[Fixed] P_MorphPlayerThink problem?

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Graf Zahl
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P_MorphPlayerThink problem?

Post by Graf Zahl »

I noticed this while browsing through the source.

In P_MorphPlayerThink the decision whether to handle chicken or pig is made on the game being played. Chicken is only handled when the game is Heretic. If I see this correctly it is not possible to morph a player in Doom into a chicken without causing problems. Shouldn't this decision be made on the actor's type not the game being played?

Update: P_ActivateMorphWeapon has the same problem.
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randi
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Post by randi »

Fixed for 2.0.48/2.1.0.
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Zell
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Re: P_MorphPlayerThink problem?

Post by Zell »

Graf Zahl wrote:I noticed this while browsing through the source.
lol you notice a lot of stuff while browsing throught the source :P
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Graf Zahl
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Re: P_MorphPlayerThink problem?

Post by Graf Zahl »

Zell wrote:
Graf Zahl wrote:I noticed this while browsing through the source.
lol you notice a lot of stuff while browsing throught the source :P

Why not? I'm a programmer myself and love analyzing stuff like that... :wink:


Besides, I had a cool idea about a morphing trap in Doom but it wasn't possible due to this...
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Hirogen2
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Post by Hirogen2 »

Heh, see? And I find all the "glitches" (bugs who turn out not to be bugs) in playing the game :P

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