrote:Unfortunately, in the gloom and GZDoom differently stretched 3D model of the coordinate Z, the game was made for gzdoom before, now I rewrote the whole modeldef under gloome and 3D models there is quite a lot
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Re: [2D Game]Adventures By Alekv
Very cool and cute project. Are the level tiles made entirely out of 3D meshes? How are you handling the collision? I see that there are curved level tiles but models do not have any collision... are you making the level collision using invisible sectors?
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Re: [2D Game]Adventures By Alekv
CeeJay wrote:Tiny Toon Adventures?
Looks interesting, though if it is meant to be something entirely original and not a game/mod adaptation of said show, a cartoon rabbit is probably not the most unique character to use in place of the player. Bugs Bunny, Buster Bunny, Roger Rabbit and Jazz Jackrabbit comes to mind.
EDIT: And Max... from Sam & Max. Rabbits or bunnies are probably the most over-used animals in cartoons, I've no idea why. I've never understood the appeal.
What about a character .. He belongs not to me, so I'll be doing my, I'm certainly not a fighter for the rights, but so does not want to gain a lot of experience, do not know whether it will be a rabbit or any other character, but it will be like in Toon anyway.BFG wrote:this is stunning, had no idea it could be pulled off so well, i've seen some other 2D mods which always look buggy but this one looks complete for the most part and the gameplay is very consistent, but I agree about a rabbit not being an original character, I would make it a Guniea Pig or Chinchilla or something less used
As for bugs, they are here, on gzdoom 2 version, this game does not slow down at all, the video is not a lot of date and recorded it playing on gzdoom 2 version, but decided to switch to engine gloom, as it as on gzdoom 1+ version brakes, I very much lacks such settings as the "precash3dModels" in MAPINFO, of course I'm trying to do something about it, but if it does not remove the inhibition have to stop the further development of the game.
Yes, the game has no sound at all = (YukesVonFaust wrote:The bunny looks adorably cute.
If i can only do Voice Acting to the Bunny..
But the sound \ music as a game I'll be ready at least 70%
Perhaps, but the models have been specially customized for the gloom, some not only stretched but also changed the height z coordinate of the 3D model, even if your ratio to adjust the pixel gzdoom will not look correctly. But I try to make compatible with both engines if possible.The Zombie Killer wrote:You can undo the model Z scaling in GZDoom by setting the "pixelratio" property to 1.0 in MAPINFO.
The character goes on a simple floor and sloping without textures, and 3D models posed so it seems the player goes to him =) There is, in principle, nothing complicated, the problem is only in the slow work of the gloom and gzdoom 1+ version .. very much lacks the cache configuration models boot level, although I'm not entirely sure that the brakes only for models, perhaps even because of the sloping floors.Nash wrote:Very cool and cute project. Are the level tiles made entirely out of 3D meshes? How are you handling the collision? I see that there are curved level tiles but models do not have any collision... are you making the level collision using invisible sectors?
Sorry for my English =)
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Re: [2D Game]Adventures By Alekv
Are you using gzdb's export to .obj function to create the base for your models?
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Re: [2D Game]Adventures By Alekv
No, why? I'm doing a 3d model in blender and all models in the format .md3kodi wrote:Are you using gzdb's export to .obj function to create the base for your models?
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Re: [2D Game]Adventures By Alekv
Figured it may be a timesaver to start out with the collision floors in gzdb,export the map to a 3d model, and make the md3's with that as a base. I'm really just interested in the workflow of using 3d models for map architecture because I'll be doing it myself soon enough
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Re: [2D Game]Adventures By Alekv
very nice