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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

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Carbine Dioxide
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Re: <!> Grenades & melee attacking in Brutal & Vanilla Doom

Post by Carbine Dioxide »

Crudux Cruo wrote:
RI2GA0.png
That's awesome! :D
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Shadez12
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Re: <!> Grenades & melee attacking in Brutal & Vanilla Doom

Post by Shadez12 »

Johnny, ive edited the settings, and created a new zdoom.ini file, but the enemy health bars still arent appearing for me.
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Crudux Cruo
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Re: <!> Grenades & melee attacking in Brutal & Vanilla Doom

Post by Crudux Cruo »

New rifle mockup
New rifle mockup
RI2GA0.png (42.52 KiB) Viewed 5219 times
Heres a new mockup. i think its a huge improvement, but it still looks off somehow.
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Carbine Dioxide
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Re: <!> Grenades & melee attacking in Brutal & Vanilla Doom

Post by Carbine Dioxide »

Well, it's definitely an improvement over the last one, although that one was pretty cool too.
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Crudux Cruo
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Re: <!> Grenades & melee attacking in Brutal & Vanilla Doom

Post by Crudux Cruo »

BTW, any critique would be nice; as far as i'm concerned that sprite is as close as its gonna get to the original without making it boring. also working on the knife sprites, will post in a bit.
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Somagu
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Re: <!> Grenades & melee attacking in Brutal & Vanilla Doom

Post by Somagu »

Critique... well, the problem I have with it is that it looks very hand-drawn, more like concept art than an actual sprite. Maybe because of the shading?
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-Ghost-
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Re: <!> Grenades & melee attacking in Brutal & Vanilla Doom

Post by -Ghost- »

Yeah, I think it needs another pass to clean up the lines and stylize it a bit more. I can't really pinpoint any one thing in particular, though, I'm not sure what it is.
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Crudux Cruo
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Re: <!> Grenades & melee attacking in Brutal & Vanilla Doom

Post by Crudux Cruo »

Cleaned lines, mostly matched pallete (i refuse to add that ugly ass green tinge.) refined shape.
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RI2GA02.png
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Sgt. Shivers
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Re: <!> Grenades & melee attacking in Brutal & Vanilla Doom

Post by Sgt. Shivers »

That looks great! the only thing I think you should still add is the bolt handle on the side.
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Slax
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Re: <!> Grenades & melee attacking in Brutal & Vanilla Doom

Post by Slax »

You know what I want for Christmas? The ability to shoot airborne grenades. Happy chaos times for all!

Also, the SSG could do with beefier sounds. Pump shotty's way louder and that just seems wrong.
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Carbine Dioxide
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Re: <!> Grenades & melee attacking in Brutal & Vanilla Doom

Post by Carbine Dioxide »

Crudux Cruo wrote:Cleaned lines, mostly matched pallete (i refuse to add that ugly ass green tinge.) refined shape.
You got it now! :)
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Slax
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Re: <!> Grenades & melee attacking in Brutal & Vanilla Doom

Post by Slax »

Image
Color matching.
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Crudux Cruo
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Re: Grenades & melee attacking in Brutal & Vanilla Doom

Post by Crudux Cruo »



here's a little video reviewing my mods so you can get a preview, and showing off the new ads sprites i whipped up, which are subject to change. enjoy :)
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Sgt. Shivers
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Re: Grenades & melee attacking in Brutal & Vanilla Doom

Post by Sgt. Shivers »

Nice stuff, only 2 things I have to suggest. The Reload sprites for the glock could use some tweaking, and the muzzle flash on the Assault Rifle ADS sprites could be replaced. Otherwise, I'm really liking your changes!
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Crudux Cruo
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Re: Grenades & melee attacking in Brutal & Vanilla Doom

Post by Crudux Cruo »

if you could elaborate a bit i'll see what i can do. one thing ill tell you straight up the ads sprites are here to stay, they're made to replace the brutal doom ones, but im all ears for tweaks.
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