I understand, it just genuinely feels like disrespect when unconstructive criticism comes to a mod where the author occasionally skipped sleep to reach the deadline. I promised the fans that I would release it on the 27th of July, and I had to rush the development slightly because of that. Whether this mod is great or not, a fact is that I developed it on daily basis, and truly wanted people to enjoy it. But obviously, you can't please everybody.wildweasel wrote:Please don't let a few negative folks color your impression of our entire community.Yommiao wrote:I'm very disappointed in the Doom community.
The Mansion: Ao Oni
Re: The Mansion: Ao Oni
- XanderK9
- Posts: 411
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Re: The Mansion: Ao Oni
I still wouldn't form my opinion on just that, though. People trolling and trash talking, if I don't include noob-ish comments (ex.: this mod sucks because I can't run it), are things present in many communities, after all.Yommiao wrote:Bus as one can expect, as the popularity rises, the quantity of toxic people will rise as well, and that formed my opinion about the Doom community.
Re: The Mansion: Ao Oni
I suppose you're right on that. I'm just not very experienced in social communities. I post like, once a half year, so it's hard for me to predict how people are going to react.XanderK9 wrote:I still wouldn't form my opinion on just that, though. People trolling and trash talking, if I don't include noob-ish comments (ex.: this mod sucks because I can't run it), are things present in many communities, after all.Yommiao wrote:Bus as one can expect, as the popularity rises, the quantity of toxic people will rise as well, and that formed my opinion about the Doom community.
- XanderK9
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Re: The Mansion: Ao Oni
That's fine, just deal with constructive feedbacks and suggestions, regardless if it's positive or not. I saw many people leaving communities because they fell into traps from the comments too many times.
Re: The Mansion: Ao Oni
Perhaps you're correct. I'm currently in a doubt whether I should release a minor patch or not. The negative feedback made me reconsider it, but maybe I should ignore all the negativity to from certain individuals. Since being a game developer is my primary occupation I should expect this to happen a lot more in the future.XanderK9 wrote:That's fine, just deal with constructive feedbacks and suggestions, regardless if it's positive or not. I saw many people leaving communities because they fell into traps from the comments too many times.
Despite this, even if a patch will come, I will not continue in working on new Doom related projects, since that's what I've been doing as long as 2011. I was 13 and the time, and I found it interesting back then, not now anymore. The only aspect of Doom I still care about is this project, and that it will finally be perceived as my first successful Doom mod. I had former announcements and those were not comparable to this one.
Re: The Mansion: Ao Oni
Like others have said, there will always be those kind of cruddy comments regardless of the community. When you post a project, it is an open forum for all kinds of people and some are better are forming constructive criticism on a keyboard. If you stop working on your project because of a few select people and their comments, they win and the community gains nothing. If you decide to continue patching and making changes, you and the community wins because then it is another active project with a dedicated user behind it.Yommiao wrote:Perhaps you're correct. I'm currently in a doubt whether I should release a minor patch or not. The negative feedback made me reconsider it, but maybe I should ignore all the negativity to from certain individuals. Since being a game developer is my primary occupation I should expect this to happen a lot more in the future.XanderK9 wrote:That's fine, just deal with constructive feedbacks and suggestions, regardless if it's positive or not. I saw many people leaving communities because they fell into traps from the comments too many times.
Despite this, even if a patch will come, I will not continue in working on new Doom related projects, since that's what I've been doing as long as 2011. I was 13 and the time, and I found it interesting back then, not now anymore. The only aspect of Doom I still care about is this project, and that it will finally be perceived as my first successful Doom mod. I had former announcements and those were not comparable to this one.
- Trooper 077
- Posts: 856
- Joined: Mon Aug 17, 2009 7:29 pm
Re: The Mansion: Ao Oni
The Name is Harley, Might have to ask someone to change that for me. AS FOR YOUR MOD.
.This mod has no feel or sense of direction. You say its a horror mod but you have joke characters selected, Kinda hard to be scared with a big blue arm cannon as a gun
.This has been done before. And its not scary, a creature that charges back and you have to run away, its exceedingly overdone and generally not fun to ME anymore and I don't consider it horror anymore. The main idea of horror is the unknown. How can I be scared when I know exactly what to do when I see a creature, run and hide, but why do that when I can push it back just fine with luigi's vacuum.
.I love the staging you set up, but again, before I went and did something, I knew the outcome. When I first saw the reject from the blue man group, I thought the scene was great, quick glance. But again, the second I saw the key on the table, I KNEW what was going to happen, sure enough I picked up the key and whatever the fuck that thing is trying to be came at me and the music started blaring. I laughed very hard. VERY HARD.
I will give you one point, your mod generally looks good, but there is too much unneeded crap in it, and to me at least, it was not fun nor scary. I created all the fun in the game by seeing how far I could keep the thing away from me with luigi's vacuum while trying to play the rest of the game.
