Temple of the Lizard Men 4 - GOLD EDITION RELEASED!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 230
- Joined: Mon Apr 15, 2013 6:46 pm
- Location: New York, USA
Temple of the Lizard Men 4 - GOLD EDITION RELEASED!
Hello everyone, welcome to the Temple of the Lizard Men 4 project thread!
I am proud to announce that the project is done and I'm really excited to share some details with all of you.
OFFICIAL TRAILER
My goal with TOTLM4 is to bring an invigorating experience to the player. I've decided to combine the action style gameplay of TOTLM2, and the atmospheric, detailed level design of TOTLM3. What this means is that you will be able to wield awesome weapons and take on adrenaline-fueled Classic DOOM style combat while navigating the breathe-taking, immersive environment around you. The levels will provide more exploration for the player and will be slightly less linear. TOTLM4 will also have some new gameplay features which will be discussed below.
What is included in TOTLM4 that is new:
- A weapon upgrade system (Not available in the Gold Edition)
- A flashlight that can be activated/deactivated while still wielding your weapon
- Some new enemies to join the cast from TOTLM3
- A new soundtrack with awesome adventure style music
- Six player classes to choose from; each have their own story-line
- Some new items and power-ups
- Up to four player coop compatibility
- Higher quality voice acting
What will not be included in TOTLM4:
- No more Duke Nukem-ish stuff (Maybe just a smidgen... mural textures will remain, though)
- The Shadow Serpent, Asudem, and Spectra will not be returning
- No major cut scenes (Only intermission narratives)
What Weapons will be included:
Slot 1: Fists & Knife
Slot 2: Enforcer / Double Enforcers (Double Enforcers replace the single one when you pick up another Enforcer)
Slot 3: Semi-Auto Shotgun / Double Barrel Shotgun
Slot 4: Assault Rifle / Minigun
Slot 5: Quad-Shot Rocket Launcher
Slot 6: Sniper Rifle
Slot 7: Dragon Sceptre
Slot 8: The Eye of the Serpent
What Items and Power-Ups will be included:
Personal Lantern
Invisibility Rune
Serpent Amulet
Berserker Rune
Invulnerability Amulet
If any of you have questions, suggestions, or cool ideas, feel free to post them in this thread. I also want to thank all of those who have enjoyed my TOTLM series; your support is very much appreciated and it makes me very happy to see all of you enjoying my wads. I also would like to remind all of you that there are updated versions of TOTLM2 & 3 available if any of you are interested. It's mostly bug fixes; below are the links:
**TEMPLE OF THE LIZARD MEN 4: GOLD EDITION RELEASED!**
https://www.dropbox.com/scl/fi/mfpsdpy4 ... ruurn&dl=0
TOTLM4 Gold Edition Changelog:
- Pressing the fire key for the Dual Enforcers will fire one Enforcer at a time
- Removed weapon upgrades
- Any weapon with a reload function can now be reloaded using either Alt-Fire or the Reload Key
- Semi-Auto Shotgun now utilizes a drum magazine and the pellet spread has been tweaked
- New sprites for the Double-Barrel Shotgun
- New sprites for the C2AR
- Quad Rocket Launcher fires homing rockets by default; Quad-Shot mode has been removed
- Sniper Rifle comes with night-vision scope
- Dragon Staff has been updated to the TOTLM5 model
- Incorporated Copyright friendly music
- Changed Player 1 & Player 3 names
ENJOY!
**NEW! - TOTLM4 Music Patch for YouTube and Twitch (Not needed if you have the Gold Edition)**
https://www.dropbox.com/s/l8e8vfjtxjyle ... h.zip?dl=0
**Temple of the Lizard Men 4 DOWNLOAD (OLD):**
ENJOY!
PLEASE USE GZDOOM 1.8.2 or ZANDRONUM 3.0 FOR BEST RESULTS
https://www.doomworld.com/idgames/level ... s/lmtmple4
UPDATES FOR PREVIOUS TEMPLE OF THE LIZARD MEN WADS
TOTLM1:
https://www.dropbox.com/s/08dmogpx1dmks ... h.zip?dl=0
TOTLM2:
https://www.dropbox.com/s/7twiifjvlhncy ... 2.zip?dl=0
TOTLM3:
https://www.dropbox.com/s/ulob1hsu69b74 ... 3.zip?dl=0
-Alando1
I am proud to announce that the project is done and I'm really excited to share some details with all of you.
OFFICIAL TRAILER
My goal with TOTLM4 is to bring an invigorating experience to the player. I've decided to combine the action style gameplay of TOTLM2, and the atmospheric, detailed level design of TOTLM3. What this means is that you will be able to wield awesome weapons and take on adrenaline-fueled Classic DOOM style combat while navigating the breathe-taking, immersive environment around you. The levels will provide more exploration for the player and will be slightly less linear. TOTLM4 will also have some new gameplay features which will be discussed below.
