[SPRITES] Spriting Carnival!!

Discuss anything ZDoom-related that doesn't fall into one of the other categories.

Re: [SPRITES] Spriting Carnival!!

Postby Mayhem666 » Fri Jan 09, 2015 5:30 am

Captain J wrote:
C8IJXJL2.png
just massed with railgunner's assault rifle. for fun? no, for doomzone? yes.

EDIT:
and here's another one, this one is by Osjclatchford.
railgun alternative2.png


Those are damn cool, i find them really interessing and maybe i'll use some of those for project. That's a really good work
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Fri Jan 09, 2015 6:06 am

ey, no problem.

EDIT:
arc taser.png
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credits to railgunner.
BLASA0.png
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credits to slientzorah.

doomzone's latest also final tribute!...i hope.
Last edited by Captain J on Fri Jan 09, 2015 10:08 am, edited 1 time in total.
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Re: [SPRITES] Spriting Carnival!!

Postby Koto » Fri Jan 09, 2015 8:22 am

A drone created using an Astrostein robot.

Image
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Re: [SPRITES] Spriting Carnival!!

Postby zrrion the insect » Fri Jan 09, 2015 5:46 pm

I think I'm making progress.
FreedoomPlasma Redux.png
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Re: [SPRITES] Spriting Carnival!!

Postby TheRailgunner » Fri Jan 09, 2015 7:46 pm

Image

Perspective-corrected M0 Garand. Still working on a worthy scope...

*pokes Slax*
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Re: [SPRITES] Spriting Carnival!!

Postby Slax » Fri Jan 09, 2015 9:42 pm

What I'd like to do is rework the upper handguard to allow for some both-eyes-open combat optics up front. Still gotta replace (probably redraw) the entire back part too. Whole thing just looks out of place. Can't see it looking good next to the rest of the arsenal.
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Re: [SPRITES] Spriting Carnival!!

Postby NeuralStunner » Fri Jan 09, 2015 10:09 pm

zrrion the insect wrote:I think I'm making progress.
Heck yeah! :D
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Re: [SPRITES] Spriting Carnival!!

Postby skyrish10 » Fri Jan 09, 2015 10:20 pm

TheRailgunner wrote:Image

Perspective-corrected M0 Garand. Still working on a worthy scope...

*pokes Slax*


More progress for POU?
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Fri Jan 09, 2015 11:16 pm

zrrion the insect wrote:I think I'm making progress.
FreedoomPlasma Redux.png
hope you can do anything about cooldown frame as well. you know, in vanilla doom's way.
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Re: [SPRITES] Spriting Carnival!!

Postby Carbine Dioxide » Sun Jan 11, 2015 6:20 pm

I think I have it now, but thanks anyway OSJ.
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Re: [SPRITES] Spriting Carnival!!

Postby IMX » Sun Jan 11, 2015 6:21 pm

SSG death?
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Re: [SPRITES] Spriting Carnival!!

Postby Carbine Dioxide » Sun Jan 11, 2015 6:30 pm

I won't be using it as a SSG death, probably just a shotgun/explosive impact death.

Have some more frames and a mech demon variant.
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Re: [SPRITES] Spriting Carnival!!

Postby Captain J » Mon Jan 12, 2015 12:13 am

would you can make that mech demon's alt death more similar like the original does? i thought it was just a vanilla demon with mech pants, not an actual mech demon.
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Re: [SPRITES] Spriting Carnival!!

Postby Sgt. Shivers » Mon Jan 12, 2015 1:38 am

Image
Modifyed the duke kick sprites to look like a lady kicking for Shotgun Mage. Feel free to use em!
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Re: [SPRITES] Spriting Carnival!!

Postby TheLightBad96 » Mon Jan 12, 2015 2:39 am

Shottynazi.png
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My first attempt of making an enemy (as requested) I hope you like this

ShotgunNazi.zip
Complete with rotations
(71.39 KiB) Downloaded 49 times
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