Originally started in 2014,Brutal Wolfentein 3D brings the original game levels on GzDoom,enhanching it with Brutal Doom's gore
and an experience heavily inspired by other wolfenstein games,like Return to Castle Wolfenstein.
-Laz Rojas' WolfenDoom-The Original Missions and The Nocturnal Missions maps,with tweaked visuals and reworked to work with
Brutal Wolfenstein's gameplay
Note!Currently Episode 5 and 6 are still under development
-Brutal Doom's v18-v20 Gore and death animations style.
-A new arsenal,with classic weapons like the Luger,MP40 and Chaingun returning and the addition of
famous WW2 weapons like the Kar98K,the MG42,the STG44 or the M1A1 Thompson to name a few.Most of them supports optional Iron Sights Aiming
-Throwable Grenades and Axes,Kicking,Sliding,Knifing and Flipping off are all special tools you can use to take out Nazis!
-Projectile based combat!While your weapons are still hitscan,enemies shoots slow moving bullets that can be easily seen and dodged
Because of that,enemies are very aggressive and can have new wild cards or variants,such as how officers can throw a grenade if you get too close or how brown guards
come with a rifleman variant.
-Treasures no longer grants points!Instead,collecting them all in one level will grant the player rewards,like ammo or Allied weapons
You really WANT to go for 100% of the items this time around!
Brutal Wolfenstein v6.0 on ModDB
GzDoom V4.8.0 and a copy of DOOM 2:Hell on Earth required
-Accelerated the choice of weapons.
-Extra Animations for the SS, SoD and female SS guards.
-Improved Ambient light.
-New Voices for SOD SS and for the officer when launch the grenade taken from
Men of War:Assault Squad.
-New sounds for the Mp40,the Thompson and the STG44 take from Call of Duty 1.
-Replaced the Panzergrenadier with the Spear of Destiny's Elite Guards;
these are as fast as the regular SS, but are much more lethal.(Credits:Apogee Software)
-Riflemans have new sprite rotations when they fire and are much strong.
-Remade all the arsenal(Sprites,Decorate,sound),deleted
the Gatiling,the fist and the Plasma mp40,but i added new weapons
like the M1 Garand,the Rojas v3.0(An rare Autho-Shotgun)and even a new
-Added an compart audio for some items
-Now the Column of stone are more realistic than first:you can destroy
them only with the Panzershreck or with grenades.
-Added two new controls:with "V" you can perform a melee attack
like in Call of Duty:World At War,and with "G" you can launch immediatly
-HUD went remade
-Coop mode for all the maps + two old-school deathmatch maps
-Reverted original maps e1m9,e1m1,e3m9, with few changes done by me.
-Added more Easter Eggs in various maps
-Reput the original Adolf Hitler and Hans Grosse.
-New Logo & Titlepic by Ozymandias81
-Remade B.J. decorate.
-Convert some Rojas maps in "Hexen format" for use the acs and added
the possibily to begin with different weapons at the begin of each
episode(Ex:in e1m1 you start with a luger and in e2m1 with a Thompson and a colt)
And other things that i can't remember.
-Converted all non-ogg sounds into ogg ones, the same for music (where possible)
-Redraw HELP and CREDIT lumps
-PNGOUT'd all graphics (where possible)
-Pk3 big repolishment (folders, actors, sprites, inheritances etc.)
-Removed that useless dehacked lump
-Removed/fixed quite all warnings/conflicts/missing sounds/actors/defs (only 1 left)
-Remade Mp40's Sprites(Credits go to Deimus and Denis Belmondo)
-Add new death animation at Grey SS,Blue SS,Guards and Officers
-New cool movements for all the weapons(Thanks again Denis)
-Made the fullscreen hud compatible with the 4:3 screen ratio,but work
fine only the 1024x768 ratio
-And other things that i don't remember
BEFORE TRYIN' TO SAY TO ME "YOU STOLE EVERYTHING!", HAVE A LOOK INSIDE CREDITS.TXT!
V4.5 Changes remastered
-Made the mod compatible with the new versions of gzdoom
-Some sprites replacements for the skin of the player,officers and the MP40
-Replaced the Rojas gun with a normal Trench Gun and decreased the max. ammo of the shells from 150 to 60
-Music from the music pack now are directly put on the main mod.
-Changed some sounds.
Project Bulletstorm(Previously known as V4.5)V.0
-Replaced some sounds
-Replaced some sprites
-New weapon:the american B.A.R.
-Deleted the two deathmatch maps and "AntoLeve"
-Tested the compatibility with Zandronum 3.0 in Cooperative with four friends of mine
All thanks to my friend LegDroid for making the server and let me test with a good ping.
https://www.youtube.com/channel/UCgBSvl ... -1-0wc9waA
-Project Bulletstorm and Classic redux are scrapped.We back to the classic project develompment
-Totaly reworked all the weapons:now have different mechanichs,new sprites,new sounds and new animations.