What is included in TOTLM4 that is new:
- A weapon upgrade system (Not available in the Gold Edition)
- A flashlight that can be activated/deactivated while still wielding your weapon
- Some new enemies to join the cast from TOTLM3
- A new soundtrack with awesome adventure style music
- Six player classes to choose from; each have their own story-line
- Some new items and power-ups
- Up to four player coop compatibility
- Higher quality voice acting
What will not be included in TOTLM4:
- No more Duke Nukem-ish stuff (Maybe just a smidgen... mural textures will remain, though)
- The Shadow Serpent, Asudem, and Spectra will not be returning
- No major cut scenes (Only intermission narratives)
What Weapons will be included:
Slot 1: Fists & Knife
Slot 2: Enforcer / Double Enforcers (Double Enforcers replace the single one when you pick up another Enforcer)
Slot 3: Semi-Auto Shotgun / Double Barrel Shotgun
Slot 4: Assault Rifle / Minigun
Slot 5: Quad-Shot Rocket Launcher
Slot 6: Sniper Rifle
Slot 7: Dragon Sceptre
Slot 8: The Eye of the Serpent
What Items and Power-Ups will be included:
Personal Lantern
Invisibility Rune
Serpent Amulet
Berserker Rune
Invulnerability Amulet
If any of you have questions, suggestions, or cool ideas, feel free to post them in this thread. I also want to thank all of those who have enjoyed my TOTLM series; your support is very much appreciated and it makes me very happy to see all of you enjoying my wads. I also would like to remind all of you that there are updated versions of TOTLM2 & 3 available if any of you are interested. It's mostly bug fixes; below are the links:
**TEMPLE OF THE LIZARD MEN 4: GOLD EDITION RELEASED!**
https://www.dropbox.com/scl/fi/mfpsdpy4 ... ruurn&dl=0
TOTLM4 Gold Edition Changelog:
- Pressing the fire key for the Dual Enforcers will fire one Enforcer at a time
- Removed weapon upgrades
- Any weapon with a reload function can now be reloaded using either Alt-Fire or the Reload Key
- Semi-Auto Shotgun now utilizes a drum magazine and the pellet spread has been tweaked
- New sprites for the Double-Barrel Shotgun
- New sprites for the C2AR
- Quad Rocket Launcher fires homing rockets by default; Quad-Shot mode has been removed
- Sniper Rifle comes with night-vision scope
- Dragon Staff has been updated to the TOTLM5 model
- Incorporated Copyright friendly music
- Changed Player 1 & Player 3 names
ENJOY!
**NEW! - TOTLM4 Music Patch for YouTube and Twitch (Not needed if you have the Gold Edition)**
https://www.dropbox.com/s/l8e8vfjtxjyle ... h.zip?dl=0
**Temple of the Lizard Men 4 DOWNLOAD (OLD):**
ENJOY!
PLEASE USE GZDOOM 1.8.2 or ZANDRONUM 3.0 FOR BEST RESULTS
https://www.doomworld.com/idgames/level ... s/lmtmple4
UPDATES FOR PREVIOUS TEMPLE OF THE LIZARD MEN WADS
TOTLM1:
https://www.dropbox.com/s/08dmogpx1dmks ... h.zip?dl=0
TOTLM2:
https://www.dropbox.com/s/7twiifjvlhncy ... 2.zip?dl=0
TOTLM3:
https://www.dropbox.com/s/ulob1hsu69b74 ... 3.zip?dl=0
-Alando1
Last edited by Alando1 on Sun Aug 20, 2023 5:11 pm, edited 38 times in total.
-
- Posts: 579
- Joined: Thu Dec 06, 2012 1:48 am
Re: Temple of the Lizard Men 4 Project Thread
The video was beautiful.Best of luck,Alando 1!
-
- Posts: 3060
- Joined: Thu May 03, 2012 1:18 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Maryland, US
Re: Temple of the Lizard Men 4 Project Thread
If I had known the old episodes were getting updates, I would have offered up the bugfix versions I did.
Do you have a changelog so I can know what needs to be updated in my bugfix revisions?
Do you have a changelog so I can know what needs to be updated in my bugfix revisions?
Last edited by Ed the Bat on Wed Jul 29, 2015 12:49 pm, edited 1 time in total.
-
- Posts: 2287
- Joined: Fri Dec 12, 2003 6:44 pm
Re: Temple of the Lizard Men 4 Project Thread
Black Tarantulas. Very dangerous. You go first.
-
-
- Posts: 1355
- Joined: Mon May 06, 2013 8:02 am
Re: Temple of the Lizard Men 4 Project Thread
Really looking forward to it!
-
- Posts: 1420
- Joined: Wed Jun 01, 2011 10:25 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: Castle Wolfenstein
Re: Temple of the Lizard Men 4 Project Thread
man that video looks good, but i still would love to see a prequel wad in hexen style.
