Temple of the Lizard Men 4 - GOLD EDITION RELEASED!

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Alando1
Posts: 230
Joined: Mon Apr 15, 2013 6:46 pm
Location: New York, USA

Temple of the Lizard Men 4 - GOLD EDITION RELEASED!

Post by Alando1 »

Hello everyone, welcome to the Temple of the Lizard Men 4 project thread!

I am proud to announce that the project is done and I'm really excited to share some details with all of you.


OFFICIAL TRAILER




My goal with TOTLM4 is to bring an invigorating experience to the player. I've decided to combine the action style gameplay of TOTLM2, and the atmospheric, detailed level design of TOTLM3. What this means is that you will be able to wield awesome weapons and take on adrenaline-fueled Classic DOOM style combat while navigating the breathe-taking, immersive environment around you. The levels will provide more exploration for the player and will be slightly less linear. TOTLM4 will also have some new gameplay features which will be discussed below.

What is included in TOTLM4 that is new:

- A weapon upgrade system (Not available in the Gold Edition)
- A flashlight that can be activated/deactivated while still wielding your weapon
- Some new enemies to join the cast from TOTLM3
- A new soundtrack with awesome adventure style music
- Six player classes to choose from; each have their own story-line
- Some new items and power-ups
- Up to four player coop compatibility
- Higher quality voice acting


What will not be included in TOTLM4:

- No more Duke Nukem-ish stuff (Maybe just a smidgen... mural textures will remain, though)
- The Shadow Serpent, Asudem, and Spectra will not be returning
- No major cut scenes (Only intermission narratives)


What Weapons will be included:

Slot 1: Fists & Knife
Slot 2: Enforcer / Double Enforcers (Double Enforcers replace the single one when you pick up another Enforcer)
Slot 3: Semi-Auto Shotgun / Double Barrel Shotgun
Slot 4: Assault Rifle / Minigun
Slot 5: Quad-Shot Rocket Launcher
Slot 6: Sniper Rifle
Slot 7: Dragon Sceptre
Slot 8: The Eye of the Serpent

What Items and Power-Ups will be included:

Personal Lantern
Invisibility Rune
Serpent Amulet
Berserker Rune
Invulnerability Amulet



If any of you have questions, suggestions, or cool ideas, feel free to post them in this thread. I also want to thank all of those who have enjoyed my TOTLM series; your support is very much appreciated and it makes me very happy to see all of you enjoying my wads. I also would like to remind all of you that there are updated versions of TOTLM2 & 3 available if any of you are interested. It's mostly bug fixes; below are the links:


**TEMPLE OF THE LIZARD MEN 4: GOLD EDITION RELEASED!**

https://www.dropbox.com/scl/fi/mfpsdpy4 ... ruurn&dl=0

TOTLM4 Gold Edition Changelog:

- Pressing the fire key for the Dual Enforcers will fire one Enforcer at a time
- Removed weapon upgrades
- Any weapon with a reload function can now be reloaded using either Alt-Fire or the Reload Key
- Semi-Auto Shotgun now utilizes a drum magazine and the pellet spread has been tweaked
- New sprites for the Double-Barrel Shotgun
- New sprites for the C2AR
- Quad Rocket Launcher fires homing rockets by default; Quad-Shot mode has been removed
- Sniper Rifle comes with night-vision scope
- Dragon Staff has been updated to the TOTLM5 model
- Incorporated Copyright friendly music
- Changed Player 1 & Player 3 names

ENJOY! :)


**NEW! - TOTLM4 Music Patch for YouTube and Twitch (Not needed if you have the Gold Edition)**

https://www.dropbox.com/s/l8e8vfjtxjyle ... h.zip?dl=0




**Temple of the Lizard Men 4 DOWNLOAD (OLD):**
ENJOY!
PLEASE USE GZDOOM 1.8.2 or ZANDRONUM 3.0 FOR BEST RESULTS

https://www.doomworld.com/idgames/level ... s/lmtmple4



UPDATES FOR PREVIOUS TEMPLE OF THE LIZARD MEN WADS

TOTLM1:
https://www.dropbox.com/s/08dmogpx1dmks ... h.zip?dl=0

TOTLM2:
https://www.dropbox.com/s/7twiifjvlhncy ... 2.zip?dl=0

TOTLM3:
https://www.dropbox.com/s/ulob1hsu69b74 ... 3.zip?dl=0


-Alando1
Last edited by Alando1 on Sun Aug 20, 2023 5:11 pm, edited 38 times in total.
User avatar
grouchbag
Posts: 579
Joined: Thu Dec 06, 2012 1:48 am

Re: Temple of the Lizard Men 4 Project Thread

Post by grouchbag »

The video was beautiful.Best of luck,Alando 1! :D
User avatar
Ed the Bat
Posts: 3060
Joined: Thu May 03, 2012 1:18 pm
Graphics Processor: nVidia with Vulkan support
Location: Maryland, US

Re: Temple of the Lizard Men 4 Project Thread

Post by Ed the Bat »

If I had known the old episodes were getting updates, I would have offered up the bugfix versions I did.

