Deliverance [r5] [mod about furries blowing shit up]
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Captain J
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Re: Deliverance [v2]
I'm not a furry, but it doesn't matter if this mod have furry characters or not, if the gameplay and character plots are good, everything is alright to me. But the undeniable problem is doom have no furry characters or monsters at all. well, it's fan mod after all. no rules around except if you're going to mass around with official storylines.
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SuperSomariDX
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Re: Deliverance [v2]
Essentially what Capt J said. I honestly don't mind it all.
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darkhaven3
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Re: Deliverance [v2]
What did he say?SuperSomariDX wrote:Essentially what Capt J said. I honestly don't mind it all.
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Captain J
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- Posts: 16891
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Re: Deliverance [v2]
Read what i said before. and if you still don't get it, lemme clear this; furry characters on fan games are alright as long they have a good plots and gameplay and you don't want to massing with official storyline too much.
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darkhaven3
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Re: Deliverance [v2]
updarted to v3
there is now vestigial code and frills for the main mini-episode, one new weapon, and two map "parts" that i'll continue updating as frequently as makes sense
also fixed this:
there is now vestigial code and frills for the main mini-episode, one new weapon, and two map "parts" that i'll continue updating as frequently as makes sense
also fixed this:
EDIT: updated again to v4. the characters now diverge a little bit more in abilities. Damian will be better with large-caliber high-damage weapons, draws them faster and is more accurate; Vikky can put more low-damage rounds down range at once and draws small weapons extremely quickly.mallo wrote:The first level is harder with Viktoria, because if you unselect the gun, you can't select it again. Except that, I like the mod!
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mallo
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Re: Deliverance [v4] [mod about furries blowing shit up]
I can't beat second level. :/ What the hell am I supposed to do? I pressed and hit literally every single wall at least 3 times.
Also the music on first level gets annoying after some time imo.
Also the music on first level gets annoying after some time imo.
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darkhaven3
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Re: Deliverance [v4] [mod about furries blowing shit up]
Nothing. It's not done. I probably should have mentioned that. Sorry for wasting your time.mallo wrote:I can't beat second level. :/ What the hell am I supposed to do? I pressed and hit literally every single wall at least 3 times.
Also the music on first level gets annoying after some time imo.
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darkhaven3
- Posts: 502
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Re: Deliverance [r5] [mod about furries blowing shit up]
updatalated, map02 is just about done, pls2be checking first post
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mallo
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Re: Deliverance [r5] [mod about furries blowing shit up]
Why does the water on second level hurt me? And the metal surrounding it? It catched me off-guard a bit
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darkhaven3
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Re: Deliverance [r5] [mod about furries blowing shit up]
Specifically, only the very dark shadows around the perimeter of the area and in the moonpool should hurt you in both cases. The reason for this was to "softly" restrict gameplay to the lit-up areas, but without actually doing so with impassible lines. You have the choice of using those areas to your advantage, at the cost of a little health (I used the most lenient possible damaging sector type).mallo wrote:Why does the water on second level hurt me? And the metal surrounding it? It catched me off-guard a bit
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darkhaven3
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doony
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- Location: more than a year developing a gameplay mod