[WIP] Project ZD3K [update: 14-09-2018] * WIP life
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The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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- Posts: 1743
- Joined: Fri Jun 22, 2012 5:39 am
Re: [WIP] Project ZD3K (rebuilding it) [update: 28-09-2014]
You're making some nice progress, hope you're feeling better!
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- Posts: 541
- Joined: Tue Jul 15, 2003 5:16 pm
- Location: Charlesbourg, Québec, Canada
Re: [WIP] Project ZD3K (rebuilding it) [update: 28-09-2014]
Thanks , i am still trying to convert everything into GZDoom for it's 3D Slopes and it's dynamic light, which those are 2 things i am using alot now. Tormentor's tutorial forum helped me alot to handle these slopesSgt. Shivers wrote:You're making some nice progress
I do feel much better, still a little dizzy few times. What pains me was using my tablet for making these maps via Team Viewer to my computer at home, the whole screen was just way too small and the mousing touch screen was hard to handle with GZDoom builder, that made me make heel of mistakes lolSgt. Shivers wrote:hope you're feeling better!
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- Posts: 541
- Joined: Tue Jul 15, 2003 5:16 pm
- Location: Charlesbourg, Québec, Canada
Re: [WIP] Project ZD3K (rebuilding it) [update: 01-10-2014]
Update: 01-10-2014, 15h00pm
Some little updates. The project's current size is now at 310mb, this is becoming heavy, but files are not compressed.
A huge 3 staged floors lab (work in progress).
So i made alot of changing in this room, taken my Screenshot 0096 as an empty room, now it is full of stuff in it, making it more alive. I am still adding more stuff as i have in mind.
Screenshot 0096 Res: 1920x1080
Screenshot 0101 Res: 1920x1080
Screenshot 0102 Res: 1920x1080
Screenshot 0103 Res: 1920x1080
Some little updates. The project's current size is now at 310mb, this is becoming heavy, but files are not compressed.
A huge 3 staged floors lab (work in progress).
So i made alot of changing in this room, taken my Screenshot 0096 as an empty room, now it is full of stuff in it, making it more alive. I am still adding more stuff as i have in mind.
Screenshot 0096 Res: 1920x1080
Screenshot 0101 Res: 1920x1080
Screenshot 0102 Res: 1920x1080
Screenshot 0103 Res: 1920x1080
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- Posts: 1560
- Joined: Wed Aug 28, 2013 1:36 pm
Re: [WIP] Project ZD3K (rebuilding it) [update: 10-10-2014]
Even if it's a huge size it looks really awesome
Well done
Well done
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- Posts: 579
- Joined: Thu Dec 06, 2012 1:48 am
Re: [WIP] Project ZD3K (rebuilding it) [update: 10-10-2014]
Very beautiful!
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- Posts: 541
- Joined: Tue Jul 15, 2003 5:16 pm
- Location: Charlesbourg, Québec, Canada
Re: [WIP] Project ZD3K (rebuilding it) [update: 17-10-2014]
Update: 17-10-2014, 05h52am
Minor updates. Playing with photoshop for making wall texture patches.
Blue dead imps around a maintenance corridor.
Screenshot 0104 Res: 1920x1080
Small updates on the work of an hellish corridor of the station... flesh fusioned with current room.
Screenshot 0105 Res: 1920x1080
Flesh fusioned with the current room.
Screenshot 0106 Res: 1920x1080
Minor updates. Playing with photoshop for making wall texture patches.
Blue dead imps around a maintenance corridor.
Screenshot 0104 Res: 1920x1080
Small updates on the work of an hellish corridor of the station... flesh fusioned with current room.
Screenshot 0105 Res: 1920x1080
Flesh fusioned with the current room.
Screenshot 0106 Res: 1920x1080
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- Posts: 1743
- Joined: Fri Jun 22, 2012 5:39 am
Re: [WIP] Project ZD3K (rebuilding it) [update: 17-10-2014]
Wow! Those look great!
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- Posts: 1914
- Joined: Thu Oct 03, 2013 12:50 am
- Location: 'stria
Re: [WIP] Project ZD3K (rebuilding it) [update: 17-10-2014]
And I thought I was the only one who makes such a gigantic mod.
Any idea when it will be finished?
Any idea when it will be finished?
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- Posts: 541
- Joined: Tue Jul 15, 2003 5:16 pm
- Location: Charlesbourg, Québec, Canada
Re: [WIP] Project ZD3K (rebuilding it) [update: 29-10-2014]
Update: 29-10-2014, 01h30am
Minor updates. Made a big room for the secondary power control of the station, and a mission/quest giver unit.
Using some of Reactor's Animated monitors & switches
Made a special room in which still a living human got stuck into a power control room. This is part of the maintenance power level.
