Sidedef/Texture rotation
Moderator: GZDoom Developers
- Discordance
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Sidedef/Texture rotation
We can rotate flats, but is there any chance of this being extended to sidedefs/textures? Personally I'd find this quite useful, particularly when slopes are in use.
- Graf Zahl
- Lead GZDoom+Raze Developer
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Re: Sidedef/Texture rotation
No, the reason being that rendering walls is done per column and it's strictly optimized to go through the texture data in a very specific manner. That makes rotation impossible unless the entire wall drawing code is redone.
- Discordance
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Re: Sidedef/Texture rotation
Damn, looks like I need to get to work on texture edits then.
Thanks for the prompt response anyway
Thanks for the prompt response anyway

- NeuralStunner
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Re: Sidedef/Texture rotation
[wiki]TEXTURES[/wiki] can do this pretty handily. Thoguh if it's something you can do by flipping the texture, setting a negative scale when mapping should work.
Re: Sidedef/Texture rotation
This is probably a topic for a different thread/bugreport/whatnot, but as a vague mention, the latter seems to be a bit buggy; we had some issues in Square where negative scales (on the x direction in particular) were failing to actually flip the texture.NeuralStunner wrote:[wiki]TEXTURES[/wiki] can do this pretty handily. Thoguh if it's something you can do by flipping the texture, setting a negative scale when mapping should work.
Not sure if that's a known issue/limitation/what, but there you go.