Charging money for mods was almost a thing!

If it's not ZDoom, it goes here.
User avatar
Xtyfe
Posts: 1479
Joined: Fri Dec 14, 2007 6:29 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support

Re: Charging money for mods is now a thing.

Post by Xtyfe »

Brumbek just updated his SMIM mod. He added commentary as well directed at recent events. His attitude should be followed as the example for all modders during this time, it earned him a few donations in fact on Nexus. This is how it should have been from the start.
User avatar
Snarboo
Posts: 2599
Joined: Tue Nov 29, 2005 4:37 am

Re: Charging money for mods is now a thing.

Post by Snarboo »

Thinking on this, does anyone find it strange that mods are the only thing on Valve's storefront you can get a refund on? It's not built into their regular purchases, and it's really shitty to offer it only for mods that are hobbyist works, even if they don't work, when a large portion of Early Access games seem to be out and out scams.
User avatar
Trance
Posts: 1089
Joined: Mon Jan 17, 2005 6:28 am
Location: 1, Rotation: 0

Re: Charging money for mods is now a thing.

Post by Trance »

Steam, in its basic form, is a good service. Most of the feature additions Steam has released over the years have been good, too. But someone in the company -- maybe Mr. Newell, maybe not -- is making policy decisions that are beginning to drag down Steam's reputation in the eyes of the gaming community. Greenlight and paid mods are either incredibly poorly thought out, or simply a cynical cash grab by a company that already makes a large pile of money.

I simply can't imagine it being anything other than the second option, because the higher-ups in the company must surely know about the current state of Greenlight and its being seen as a sea of shit by the gaming community. Nobody who has had enough experience in management to make company-wide decisions for a group like Valve can be so dense as to think this new paid mods system, in its current form, is a net good for the gaming world. They HAVE to know that the visible majority of content is going to be hastily-made garbage, or actual fraud, for short-term financial gain. It happened to Greenlight. It will happen to Workshop.

The root cause of all this, of course, is idiots with disposable income enabling this nonsense in the first place. The important question is whether or not there are enough idiots with enough money to sustain this enterprise.

Nobody would be doing this if they weren't reasonably certain they would make money off of somebody. Sure, a fool and his money are soon parted, but if garbage turns a profit, it motivates others to release garbage so they can make a quick buck. There are potential customers out there who want a quality product for their money and either give Greenlight a wide berth because of what they've heard, or quickly lose patience sifting through the trash that made it through to find something decent on the storefront.

Sure, this doesn't affect Steam's base functionality of being a convenient platform for digital distribution, and I'm certain that that side of Steam will stay exactly the way it is for years to come. But Valve's reputation is an important component of their success. They really should be treating it with more care, because these sorts of things stick in the minds of gamers, and might drive some of that money into the pockets of Steam's competitors.

(TL;DR paid mods is maybe a just bad idea altogether and is not a victory for the gaming world)
User avatar
Kostov
 
 
Posts: 2020
Joined: Thu Dec 26, 2013 3:26 pm
Location: Sweden

Re: Charging money for mods is now a thing.

Post by Kostov »

According to Mardoxx, SkyUI's MCM system will remain the same between 4.1 and 5.0.

This is a huge relief.
User avatar
Nash
 
 
Posts: 17367
Joined: Mon Oct 27, 2003 12:07 am
Location: Kuala Lumpur, Malaysia

Re: Charging money for mods is now a thing.

Post by Nash »

undead003 wrote:According to Mardoxx
According to Notch, he wouldn't sell out. ;)
User avatar
Kostov
 
 
Posts: 2020
Joined: Thu Dec 26, 2013 3:26 pm
Location: Sweden

Re: Charging money for mods is now a thing.

Post by Kostov »

I'm talking about a positive aspect here, but let's see if the word is held.

Schlangster hasn't said anything about it, and Mardoxx is a dick anyway...
User avatar
Zanieon
Posts: 2059
Joined: Tue Jan 13, 2009 4:13 pm
Graphics Processor: ATI/AMD with Vulkan/Metal Support
Location: Somewhere in the future

Re: Charging money for mods is now a thing.

Post by Zanieon »

Image
User avatar
Arctangent
Posts: 1235
Joined: Thu Nov 06, 2014 1:53 pm

Re: Charging money for mods is now a thing.

Post by Arctangent »

Nash wrote:
undead003 wrote:According to Mardoxx
According to Notch, he wouldn't sell out. ;)
"selling out" seems to be the same thing as "hipster", in that it means everything, apparently.
User avatar
Big C
Posts: 2839
Joined: Tue Oct 19, 2010 3:24 pm

Re: Charging money for mods is now a thing.

Post by Big C »

What I want to know is whether this was Bethesda's or Valve's idea first.
User avatar
merlin86
Posts: 125
Joined: Tue Jan 29, 2008 4:02 am
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 10 Pro
Graphics Processor: nVidia with Vulkan support

Re: Charging money for mods is now a thing.

Post by merlin86 »

If my memories are correct, Action Doom 2 was a paid mod for ZDooM, right? But it was a very good mod with only custom assets. So, yeah, I could pay someone if the quality of the mod worth it (and some mods for skyrim are just a simply weapon, or ripped content from other mods...)

PS : Imagine Grezzo 2 sold at 10 dollars :-D
User avatar
edward850
Posts: 5886
Joined: Tue Jul 19, 2005 9:06 pm
Location: New Zealand

Re: Charging money for mods is now a thing.

Post by edward850 »

merlin86 wrote:If my memories are correct, Action Doom 2 was a paid mod for ZDooM, right? But it was a very good mod with only custom assets. So, yeah, I could pay someone if the quality of the mod worth it.
Close but no cigar. Action Doom 2 was otherwise free, however Scuba Steve did sell some limited boxed copies and bonus content (of which is now also free).
User avatar
MetroidJunkie
Posts: 709
Joined: Fri Aug 19, 2011 7:27 am

Re: Charging money for mods is now a thing.

Post by MetroidJunkie »

Big C wrote:What I want to know is whether this was Bethesda's or Valve's idea first.
Given ID's statement about their partnership with Bethesda making it essentially impossible for them to release their new game engine as they'd been doing, it could easily have been Bethesda's idea but, then, Valve owns Steam.
User avatar
wildweasel
Posts: 21643
Joined: Tue Jul 15, 2003 7:33 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): A lot of them
Graphics Processor: Not Listed

Re: Charging money for mods is now a thing.

Post by wildweasel »

edward850 wrote:
merlin86 wrote:If my memories are correct, Action Doom 2 was a paid mod for ZDooM, right? But it was a very good mod with only custom assets. So, yeah, I could pay someone if the quality of the mod worth it.
Close but no cigar. Action Doom 2 was otherwise free, however Scuba Steve did sell some limited boxed copies and bonus content (of which is now also free).
Still happy I bought it, though. It's awesome to have that little Urban Brawl case sitting on my Shelf of Interesting Games.
User avatar
Xtyfe
Posts: 1479
Joined: Fri Dec 14, 2007 6:29 pm
Preferred Pronouns: He/Him
Operating System Version (Optional): Windows 11
Graphics Processor: nVidia with Vulkan support

Re: Charging money for mods is now a thing.

Post by Xtyfe »

BBBBBBREAKING NEWS! Things got worse!

http://forums.bethsoft.com/topic/151685 ... -game-ads/
User avatar
scalliano
Posts: 2848
Joined: Tue Jun 21, 2005 1:16 pm
Location: Ireland

Re: Charging money for mods is now a thing.

Post by scalliano »

And to think we were worried [/sarcasm]
Spoiler:

Return to “Off-Topic”