Marine Skins - v7
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Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Marine Skins - v7
The vweps mod doesn't seem to work for this presently. I'm not sure if I'm doing something wrong or what.
My load order was the skins then the vanilla vweps patch.
My load order was the skins then the vanilla vweps patch.
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Re: Marine Skins - v7
how about a pulse rifle marine as a suggestion, and also updated with the 6,7,8 full rotations?
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Re: Marine Skins - v7
Does this mod have an option to switch skins in-game to fit the corresponding weapons, or is it just a skin pack? If the latter is the case, where can I find a mod that does that?
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Re: Marine Skins - v7
I believe there's such a mod, it might be floating around on the Zandronum forum somewhere. (ZDoom itself lacks a proper feature for doing this, though.)
Edit: Oh right. Download vwep.zip from the first post. That's what I was thinking of.
Edit: Oh right. Download vwep.zip from the first post. That's what I was thinking of.
Last edited by NeuralStunner on Sun Oct 25, 2015 6:55 am, edited 1 time in total.
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Re: Marine Skins - v7
well, its my first works as a concept suggestion
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Re: Marine Skins - v7
question could one replicate Weapon.preferredskin in ACS?
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Re: Marine Skins - v7
only in skulltag
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Re: Marine Skins - v7
Okay, I'm aware that It's only in Skulltag/Zandronum but that's not what I'm asking.
What I'm asking is Can i recreate the effect in an ACS script for use in mods?
What I'm asking is Can i recreate the effect in an ACS script for use in mods?
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Re: Marine Skins - v7
Short answer: Sort of.TiberiumSoul wrote:What I'm asking is Can i recreate the effect in an ACS script for use in mods?
Long answer: It's certainly possible, but it would be extremely complicated. (And prone to breaking in weird ways. Player animations in particular are really touchy.)
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Re: Marine Skins - v7
this is the answer i was looking for but since its such a sensitive form of scripting its probably best left unattempted so more or less its a NO
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Re: Marine Skins - v7
the download is broken is there somewhere else I can get this?
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Re: Marine Skins - v7
thanks
do you know where I can get the mod that goes with it
do you know where I can get the mod that goes with it
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Re: Marine Skins - v7
https://static.allfearthesentinel.net/w ... g_data.pk3
https://static.allfearthesentinel.net/w ... _1-1-1.pk3
https://static.allfearthesentinel.net/w ... 170205.pk3
https://static.allfearthesentinel.net/w ... um_3.0.pk3
https://static.allfearthesentinel.net/w ... beta01.pk3
https://static.allfearthesentinel.net/w ... nt2.1a.pk3
https://static.allfearthesentinel.net/w ... g_data.pk3
https://static.allfearthesentinel.net/w ... ta_126.pk3
I don't know which ones work, test them all, and i belive they only work in zandronum.
https://static.allfearthesentinel.net/w ... _1-1-1.pk3
https://static.allfearthesentinel.net/w ... 170205.pk3
https://static.allfearthesentinel.net/w ... um_3.0.pk3
https://static.allfearthesentinel.net/w ... beta01.pk3
https://static.allfearthesentinel.net/w ... nt2.1a.pk3
https://static.allfearthesentinel.net/w ... g_data.pk3
https://static.allfearthesentinel.net/w ... ta_126.pk3
I don't know which ones work, test them all, and i belive they only work in zandronum.