
[Wolfenstein: Blade of Agony] v3.1 released (p204)
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Tormentor667
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)
Anyway, back to topic 

- jazzmaster9
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)
Hello Tormentor
if you need more wolfenstein stuff, maybe you can look for some on my old wolfenstein 3d sprite thread.
http://forum.zdoom.org/viewtopic.php?f=37&t=36278
Keep up the good work

http://forum.zdoom.org/viewtopic.php?f=37&t=36278
Keep up the good work

- Peter Bark
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- Captain J
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)
don't forget mine, though. anyway including mine, you have a tons of support, my friend. good luck with the progress! 

Re: [WolfenDoom] Blade of Agony (even more gameplay footage)
As an author allusion, are you going to make a gimmicky level where you have to defend a position from advancing Nazis like in Stronghold?
- Tormentor667
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)
@MJ79 - Yes, that's planned as well 
@CaptainJ, PeterBark & Jazzmaser - Thanks to all of your support

@CaptainJ, PeterBark & Jazzmaser - Thanks to all of your support

- Ozymandias81
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)
Hey Torm, found something from Mortyr II tha could be of some interest. Maybe you'll need to resize them a bit. There is also a new sprite proposal for Firebrand weapon.
https://www.dropbox.com/s/w7zkufb3a6r6r56/boatx.7z?dl=0
https://www.dropbox.com/s/w7zkufb3a6r6r56/boatx.7z?dl=0
- Project Shadowcat
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)
First of all, I want to say that this is shaping up to look very good and very fun.
This is a minor nitpick from me, but the small numbers showing your overall ammo counts. Any chance you can change that "0" to look less like an 8? That can be the worst misconception you could make when you're trying to judge your attack and you have 0 (or 10) rockets and not 8 or 18. I know it's only one pixel but it'd make all the difference.
Also, good call to return to the old B.J. mug. While I like the look of the Mac B.J. mug, the edits done for it (as seen in Laz Rojaz's work) are quite poor.
This is a minor nitpick from me, but the small numbers showing your overall ammo counts. Any chance you can change that "0" to look less like an 8? That can be the worst misconception you could make when you're trying to judge your attack and you have 0 (or 10) rockets and not 8 or 18. I know it's only one pixel but it'd make all the difference.
Also, good call to return to the old B.J. mug. While I like the look of the Mac B.J. mug, the edits done for it (as seen in Laz Rojaz's work) are quite poor.
Re: [WolfenDoom] Blade of Agony (even more gameplay footage)
Mmmm can i play this with Gzdoom G1.9pre or need the new 2.x?
- Ozymandias81
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)
While it is a WIP project and it isn't completely done, ATM you need 2.x GZDooms in order to play BoA. Pixelratio and Textures folder are not supported by 1.9pre versions.Mav3rick wrote:Mmmm can i play this with Gzdoom G1.9pre or need the new 2.x?
- jazzmaster9
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)
Guess it's gonna be a long ...LONG while before i can get a better graphics card (or maybe replace my old PC) to play this thing.Ozymandias81 wrote:While it is a WIP project and it isn't completely done, ATM you need 2.x GZDooms in order to play BoA. Pixelratio and Textures folder are not supported by 1.9pre versions.Mav3rick wrote:Mmmm can i play this with Gzdoom G1.9pre or need the new 2.x?


- Captain J
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)
same here, comrade... 

- jazzmaster9
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)
Though with that said, this project has my utmost support. I'll be keeping a close eye on it.
- Ozymandias81
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Re: [WolfenDoom] Blade of Agony (even more gameplay footage)
@Captain J - @jazzmaster9
Hey people, don't desperate like this... BoA is a WIP ATM, but I think when it will be released, somebody (like myself) will do some compatibility patches for it...
Hey people, don't desperate like this... BoA is a WIP ATM, but I think when it will be released, somebody (like myself) will do some compatibility patches for it...

- Tormentor667
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Re: [WolfenDoom] Blade of Agony (new shots everywhere)
Currently working on C1M5, a "defend the bridge"-map where you are in a static position and have to prevent nazis reaching the nebelwerfer unit. As usual I am trying to achieve a very atmospheric WWII setting, I hope I got it somehow 