-New sprites for guards,rifleman,SS,Elite SS,Officers,Dogs and Hans Grosse.
-New enemies behavior(such new attacks)
-Remade some props sprites and code
-The demo offer only the first episode of Wolfenstein 3D.All the whole episode have remade levels,such different heights,sliding doors,few new areas and etc.
-New sprites for the kick
-New blood walls decals from Brutal Doom v20b
-Added custom options,which interest the customization of enemies,props,ammo spawn.
-Remade some graphics(menus and hud)
-Remade the hud with new graphics and new valour to show.
-And other misc stuff.
Old V5.0 wip
-Deleted custom options about gameplay
-EP2 and EP3 levels are added.They aren't complete but kinda playable
-Enemies behaviour is reworked at second of the difficulty
-Added new weapons
-Added mutants,along with the new purple blood
-replaced most of the music with Rich Douglas re-remastereds.(https://www.youtube.com/user/RDMusic007)
-New sounds(check credits)
-Added new props
.Added the possibilty to throw axes and switching melees.
-Reworked the wip works to be more functionable and playable
-Added the maps from V.4.5,fixed them and make them playable with the current build
Some of them was reworked and made them more balanced,but most of 'em still have an unfair gameplay and untouched.
-Added more scenes in the titlemap
-From the old v.5.0,the remade episode 1 and 2 are playable with a different name,for don't confuse them with the version from v.4.5.The remake of episode 2 doesn't have the secret level and the last level wasn't tested enough.
-Changed BW OPTIONS into EXTRA,wich include some random levels from the older version of brutal wolfenstein
-Replaced the knife slot with the fists from v.4.1.They act similiar to the kick.
-Slower enemies projectiles!BW was infamous for being extremely difficult and the fast enemy projectiles were the number one reason that made this mod so miserable to play.Their velocity has been
heavily tuned down,so now it's pretty easy to dodge bullets in most corridors and arenas.
-Rebalanced the damage!Now enemies and weapons do a predictable amount of damage and no longer relies on doom's random damage system.
-Player's grenades now explode on impact,making way easier to deal with a group of enemies and destroying columns.Yes,you can destroy columns and sometimes they are required
to be destroyed to access some new secret areas or to cheese the original level design.Civvie 11 no longer need to get through E6M1 with this trick.
-Reworked the flamethrower wielding nazis.They now have a 100% pain chance and always explode on death,leaving behind a flamethrower to pick up.
-Removed nazi girls.They never fit gameplay wise as they were a spongier versions of nazi officers carrying mp40s.
-Riflemen and nazi officers now telegraph their alternate attack way better,with audio and visual warnings.
-The flamethrower no longer slows down the player when used and has more manageable recoil.The damage has greatly increased per projectile but the ammo capacity has been reduced to 100 instead of 1000.
-Reload cancelling!It's kinda jank,but now the player is no longer stuck in an animation while reloading.They can be interrupted with pretty much any imput the player can do.
-Removed some items in Episode 2's final map and changed the music from Die Volter to Hellero from ROTT 2013
-Removed the halberd.Now destroyed knight's armours will drop throwable axes instead.
-Removed a childish anti-brony easter egg in E1M10.Shame on me.
-Proper sprites showing when a barrel might drop food,an mp40 or a surprise grenade.
-Minor fixes to the menu graphics.
-Episode 3 have been finally completely remade!The last level in particular now offers a small wave based fight before facing Adolf Hitler.
-Tweaked how fire works.Enemies will no longer light the player on fire,but instead will light other enemies on fire when running around.Time to go POSTAL!
-Some furniture now reacts better to fire.
-Fixed some things on the flamethrower wielding soldiers.Now they can be knocked out with a kick or punch.
-Nerfed the flamethrower.Is still a powerful weapon,but it's ammo capacity has been decreased from 100 to 50 and pickups now grants only 10 ammo instead of 20.
-Map20 is a warp only level now.Can be accessed through the extra menu.
-Edited some graphics.Now the "HELP" screen shows some tips instead of the random nonsense left from v4.5
-And several little fixes.
-Fixed an issue that didn't allow Hans Grosse to spawn at lower difficulties than Bring 'Em On,hence locking the players in E1M9
-Increased the damage of some enemies:
Damage per projectile fired by Guards,Officers and Blue SS increased from 5 to 8
Damage per Projectile fired by Elite ss and heavy mutants increased from 8 to 15
Damage per projectile fired by Rifleman increased from 10 to 25
damage per projectile fired by mutants increased from 5 to 12
-Rifleman and Mutants now shoots a different coloured projectile(grey for the rifleman,purple for the mutant),making them easier to identify.
