'D' Radys Class Mod [JAPANESE MOD]

Projects that alter game functions but do not include new maps belong here.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
User avatar
Valherran
Posts: 1410
Joined: Tue Oct 27, 2009 12:58 pm

Re: 'D' Radys Class Mod [JAPANESE MOD]

Post by Valherran »

This reminds me alot of Nefarious Reign for Duke Nukem.
User avatar
Somagu
Posts: 684
Joined: Fri Nov 22, 2013 8:56 pm

Re: 'D' Radys Class Mod [JAPANESE MOD]

Post by Somagu »

I can see that. On the other hand, this mod actually has playable differences between characters, so I'd compare it more to AMCTC in that way, at least until he finally gets around to making the characters different in any capacity besides statistics and voices.
Don't let LordMisfit hear you say that, though; I've made comparisons like that before, and he doesn't like them. Also, Naferia's. It's the name of a character, and a very bad pun at that.
Last edited by Somagu on Thu Jun 04, 2015 9:32 pm, edited 1 time in total.
User avatar
Jeimuzu73
Posts: 1662
Joined: Sun Jul 03, 2011 8:44 pm
Location: Dropping today in Station Square.

Re: 'D' Radys Class Mod [JAPANESE MOD]

Post by Jeimuzu73 »

Hmm...speaking of Japanese mods, what would Doom look like if it was made by the Japanese? (Besides Demonsteele)
User avatar
Big C
Posts: 2839
Joined: Tue Oct 19, 2010 3:24 pm

Re: 'D' Radys Class Mod [JAPANESE MOD]

Post by Big C »

MJ79 wrote:Hmm...speaking of Japanese mods, what would Doom look like if it was made by the Japanese? (Besides Demonsteele)
It would probably look a LOT like Demon Eclipse. :P Eriance's artwork is pretty anime.

Alternatively, Demonsteele.
User avatar
Kinsie
Posts: 7402
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33

Re: 'D' Radys Class Mod [JAPANESE MOD]

Post by Kinsie »

Sgt. Shivers wrote:Bazooka dog is the best class. Why did no one think of that before!?
I briefly considered it, but decided it was too silly. They don't have thumbs, dude. They can't hold bazookas.
MJ79 wrote:Hmm...speaking of Japanese mods, what would Doom look like if it was made by the Japanese? (Besides Demonsteele)
The Japanese Community Project is a in-development megawad by various Japanese Doomers like Tatsurd-Cacocaco and Kurashiki. Terminus tells me they've got 11 maps to go, so hopefully we'll see it soon!
User avatar
Somagu
Posts: 684
Joined: Fri Nov 22, 2013 8:56 pm

Re: 'D' Radys Class Mod [JAPANESE MOD]

Post by Somagu »

Wow, thanks Kinsie, didn't know about this. Seems I didn't look deeply enough.
User avatar
Zadango
Posts: 29
Joined: Sun Nov 23, 2014 10:27 am

Re: 'D' Radys Class Mod [JAPANESE MOD]

Post by Zadango »

Thanks Kinsie, didn't know about that thing, looks cool for sure!
User avatar
Sgt. Shivers
Posts: 1743
Joined: Fri Jun 22, 2012 5:39 am

Re: 'D' Radys Class Mod [JAPANESE MOD]

Post by Sgt. Shivers »

[quote="Kinsie" They don't have thumbs, dude. They can't hold bazookas.[/quote]

Ah, that's why they strapped it to the dogs back! :D
User avatar
Kinsie
Posts: 7402
Joined: Fri Oct 22, 2004 9:22 am
Graphics Processor: nVidia with Vulkan support
Location: MAP33

Re: 'D' Radys Class Mod [JAPANESE MOD]

Post by Kinsie »

Sgt. Shivers wrote:
Kinsie wrote:They don't have thumbs, dude. They can't hold bazookas.
Ah, that's why they strapped it to the dogs back! :D
But that's even sillier - bazookas are heavy, and how can they reach the trigger? I'm sorry, but that's just not lore-friendly enough for me.
User avatar
Jaxxoon R
Posts: 772
Joined: Sun May 04, 2014 7:22 pm

Re: 'D' Radys Class Mod [JAPANESE MOD]

Post by Jaxxoon R »

The Bazookas are wired into their spinal chords.
User avatar
Somagu
Posts: 684
Joined: Fri Nov 22, 2013 8:56 pm

Re: 'D' Radys Class Mod [JAPANESE MOD]

Post by Somagu »

Kinsie wrote:
Sgt. Shivers wrote:
Kinsie wrote:They don't have thumbs, dude. They can't hold bazookas.
Ah, that's why they strapped it to the dogs back! :D
But that's even sillier - bazookas are heavy, and how can they reach the trigger? I'm sorry, but that's just not lore-friendly enough for me.
Maybe the firing mechanism is controlled by their barking.
User avatar
Zadango
Posts: 29
Joined: Sun Nov 23, 2014 10:27 am

Re: 'D' Radys Class Mod [JAPANESE MOD]

Post by Zadango »

Mind controlled stuff. You put some electrodes on the head of the dog. Anger triggers the bazooka. Thanks to a electronic firing system.
About the recoil and weight, knockback for the dog and movement reduced. That's It.

Next stop : Minigun Dogs?
User avatar
Lord Smash
Posts: 43
Joined: Sat Apr 25, 2015 2:44 pm

Re: 'D' Radys Class Mod [JAPANESE MOD]

Post by Lord Smash »

I don't know what i should say about this:This is weird as fuck,which fits perfectly with my tastes,yet still it's somewhat annoying that i have to buy the weapons rather than starting with them (I played a earlier version,and hell i loved it).
Also
Zadango wrote: There's a Shop System, yet it seems to doesn't work.
You have to get the shop spawner first (I think it's a drop from the statues)
User avatar
Somagu
Posts: 684
Joined: Fri Nov 22, 2013 8:56 pm

Re: 'D' Radys Class Mod [JAPANESE MOD]

Post by Somagu »

You don't have to buy any weapons. Every weapon so far as I remember has a chance to spawn from the regular weapon spawners. Some are just incredibly, incredibly rare.
User avatar
Zadango
Posts: 29
Joined: Sun Nov 23, 2014 10:27 am

Re: 'D' Radys Class Mod [JAPANESE MOD]

Post by Zadango »

Alternatively, Give_All commands helps, yet, like Alando Guns, You cannot have the complete arsenal with you. You can only stock a defined number of weapons of each kind.
Also, there are weapon variations depending the character you play. For example, Rena and Gore have a different shotgun.
Note that some weapons are unique to classes. Yet everything listed in the first post (Death Magnum, Deagle, Life Leech, Striker, dog spawner, Jason's Mask...) is obtainable at standard weapon spawners, as Somagu sez.

Return to “Gameplay Mods”