
Just a little mod I made in celebration of our favorite upcoming holiday, Christmas. The rocket launcher is altered to be more Christmas themed and fires presents instead of rockets. When it hits any monster (This works on all of them, including Commander Keen and the Romero head), they think they're getting a gift but it's actually a bomb that springs out and blows them up. It also spits out snow particles whenever it hits anything and makes a sleigh-bell jingle. The gifts will kill the monsters instantly since it wouldn't be nearly as funny if the Cyberdemon lived but I did make another version where it simply inflicts the amount of damage that a rocket normally would instead so any enemy that can survive a rocket can survive this but, in both cases, they'll cause radius damage around them since it's an explosion going off.
The design for the presents (As well as the hats and antlers on the title screen) come from Duke 3D: Nuclear Winter and the Jinglebells title music comes from Incompetech. The Titlescreen and Credits are obviously from an edited version I made of Doom II's Level 11, O of Destruction specifically for that purpose. Screenshots are as follows:
Spoiler:Demonstration Video:
Spoiler:Some issues I'd like to get settled but can't figure out how, any help with these would be greatly appreciated:
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There aren't any actual explosions on the monster, either audibly (A_PlaySound doesn't appear to work) or visually (Just plain can't figure it out)
The special pain state can be broken if they're damaged normally, either by other enemies or the player.
Lethal Edition: https://www.mediafire.com/?dxoyyw9jjbnsppn
Non-Lethal Edition: https://www.mediafire.com/?ywyfbze9vobklrq