Horror comes best when you don't expect it. To me that's what made a game like Resident Evil 2 actually terrifying to me. Your trapped in that police station, with a few music tracks that play on your fear, fuck even the save room song has the feel of hopelessness and hiding. Areas that you thought were safe can become unsafe, new areas became a new challenge, your ammo was USUALLY tight. It kept you very much on your toes.
So yes, I don't like the mod at all, I don't find it fun, I find it boring and to me, not worth another playthrough
.This mod has no feel or sense of direction. You say its a horror mod but you have joke characters selected, Kinda hard to be scared with a big blue arm cannon as a gun
.This has been done before. And its not scary, a creature that charges back and you have to run away, its exceedingly overdone and generally not fun to ME anymore and I don't consider it horror anymore. The main idea of horror is the unknown. How can I be scared when I know exactly what to do when I see a creature, run and hide, but why do that when I can push it back just fine with luigi's vacuum.
.I love the staging you set up, but again, before I went and did something, I knew the outcome. When I first saw the reject from the blue man group, I thought the scene was great, quick glance. But again, the second I saw the key on the table, I KNEW what was going to happen, sure enough I picked up the key and whatever the fuck that thing is trying to be came at me and the music started blaring. I laughed very hard. VERY HARD.
I will give you one point, your mod generally looks good, but there is too much unneeded crap in it, and to me at least, it was not fun nor scary. I created all the fun in the game by seeing how far I could keep the thing away from me with luigi's vacuum while trying to play the rest of the game.
Horror comes best when you don't expect it. To me that's what made a game like Resident Evil 2 actually terrifying to me. Your trapped in that police station, with a few music tracks that play on your fear, fuck even the save room song has the feel of hopelessness and hiding. Areas that you thought were safe can become unsafe, new areas became a new challenge, your ammo was USUALLY tight. It kept you very much on your toes.
So yes, I don't like the mod at all, I don't find it fun, I find it boring and to me, not worth another playthrough
Last edited by Trooper 077 on Tue Jul 28, 2015 4:59 pm, edited 1 time in total.
Re: The Mansion: Ao Oni
You're right, it was just a little setback at first. Those comments should not inhibit a very anticipated update for this project. Besides, if they're non-constructive then I could easily take them with a grain of salt.faslrn wrote:Like others have said, there will always be those kind of cruddy comments regardless of the community. When you post a project, it is an open forum for all kinds of people and some are better are forming constructive criticism on a keyboard. If you stop working on your project because of a few select people and their comments, they win and the community gains nothing. If you decide to continue patching and making changes, you and the community wins because then it is another active project with a dedicated user behind it.Yommiao wrote:Perhaps you're correct. I'm currently in a doubt whether I should release a minor patch or not. The negative feedback made me reconsider it, but maybe I should ignore all the negativity to from certain individuals. Since being a game developer is my primary occupation I should expect this to happen a lot more in the future.XanderK9 wrote:That's fine, just deal with constructive feedbacks and suggestions, regardless if it's positive or not. I saw many people leaving communities because they fell into traps from the comments too many times.
Despite this, even if a patch will come, I will not continue in working on new Doom related projects, since that's what I've been doing as long as 2011. I was 13 and the time, and I found it interesting back then, not now anymore. The only aspect of Doom I still care about is this project, and that it will finally be perceived as my first successful Doom mod. I had former announcements and those were not comparable to this one.
Re: The Mansion: Ao Oni
The class selection was purely based on preference, rather than if the character fits in game or not. I personally think it's a lot more interesting having classes that differ from the usual selection of characters. You know, generic classes like (Heavy chaingunner, Sniper, Ghoul, etc). I believe that this point is rather subjective than factual.Trooper 077 wrote:The Name is Harley, Might have to ask someone to change that for me. AS FOR YOUR MOD.
.This mod has no feel or sense of direction. You say its a horror mod but you have joke characters selected, Kinda hard to be scared with a big blue arm cannon as a gun
.This has been done before. And its not scary, a creature that charges back and you have to run away, its exceedingly overdone and generally not fun to ME anymore and I don't consider it horror anymore. The main idea of horror is the unknown. How can I be scared when I know exactly what to do when I see a creature, run and hide, but why do that when I can push it back just fine with luigi's vacuum.
.I love the staging you set up, but again, before I went and did something, I knew the outcome. When I first saw the reject from the blue man group, I thought the scene was great, quick glance. But again, the second I saw the key on the table, I KNEW what was going to happen, sure enough I picked up the key and whatever the fuck that thing is trying to be came at me and the music started blaring. I laughed very hard. VERY HARD.
