TheDarkArchon wrote:Enjay wrote: There was an area where I went through a hole in a wall and I just stopped and looked at it for a while. The area couldn't have been much bigger than 192x192 units but it was made just perfectly. The broken wall was the right width, not just some generic 32 units wide. The slopes and textures in the cavity beyond the hole created a believable representation of a rocky blast hole and the way it dropped down into the next area using slopes was just right.
This isn't just any hole in a wall: It's an expertly crafted, finely exploded hole in the wall created with the most exotic foreign explosives and tangy nodes.
This isn't just any terrain. This is KDiZD terrain.
I couldn't resist
Demolisher wrote:I recall encountering this, I went back, killed everything, and it was open.
esselfortium wrote:Indeed. The audio from the KDiZD intro was based on a radio advertisement that id Software made for Doom's original release.
Ed the Bat wrote:It's incompatible with many mods because of the KEYCONF lump. That was the only way to add new weapons when it was first made.
I once took it upon myself to rectify this for myself.
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