-Changed the colour of the frag grenade to green,making it easier to tell apart from a smoke grenade
-Megahealth will now only heal up to 100 hp.The player will only be able to overheal through brutal earns
or Uberhealth,a powerup that completely heals 200 hp and that can be found only in boss levels.
-Decreased the amount of carryable grenades from 10 to 5
-Decreased the amount of carryable axes from 20 to 3
-Removed the chaingun in the E1M10 and replaced it with a STG44
-And other minus fixes regarding wrong textures or text.
-Completely reworked Episode 4
-Added a new map completely made from scratch by me that replace E4M10.
The OG E4M10 has been preserved however and it can be access through the extra menu
-Ported sliding from Brutal Doom and reworked;
Holding crouch(CROUCH TOGGLE DOESN'T WORK WITH THIS,SO YOU BETTER CHANGE KEY BINDING)
and kicking will thrust you forward.Hitting an enemy will cause the player to receive
a 5 seconds cooldown before they can slide again.
-Added the Panzerfaust(default bind 8)
-Reworked the grenades.They now deal more damage and have a bigger radius.Officers
won't drop them anymore and their pickups have been manually placed in different locations
of each map.
-Reworked E2M10 and readded it as a main level of episode 2.
-Polished the ending screens of Episode 1,2 and 3 to better fit the style i came up with for episode 4.
-Rebalanced the Gatling Gun.It's magazine capacity has been increased from 150 to 200 but it now
consumes double the ammunition.
-Nerfed the ammo capacity for the LMGS from 500 to 300.
-Nerfed the gas capacity of the flamethrower from 50 to 20.
-Proper pistol start compatability added.When warping to any level that is not the
starting map,you'll spawn with a luger and 32 bullets in reserve.
-Rebalanced E2M9 and E3M9 boss fights
-Reworked reload cancelling;
You can no longer interrupt the reload by accidentaly firing,but you are still allowed
to swap weapon.Interrupting a reload animation by knifing and then pressing the fire imput
will allow you to resume firing if the current weapon you were reloading still had ammo left.
-Reworked/fixed some animations
-New headless death animations for Blue SS and Elit SS
-Improved menu graphics
-New font as the previous one wasn't working very well on latest versions of GzDoom
-The reload mechanic is now compatible with the default reload imput provided by GzDoom
-Reworked how melee works:When you have axes in your inventory,you'll throw 'em instead of knifing
if you are not too close to an enemy
-Tweaked Hud graphics
-Temporarely removed Episode 5 and 6 from the menu selection.They can still be access through
console commands or good 'ol "IDCLEV"
-Completely reworked Episode 5 and 6,finally completing all original 60 levels.
-Reworked sliding:it now has it's own dedicated button and it can't be performed
while being in mid-air
-Reworked some levels,in particular Hitler's boss arena.
(Note:i was quiet unhappy with the previous version as it was too tight and a
chore to navigate.The new one is larger and has a flatter floor with less obstacles)
-Reintroduced Female Guards,with new sprites and AI
-Added a new enemy,the Ubersoldat:they are miniature versions of
Hans Grosse in black armours that can tank a lot of punishment but are quiet
vulnerable to headshots and explosives.
-Added the Gewehr 43
-Added the Leichenfaust 1943,working as it did in Wolfenstein 2009.
-Improved menu graphics and the read me.
-Reintroduced and reworked the Tank enemy from v.4.1
-Reworked most weapons:most of them got a buff in damage and fire rate,faster
switching animations and a lower ammo cap.
-Decreased the amount of grenades you can carry from 5 to 3.
-New alternative menu taking the "fullscreen" section,heavily inspired by
Brutal Doom's simple hud.An Addon with 4:3 support can be found in the
-rebalanced enemies in terms of health,damage and immunities.
-Changed the death animation of the stone pillar and some
wooden barrels,now taking way less view space than before.
-Reworked "I'm a death incarnate" and added "Uber" difficulty.
-Reworked the warp only levels Map62(Now named "Das Ubersoldat dance") and
AntoLeve(Now named "The courtyard")
-Readded and reworked the pacman level.The previous E3M10 is now a warp only
level accessible through the "EXTRA" submenu
-Reworked the titlemap to match with the current set of missions you are currently playing
(either Original Missions or Nocturnal missions)
-New casing sprites from Captain J
-Readded the old Iron sight sprites for the 1911 from the BW V5.0 Demo
-Misc. bug fixes
Sgt_Mark_Iv-Without his stuff from Brutal Doom,such blood,special effects and codes,this mod
wouldn't be exist.