I will give you one point, your mod generally looks good, but there is too much unneeded crap in it, and to me at least, it was not fun nor scary. I created all the fun in the game by seeing how far I could keep the thing away from me with luigi's vacuum while trying to play the rest of the game.
Horror comes best when you don't expect it. To me that's what made a game like Resident Evil 2 actually terrifying to me. Your trapped in that police station, with a few music tracks that play on your fear, fuck even the save room song has the feel of hopelessness and hiding. Areas that you thought were safe can become unsafe, new areas became a new challenge, your ammo was USUALLY tight. It kept you very much on your toes.
So yes, I don't like the mod at all, I don't find it fun, I find it boring and to me, not worth another playthrough
As for the gameplay complaints, I can partially concur with you. But keep in mind that I have to keep several gameplay aspects the same as the original formula. This mod is after all based on a rather amateurish game called "Ao Oni". If I would change the direction of the mod, I would be better off calling it something else than Ao Oni. I already made some prominent changes to the gameplay to improve it at least slightly in comparison to the original Ao Oni.
I'm totally fine if you don't like it, and I'm thankful that you pointed out the reason behind that opinion.
- Trooper 077
- Posts: 856
- Joined: Mon Aug 17, 2009 7:29 pm
Re: The Mansion: Ao Oni
But if the game does not work originally why remake it with the same ideas? And that class system really breaks the game for me. There is nothing wrong with just having to be one guy. It adds a level of immersion in the game. I find it a paradox that you don't want to change too much, but you add something in that changes everything
Re: The Mansion: Ao Oni
All right, while I stand on the point that the class selection system complaint is a subjective matter, I have to inform you that I already mentioned additional content is added to the game that was not present in the original Ao Oni.Trooper 077 wrote:But if the game does not work originally why remake it with the same ideas? And that class system really breaks the game for me. There is nothing wrong with just having to be one guy. It adds a level of immersion in the game. I find it a paradox that you don't want to change too much, but you add something in that changes everything
For instance, there are two secret maps, accessible with cryptic mechanics. And obviously, you have the ability to pick your own character, and extra scenes plus rooms are added. Oh, and finally, a couple of cameos.
Believe me, if I wasn't obligated to keep it very consistent with the original formula, I could create something more tense and original.
- wildweasel
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Re: The Mansion: Ao Oni
I have to wonder, why not create something original?Yommiao wrote:Believe me, if I wasn't obligated to keep it very consistent with the original formula, I could create something more tense and original.
- Trooper 077
- Posts: 856
- Joined: Mon Aug 17, 2009 7:29 pm
Re: The Mansion: Ao Oni
That entire post conflicts itself. Ugh.
You say the flaws are because "The original is like that" but the content you added ruined what horror the game might have had left. The secret levels all make no sense of why they are there.
Let's say I decide to remake Castlevania into Doom, I would not add selectable characters, and if I did I would make sure that they wouldn't break the game, I would change aspects of the game that don't work in 3D as well. Remaking a game from 2D to 3D requires changes to the formula, and if the general formula of the game does not work, then change it.
The classes break the game completely. There is no reason to have them and they have no place in this mod
You say the flaws are because "The original is like that" but the content you added ruined what horror the game might have had left. The secret levels all make no sense of why they are there.
Let's say I decide to remake Castlevania into Doom, I would not add selectable characters, and if I did I would make sure that they wouldn't break the game, I would change aspects of the game that don't work in 3D as well. Remaking a game from 2D to 3D requires changes to the formula, and if the general formula of the game does not work, then change it.
The classes break the game completely. There is no reason to have them and they have no place in this mod
- Trooper 077
- Posts: 856
- Joined: Mon Aug 17, 2009 7:29 pm
Re: The Mansion: Ao Oni
wildweasel wrote:I have to wonder, why not create something original?Yommiao wrote:Believe me, if I wasn't obligated to keep it very consistent with the original formula, I could create something more tense and original.
THIS. THIS RIGHT HERE IS MY POINT.
Re: The Mansion: Ao Oni
Because this project originally belonged to another person, and I decided to take the lead two years ago? After this project, I will create something original. But as for now, this project is just what it is. And like I mentioned before, I will not work on any other Doom related projects after this, so this project is essentially just the end of my journey. In fact, I'd much rather prefer just to start working on something completely new with another engine instead of creating a new mod on Doom, but that's not related to ZDoom and thus cannot be mentioned on these forums... well... mentioning it isn't a crime or something, but let's just say it simply doesn't belong on this website. The project gained an unexpected popularity while it's aimed to be something small, and that's just fun to play "once". I never intended this game to have any replay value whatsoever.wildweasel wrote:I have to wonder, why not create something original?Yommiao wrote:Believe me, if I wasn't obligated to keep it very consistent with the original formula, I could create something more tense and original.
Simply said, this is a small project, just to pleasure some fans.