Doom: The Golden Souls 2 | OUT NOW! | Current Ver: 1.4

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Batandy
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Re: DooM : The Golden Souls 2

Post by Batandy »

MJ79 wrote:No jingle when you get the wings like in SM64? Darn.
A new jingle is coming, don't worry
Captain J wrote:excellent going, but i see that shotgun uses classic alpha shotgun casing, adjusted too much different than my edited duke3d casing. so how about this one?
gs2shell.png
They are the same casings seen in the reload animation
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Captain J
 
 
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Re: DooM : The Golden Souls 2

Post by Captain J »

Batandy wrote:They are the same casings seen in the reload animation
after saw the video, i doubt it;
a.png
a.png (19.77 KiB) Viewed 1366 times
they are same but their angles are really different, mine is adjusted same as duke3d one, but the original, as seen in the video is not.

well, it's depends on you to use it or not anyways. so excuse me.
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Batandy
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Re: DooM : The Golden Souls 2

Post by Batandy »

Captain J wrote:
Batandy wrote:They are the same casings seen in the reload animation
after saw the video, i doubt it;
a.png
they are same but their angles are really different, mine is adjusted same as duke3d one, but the original, as seen in the video is not.

well, it's depends on you to use it or not anyways. so excuse me.
I mean that they are the same casings used in the shotgun's reload, i'm keeping them for consistency
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Captain J
 
 
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Re: DooM : The Golden Souls 2

Post by Captain J »

and i meant the spawned projectile one. you know, those comes out from ballistic weapons when they are fired? or are they same as my edited ones right now?
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Batandy
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Re: DooM : The Golden Souls 2

Post by Batandy »

Captain J wrote:and i meant the spawned projectile one. you know, those comes out from ballistic weapons when they are fired? or are they same as my edited ones right now?
They aren't, because i'm using the same sprites you see in the first person animation
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Captain J
 
 
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Re: DooM : The Golden Souls 2

Post by Captain J »

okay, i see now. anyway although it's unnecessary, use mine whatever you feels like!
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Batandy
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Re: DooM : The Golden Souls 2

Post by Batandy »

Image

"They've made the guns even bigger since the last game!" - Serious Sam
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Captain J
 
 
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Re: DooM : The Golden Souls 2

Post by Captain J »

Big Starry Gun?
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Batandy
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Re: DooM : The Golden Souls 2

Post by Batandy »

Image

Small updates on the world map. Yes, that ship is a Ghost House level :)
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Tormentor667
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Re: DooM : The Golden Souls 2

Post by Tormentor667 »

This is so cute <3
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Big C
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Re: DooM : The Golden Souls 2

Post by Big C »

Question: What entity would best serve as Doomguy's Yoshi?
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Scripten
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Re: DooM : The Golden Souls 2

Post by Scripten »

A green pinky, maybe? Also, that world map is amazing. It feels more like classic Mario than several of the newer games, in terms of childhood rather than pure nostalgia.
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Viscra Maelstrom
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Re: DooM : The Golden Souls 2

Post by Viscra Maelstrom »

what's the theme for the world map? i had an idea of arranging the Superstar Saga world theme with instruments from maybe a SNES era Mario game, but i guess there wouldn't be much point in doing so if you've already picked a song for it.
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Devianteist
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Re: DooM : The Golden Souls 2

Post by Devianteist »

UUUUUUUUGGHHH, I've been waiting for this to get finished before actually playing it, but it's too tantalizing! Downloading now.
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Captain J
 
 
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Re: DooM : The Golden Souls 2

Post by Captain J »

now this world map needs some final sequence-esq massively big castle, like what super mario games did!
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