General Description Doom : The Golden Souls 2 is the sequel of the groundbreaking mario styled hub-based mod, this time you'll travel through levels with a world map, unlocking new paths by reaching secret exits or by collecting big coins. You must retrieve 7 Golden Souls stolen by the Cyberdemon's minions in order to save the world... once again!
Thanks to the feedback of the community, GS2's gameplay is vastly improved over the original game!
*Higher jumps with an almost full air control! You can dodge,turn around in midair and make precise jumps from platform to platform!
*No Oxygen required! That's right, full underwater levels are coming!
*Pk3 with complete root, the new game's much more optimized than the original, every map is in UDMF format!
*Reload has been moved from right mouse button to R!
Batandy, since I don't currently have any huge projects occupying my time, I may like to look over your weapons for this one; I agree with xenoxols in that the TGS1 weapons were just not very satisfying to fire, and I'd like to help with that this time around.
Looks like the plant guys have been downsized, they were the main bullet sponges in number 1. Are we gonna get more level types in this one? Number 1 had bosses, "find 8 coins" and "find the exit" levels but it'd be neat to see more types like "get out in time" or "get this thing back to the start of the level".
Ah yeah! Finally Doomguy doesn't have that realistic air momentum that made platforming such a pain in the original, and it's good to see those stupid plants have been nerfed. I also really like the sound of the SMW custom music SPC (?).
Well from what I've seen this is more like the old 2d Mario games, which are the only ones I actually like. Never liked Super Mario 64. And I like the world map because of that, but I'm wondering if you could get it to work like in Super Mario Bros. 3 or Super Mario World.
World map is not a regression, it acts like the old one except that you unlock levels by completing levels and not with Souls.
The Plants have been nerfed, yes. They can be killed with 2 double barrel shots and the painchance is higher.
Wildweasel, sure, i'll send you a PM later. Zrrion i'll also send you a pM, Any help is appreciated!
Also i' m looking for mappers, since i want this mod to have double the maps compared to the first one, if anyone's willing to make a map, send me a pm