Do you have a changelog so I can know what needs to be updated in my bugfix revisions?
Last edited by Ed the Bat on Wed Jul 29, 2015 12:49 pm, edited 1 time in total.
User avatar
Ixnatifual
Posts: 2287
Joined: Fri Dec 12, 2003 6:44 pm

Re: Temple of the Lizard Men 4 Project Thread

Post by Ixnatifual »

Black Tarantulas. Very dangerous. You go first.
User avatar
kodi
 
 
Posts: 1355
Joined: Mon May 06, 2013 8:02 am

Re: Temple of the Lizard Men 4 Project Thread

Post by kodi »

Really looking forward to it!
User avatar
armymen12002003
Posts: 1420
Joined: Wed Jun 01, 2011 10:25 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: Castle Wolfenstein

Re: Temple of the Lizard Men 4 Project Thread

Post by armymen12002003 »

man that video looks good, but i still would love to see a prequel wad in hexen style.
User avatar
Tormentor667
Posts: 13549
Joined: Wed Jul 16, 2003 3:52 am

Re: Temple of the Lizard Men 4 Project Thread

Post by Tormentor667 »

I was and I am a big fan of your projects Alando :) Just make sure to stay close to your style. The big thing about this was always the heavy influence of Unreal, the music, the look, the feeling. Stick to that and I will love the fourth part :D
User avatar
Ozymandias81
Posts: 2067
Joined: Thu Jul 04, 2013 8:01 am
Graphics Processor: nVidia with Vulkan support
Location: Mount Olympus, Mars

Re: Temple of the Lizard Men 4 Project Thread

Post by Ozymandias81 »

Image
jdagenet
Posts: 77
Joined: Tue Aug 09, 2011 10:26 pm

Re: Temple of the Lizard Men 4 Project Thread

Post by jdagenet »

My day just got a hell of a lot better once I saw this thread :D

Since you already have someone on the soundtrack, I could help out with the sound design for weapons, items, enemies, etc, if needed.
User avatar
Zenon
Posts: 537
Joined: Thu Apr 20, 2006 6:05 pm
Graphics Processor: nVidia with Vulkan support
Location: New Zealand

Re: Temple of the Lizard Men 4 Project Thread

Post by Zenon »

I'm looking forward to this already

Aww.. I liked the nsfw sprites
User avatar
Janus3003
Posts: 57
Joined: Fri Feb 27, 2015 6:08 pm
Location: USA

Re: Temple of the Lizard Men 4 Project Thread

Post by Janus3003 »

Glad to see that it'll be more like TotLM2! That one's my favorite of the series by far.
Alando, if you'd like someone to help with writing/editing/proofreading, I'm more than happy to help.
Cyberdemon2006 wrote:Aww.. I liked the nsfw sprites
Yeah.... me, too. :oops: I'm a fan of the whole "rescue the sexy damsel" thing. I blame Return of the Jedi.
User avatar
rsl
Posts: 286
Joined: Sat Dec 04, 2010 4:28 am
Location: Meet me. On Instafsck!

Re: Temple of the Lizard Men 4 Project Thread

Post by rsl »

It's great to see this being announced! :D

As a long-time fan of the series, I can only patiently wait for the release to happen. Also, it's good to hear that you will combine the second and third chapter in terms of style - IMHO the third chapter had a more developed progression, but its linearity limited a bit the replayability factor. And perhaps the second one remains the most enjoyable fights-wise... :wink:

So, keep up the good work :!: :!: :!:
User avatar
Matt
Posts: 9696
Joined: Sun Jan 04, 2004 5:37 pm
Preferred Pronouns: They/Them
Operating System Version (Optional): Debian Bullseye
Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia

Re: Temple of the Lizard Men 4 Project Thread

Post by Matt »

I have no words, so here is proverbially 3000 words.
Temple of the Lizard Men 4
http://members.shaw.ca/vaecrius/reactio ... danomg.gif
- No more Duke Nukem-ish stuff (No more NSFW sprites; mural textures will remain, though)
http://members.shaw.ca/vaecrius/reactio ... onster.gif
- No major cut scenes (Only intermission narratives)
http://members.shaw.ca/vaecrius/reactio ... nicame.gif
User avatar
kmxexii
Posts: 73
Joined: Thu Apr 28, 2011 1:24 am
Location: America!

Re: Temple of the Lizard Men 4 Project Thread

Post by kmxexii »

i look forward to seeing where you are taking the fourth iteration, especially based on
The levels will provide more exploration for the player and will be slightly less linear.
User avatar
kodi
 
 
Posts: 1355
Joined: Mon May 06, 2013 8:02 am

Re: Temple of the Lizard Men 4 Project Thread

Post by kodi »

Two suggestions/requests if I may be so bold:

1)It'd be great if you considered sector light levels and player light sources carefully. TOTLM 3 was too dark in many areas for me and responded inconstently to the ambient light level gzdoom setting (often not at all). I didn't much care for the flashlight but I absolutely loved the flares, and cheated myself to a ton of them.

2) Your maps get a lot of their great ambience from sounds - with judicious use of SoundEnvironments they'd become incredibly immersive.

Return to “TCs, Full Games, and Other Projects”