Ozymandias81-A great helper and friend.He helped me with misc. stuff during the
Ark@ne-For sharing my mod on ModDb
Laz Rojas-thanks to his numerous Wolf 3D TC for Doom,i was able to have the original maps
as base for my work and a huge amount of fantastic textures.
Id Software:For making Wolfenstein 3D and Doom 2,which are my two of my favourite games and
was an isipiration for the First Person Shooter genre
___Games that ispirated me during the develompment____
Return to castle Wolfenstein-My favourite Wolfenstein chapter.
A lot of sounds and music was take from this game and ispirated
the new Blazcowitcz look for this mod.
Call of Duty World at War-For me,this is the best and brutal CoD ever made.
Some death aniamtions are ispired from this game and few sounds and graphics was take
_____Mods that ispired me during the develompment____
Spear Revisted TC by Caleb26-the level desgin in this tc was simple,but so beautiful
to look.Caleb's maps ispired me during the remaking of some levels
WolfenDoom:blade of Agony-one of the best Wolfenstein 3D/Doom's mods ever made.
Some enemies behaviors and maps structure was ispired from here.
----Weapons and his Ammo----
-Colt45:Wild Wessel,SGT_MARK_IV,jdredalert(Iron sight)
-Luger/Lugers:JoeyTD,Iron sight by Deimus
-MP40/Double MP40:Apogee Software,Treyarch,GAA1992(or Sgt. Shivers.),Captain J Flavor
-STG44:White Ace,Mr.Enchanter,Laz Rojas,Captain J Flavor
-Thompson:White Ace,Tripware Interactive,Mr.Enchanter
-MG42:SGT_MARK_IV,Treyarch,Donnel "Jazzmaster9" Enriquez,Carbine Dioxide
-Kar 98:White Ace,Laz Rojas,Wolf Skevos-Jones,Captain J Flavor,Lippeth,EletricPulse
-Panzershreck:Donnel "Jazzmaster9" Enriquez,Mr.Enchanter
-M1GARAND:White Ace,Carbine Dioxide,Deimus
-Kick:Sgt. Shivers,3D realms.
Guards:AFADOOMER,Id Software,Laz Rojas,ZioMcCall,FormGen Corporation,UnTrustable,DoomJuan
Rifleman:AFadoomer,Id Software,FormGen Corporation,UnTrustable,DoomJuan,Deimus
Blue SS:Afadoomer,Id Software,Laz Rojas,ZioMcCall,Denis BelMondo,David G
Grey SS:FormGen Corporation,Denis BelMondo,DoomJuan
Officer:Afadoomer,Laz Rojas,Id Software,ZioMcCall,Captain J,FormGen Corporation,,Denis BelMondo,DoomJuan
Officer with MP40:ZioMcCall,FormGen Corporation,,Denis BelMondo,DoomJuan
Mutants:Adadoomer,laz Rojas,Id Software
Armored Mutants:ZioMcCall,Laz Rojas
Flamethrower guy:ZiomCall and Captain j
Nazi Girl:José "CoTeCiO" Navarrete,ZioMcCall and Wolf Skevos-Jones,Scalliano
PacMan's Ghost:Laz Rojas,Id Software,Untrustable?
Hans Grosse:Id software and Untrustable
DR Schabss:ZioMCall,FormGen Corporation(Spear of destiny mission pack)
Hitler:Untrustable and Id Software
Panzer V "Panther":Laz Rojas
Otto Giftmacher:Afadoomer,Id Software,Mallo
Gretel Grosse:Same credits of Nazi Girl
General Fettgheist:Afadoomer,Untrustable,Id Software
Dogs:Afadoomer and Untrustable
Light Guard:Apogee Software,SHZEE
Vases:Apogee Software(Aka 3D Realms),Afadoomer,Id Sofware
Wood barrel:ZioMcCall,SGT_MARK_IV,Afadoomer,Id Software
Oil Barrel:ZioMcCall,SGT_MARK_IV(Explosion effect),laz rojas,Id Software
Tables:ZioMcCall,SGT_MARK_IV(Particles),Laz rojas,Id Software
Other items are made by Laz Rojas
The blood,the tracers,some death animations are made by SGT_MARK_IV
-MACINTOSH's Wolfenstein 3D
-New World interactive
-Call of duty 2:back2fronts team
-Tristan van Putten
Grapichs by Id Software,White Ace(Ammo bar) and Wild Weasel(the grenade)
Sbarinfo code made by me.
-Original ported maps by Laz Rojas,modified by me
-Reworked E4M10:ZioMcCall,from scratch
-AtronX (Anto's level,originally supposed to be E1M9)
Nothing but Zero