Weasel Presents: NAZIS V2

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Weasel Presents: NAZIS V2

Postby wildweasel » Thu Jul 16, 2015 10:29 am

If you're willing to put in that effort yourself, be my guest.
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 16 Jul 2003

Re: Weasel Presents: NAZIS V2

Postby YukesVonFaust » Thu Jul 16, 2015 11:07 am

Oh, the joy of Tauntpacks.

Siegfried Schtauffen from Soul Calibur IV.
oh wait
he's german

edit: Version 2 up 4 grabs n fixed sndinfo
Last edited by YukesVonFaust on Thu Jul 16, 2015 10:58 pm, edited 1 time in total.
User avatar
YukesVonFaust
Kicking Asses and Taking Names
 
Joined: 09 Feb 2015
Location: in your area, where else
Discord: Yukes von Faust#9009
Operating System: Windows Vista/7 64-bit

Re: Weasel Presents: NAZIS V2

Postby Captain J » Thu Jul 16, 2015 11:10 am

don't forget the Kreisau Circle.
User avatar
Captain J
'OH YE'
 
 
 
Joined: 02 Oct 2012
Location: Secret Chamber
Discord: DiscussJ#3128

Re: Weasel Presents: NAZIS V2

Postby YukesVonFaust » Thu Jul 16, 2015 11:29 am

Captain J wrote:don't forget the Kreisau Circle.

and the Schwarzwind Mercenaries.
(and possibly Hildegard von Krone.)
User avatar
YukesVonFaust
Kicking Asses and Taking Names
 
Joined: 09 Feb 2015
Location: in your area, where else
Discord: Yukes von Faust#9009
Operating System: Windows Vista/7 64-bit

Re: Weasel Presents: NAZIS V2

Postby Jeimuzu73 » Thu Jul 16, 2015 8:16 pm

wildweasel wrote:If you're willing to put in that effort yourself, be my guest.

So in other words, you're fine with it.
User avatar
Jeimuzu73
Name's Odd. James Odd.
 
Joined: 04 Jul 2011
Location: Dropping today in Station Square.

Re: Weasel Presents: NAZIS V2

Postby YukesVonFaust » Fri Jul 17, 2015 2:34 am

wildweasel wrote:If you're willing to put in that effort yourself, be my guest.

hey, i have the Weapons-Only version of Nazis.
does that count?
User avatar
YukesVonFaust
Kicking Asses and Taking Names
 
Joined: 09 Feb 2015
Location: in your area, where else
Discord: Yukes von Faust#9009
Operating System: Windows Vista/7 64-bit

Re: Weasel Presents: NAZIS V2

Postby wildweasel » Fri Jul 17, 2015 10:52 am

Thing is, if the thing you've made required you to modify the mod itself, I don't really want you to distribute it. Taunt packs and player sprite hacks are okay because the original mod doesn't get touched in the process, and Lord knows there are already way too many versions of this floating around.
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 16 Jul 2003

Re: Weasel Presents: NAZIS V2

Postby YukesVonFaust » Fri Jul 17, 2015 11:15 am

wildweasel wrote:Thing is, if the thing you've made required you to modify the mod itself, I don't really want you to distribute it. Taunt packs and player sprite hacks are okay because the original mod doesn't get touched in the process, and Lord knows there are already way too many versions of this floating around.

oh, okay. i see.
edit: I also made a mod called, Gartlanders.
It doesn't touch the nazis, but it adds a new faction you're going to fight with: Gartlanders.
does it count too?
User avatar
YukesVonFaust
Kicking Asses and Taking Names
 
Joined: 09 Feb 2015
Location: in your area, where else
Discord: Yukes von Faust#9009
Operating System: Windows Vista/7 64-bit

Re: Weasel Presents: NAZIS V2

Postby wildweasel » Fri Jul 17, 2015 11:44 am

Is it a modified Nazis-V2, or does it load on top of that instead?
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 16 Jul 2003

Re: Weasel Presents: NAZIS V2

Postby YukesVonFaust » Fri Jul 17, 2015 11:48 am

wildweasel wrote:Is it a modified Nazis-V2, or does it load on top of that instead?

Load Nazis-V2, then YVF-Gartlanders. Simple. and yes, it's not a modified Nazis-V2.
User avatar
YukesVonFaust
Kicking Asses and Taking Names
 
Joined: 09 Feb 2015
Location: in your area, where else
Discord: Yukes von Faust#9009
Operating System: Windows Vista/7 64-bit

Re: Weasel Presents: NAZIS V2

Postby wildweasel » Fri Jul 17, 2015 11:51 am

Then that's fine.
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 16 Jul 2003

Re: Weasel Presents: NAZIS V2

Postby YukesVonFaust » Fri Jul 17, 2015 12:14 pm

wildweasel wrote:Then that's fine.

told ya.

Image

COMING SOON
(possibly)
User avatar
YukesVonFaust
Kicking Asses and Taking Names
 
Joined: 09 Feb 2015
Location: in your area, where else
Discord: Yukes von Faust#9009
Operating System: Windows Vista/7 64-bit

Re: Weasel Presents: NAZIS V2

Postby armymen12002003 » Fri Jul 17, 2015 12:16 pm

YukesVonFaust wrote:told ya.

Image

COMING SOON
(possibly)


would love to try this when you get it completed.
User avatar
armymen12002003
Good to go.
 
Joined: 02 Jun 2011
Location: The Plastic World
Operating System: Windows 10/8.1/8 32-bit
Graphics Processor: Intel (Legacy GZDoom)

Re: Weasel Presents: NAZIS V2

Postby wildweasel » Fri Jul 17, 2015 12:44 pm

Just do me a favor and get your own thread when it releases.
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 16 Jul 2003

Re: Weasel Presents: NAZIS V2

Postby Wiw » Sun Aug 09, 2015 12:50 pm

So... how do these tauntpacks work?
User avatar
Wiw
Frequently puts foot in mouth
 
Joined: 11 Jun 2015
Location: Everywhere and nowhere.
Operating System: Windows 10/8.1/8 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia (Modern GZDoom)

PreviousNext

Return to Gameplay Mods

Who is online

Users browsing this forum: Discord [Bot], Ryuhi, Semrush [Bot], Simple Pie [RSS], Twitter [Bot] and 16 guests