-
- Posts: 13549
- Joined: Wed Jul 16, 2003 3:52 am
Re: Temple of the Lizard Men 4 Project Thread
I was and I am a big fan of your projects Alando Just make sure to stay close to your style. The big thing about this was always the heavy influence of Unreal, the music, the look, the feeling. Stick to that and I will love the fourth part
-
- Posts: 2067
- Joined: Thu Jul 04, 2013 8:01 am
- Graphics Processor: nVidia with Vulkan support
- Location: Mount Olympus, Mars
-
- Posts: 77
- Joined: Tue Aug 09, 2011 10:26 pm
Re: Temple of the Lizard Men 4 Project Thread
My day just got a hell of a lot better once I saw this thread
Since you already have someone on the soundtrack, I could help out with the sound design for weapons, items, enemies, etc, if needed.
Since you already have someone on the soundtrack, I could help out with the sound design for weapons, items, enemies, etc, if needed.
-
- Posts: 537
- Joined: Thu Apr 20, 2006 6:05 pm
- Graphics Processor: nVidia with Vulkan support
- Location: New Zealand
Re: Temple of the Lizard Men 4 Project Thread
I'm looking forward to this already
Aww.. I liked the nsfw sprites
Aww.. I liked the nsfw sprites
-
- Posts: 57
- Joined: Fri Feb 27, 2015 6:08 pm
- Location: USA
Re: Temple of the Lizard Men 4 Project Thread
Glad to see that it'll be more like TotLM2! That one's my favorite of the series by far.
Alando, if you'd like someone to help with writing/editing/proofreading, I'm more than happy to help.
Alando, if you'd like someone to help with writing/editing/proofreading, I'm more than happy to help.
Yeah.... me, too. I'm a fan of the whole "rescue the sexy damsel" thing. I blame Return of the Jedi.Cyberdemon2006 wrote:Aww.. I liked the nsfw sprites
-
- Posts: 286
- Joined: Sat Dec 04, 2010 4:28 am
- Location: Meet me. On Instafsck!
Re: Temple of the Lizard Men 4 Project Thread
It's great to see this being announced!
As a long-time fan of the series, I can only patiently wait for the release to happen. Also, it's good to hear that you will combine the second and third chapter in terms of style - IMHO the third chapter had a more developed progression, but its linearity limited a bit the replayability factor. And perhaps the second one remains the most enjoyable fights-wise...
So, keep up the good work
As a long-time fan of the series, I can only patiently wait for the release to happen. Also, it's good to hear that you will combine the second and third chapter in terms of style - IMHO the third chapter had a more developed progression, but its linearity limited a bit the replayability factor. And perhaps the second one remains the most enjoyable fights-wise...
So, keep up the good work
-
- Posts: 9696
- Joined: Sun Jan 04, 2004 5:37 pm
- Preferred Pronouns: They/Them
- Operating System Version (Optional): Debian Bullseye
- Location: Gotham City SAR, Wyld-Lands of the Lotus People, Dominionist PetroConfederacy of Saudi Canadia
Re: Temple of the Lizard Men 4 Project Thread
I have no words, so here is proverbially 3000 words.
http://members.shaw.ca/vaecrius/reactio ... danomg.gifTemple of the Lizard Men 4
http://members.shaw.ca/vaecrius/reactio ... onster.gif- No more Duke Nukem-ish stuff (No more NSFW sprites; mural textures will remain, though)
http://members.shaw.ca/vaecrius/reactio ... nicame.gif- No major cut scenes (Only intermission narratives)
-
- Posts: 73
- Joined: Thu Apr 28, 2011 1:24 am
- Location: America!
Re: Temple of the Lizard Men 4 Project Thread
i look forward to seeing where you are taking the fourth iteration, especially based on
The levels will provide more exploration for the player and will be slightly less linear.
-
-
- Posts: 1355
- Joined: Mon May 06, 2013 8:02 am
Re: Temple of the Lizard Men 4 Project Thread
Two suggestions/requests if I may be so bold:
1)It'd be great if you considered sector light levels and player light sources carefully. TOTLM 3 was too dark in many areas for me and responded inconstently to the ambient light level gzdoom setting (often not at all). I didn't much care for the flashlight but I absolutely loved the flares, and cheated myself to a ton of them.
2) Your maps get a lot of their great ambience from sounds - with judicious use of SoundEnvironments they'd become incredibly immersive.
1)It'd be great if you considered sector light levels and player light sources carefully. TOTLM 3 was too dark in many areas for me and responded inconstently to the ambient light level gzdoom setting (often not at all). I didn't much care for the flashlight but I absolutely loved the flares, and cheated myself to a ton of them.
2) Your maps get a lot of their great ambience from sounds - with judicious use of SoundEnvironments they'd become incredibly immersive.