[mutator] Make It Snappy! v1.12
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
	The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
- Matt
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Re: [mutator] Make It Snappy! v1.11
Just a thought: Should I make Snappy! work like Superball and Hideous Destructor in making all projectiles inherit player momentum? Or would that just make things too confusing?
			
			
									
						
										
						Re: [mutator] Make It Snappy! v1.11
IMO no. Make It Snappy to me was more like a shmup where everything had very clean cut and basic functions. Reliability and simplicity are key here, and worrying about momentum detracts from this specific experience.
			
			
									
						
										
						- Abba Zabba
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Re: [mutator] Make It Snappy! v1.11
Hey Vae, do you think one of these days Snappy could get a real health game mode like what Demonsteele has? Maybe include it as a new game option you select along with difficulty and player classes and the like (speaking of which, that should be probably be done to carry-limit mode in HD.) I want to see just how tough the game would be without "hit counters" and temporary invulnerability. 
Would also probably give the lives system more meaning as I rarely use them.
			
			
									
						
										
						Would also probably give the lives system more meaning as I rarely use them.
- Matt
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Re: [mutator] Make It Snappy! v1.12
Just try to dodge the health pickups. 
Meanwhile, here's a maintenance update for compatibility with recent GZDoom builds.
			
			
									
						
										
						Meanwhile, here's a maintenance update for compatibility with recent GZDoom builds.