edward850 wrote:What hostility? I'm certainly giving GameMaker a hard time, but that doesn't strike me as hostility.
You were basically calling his choice of engine bad without giving any explanation why instead of providing any detailed feedback.
edward850 wrote:What hostility? I'm certainly giving GameMaker a hard time, but that doesn't strike me as hostility.
edward850 wrote:I would love to, if the engine would give any detailed feedback. What else am I supposed to give him other than "it breaks"? Because that's all it gives me.
edward850 wrote:Actually, even my laptop dies on it, and that's Windows 7, on an Intel. Desktop is AMD. It's neither an OS nor hardware fault.
From the start stopping that I managed, the game itself is a fairly neat proof of concept. My only real issue with the gameplay is that it's basically the old style "screen->next screen" gameplay that honestly makes things too simple (there is surprisingly little incentive to actually move around, as a result).
Everything else is simply engine level: Stretched aspect ratio resolution in fullscreen, somehow there is no close button on the window itself and alt+f4 is both intercepted and ignored, you can't rebind the controls making this impossible to play on a laptop trackpad (a wasd layout is very much non-optimal), and the lack of native code makes issues like mine impossible for you to debug.
Xaser wrote:Are these forums being moderated anymore? Or is this sort of random hostility in vogue these days?
leileilol wrote:why does a KNP-tier pixel game need Direct3D 8?
jazzmaster9 wrote:just simply
Enjay wrote:jazzmaster9 wrote:just simply
The problem is that, being realistic, if a person only needs to grab that download and install it for a simple game that they know that they are only likely to play for a very short space of time, having to do that is likely to be a deal breaker for them. You want people to try your game but the fact that it will need an additional download will mean it's not worth the effort for most people; unless it's something that they really, really want to play.
I'm not trying to be mean and I know that GameMaker requiring the download is out of your control but that's the reality.
edward850 wrote:Windows 8, maybe. But that makes me wonder why my Windows 7 laptop exhibits the same issue. Perhaps a specific SDK? Either way, you can't exactly fix that aside from not using GameMaker. If it chooses to be hideously out of date...
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