Screenshot 0107 Res: 1920x1080
Mission/quest giver unit. The only alive man in the whole area!
Screenshot 0108 Res: 1920x1080
Power control's station.
Screenshot 0109 Res: 1920x1080
Minor updates. Made a big room for the secondary power control of the station, and a mission/quest giver unit.
Using some of Reactor's Animated monitors & switches
Made a special room in which still a living human got stuck into a power control room. This is part of the maintenance power level.
Screenshot 0107 Res: 1920x1080
Mission/quest giver unit. The only alive man in the whole area!
Screenshot 0108 Res: 1920x1080
Power control's station.
Screenshot 0109 Res: 1920x1080
I do not have any idea of when the project will be done. I have to say that its going to be done when it's done... due to the fact that with my current life (my work, my wife and my cats) are taking most of my free spare time, i do not have much of time left to spend on the project, which i still work on it, but around 3 or 4 hours per week. Whenever my wife let me that free time lol.TheBadHustlex wrote:And I thought I was the only one who makes such a gigantic mod.
Any idea when it will be finished?
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- Posts: 541
- Joined: Tue Jul 15, 2003 5:16 pm
- Location: Charlesbourg, Québec, Canada
Re: [WIP] Project ZD3K (rebuilding it) [update: 31-10-2014]
Update: 31-10-2014, 01h48am
Another night where i could work a little before heading bed.
A small control room. Still underwork
Screenshot 0111 Res: 1920x1080
Power maintenance... the electric field is somehow orange, this ain't any good
Screenshot 0112 Res: 1920x1080
Another night where i could work a little before heading bed.
A small control room. Still underwork
Screenshot 0111 Res: 1920x1080
Power maintenance... the electric field is somehow orange, this ain't any good
Screenshot 0112 Res: 1920x1080
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- Posts: 38
- Joined: Tue Oct 19, 2010 6:49 pm
Re: [WIP] Project ZD3K (rebuilding it) [update: 31-10-2014]
I really like the System Shock 2 vibes I'm getting from the screenshots.
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- Posts: 541
- Joined: Tue Jul 15, 2003 5:16 pm
- Location: Charlesbourg, Québec, Canada
Re: [WIP] Project ZD3K (rebuilding it) [update: 08-11-2014]
Update: 08-11-2014, 22h19pm
I had to build this skybox for the city parts of the project for an incoming hub that will be used far later in the project. I saw that NerdKoopa updated his Voxel Vehicles Pack and his flying car was just what i needed. The game plays in years 2999, so there have to be flying cars somehow, isn't it?
City Skybox
Screenshot 0113 Res: 1920x1080
Screenshot 0114 Res: 1920x1080
I had to build this skybox for the city parts of the project for an incoming hub that will be used far later in the project. I saw that NerdKoopa updated his Voxel Vehicles Pack and his flying car was just what i needed. The game plays in years 2999, so there have to be flying cars somehow, isn't it?
City Skybox
Screenshot 0113 Res: 1920x1080
Screenshot 0114 Res: 1920x1080
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- Posts: 873
- Joined: Fri Jul 03, 2009 1:47 pm
Re: [WIP] Project ZD3K (rebuilding it) [update: 08-11-2014]
Ohhhh this looks good!
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- Posts: 541
- Joined: Tue Jul 15, 2003 5:16 pm
- Location: Charlesbourg, Québec, Canada
Re: [WIP] Project ZD3K (rebuilding it) [update: 23-06-2015]
Update: 23-06-2015, 03h12am
Been a long moment since i have posted here. A lot of things happened lately and i needed time to breath.
In march there were a huge power outtage in my appartement area that totaly fried all my computer's cards... only left were all my HDDs and my vide card. Everything else were dead!
Took me a month to gather back 1 by 1 every component to rebuilt a gaming computer.
Then i moved this month in a new bigger house now with my wife and my cats (one of them, the kitten one seem to love watching me play and work on gzdoombuilder lol)
Here's the new computer.
Motherboard: Asus Sabertooth Z87
Memory: Ballistix 8gb DDR3 1600mhz
Power supply: Thermaltake 850W modular
Cpu: Intel i7-4790
So on, back to the project, still working on it.
Secret underground bunker (Somewhere in Chapter 3)
Screenshot 0115 Res: 1920x1080
Screenshot 0116 Res: 1920x1080
Screenshot 0117 Res: 1920x1080
Uh oh... something happening here...
Screenshot 0118 Res: 1920x1080
_
Been a long moment since i have posted here. A lot of things happened lately and i needed time to breath.
In march there were a huge power outtage in my appartement area that totaly fried all my computer's cards... only left were all my HDDs and my vide card. Everything else were dead!
Took me a month to gather back 1 by 1 every component to rebuilt a gaming computer.
Then i moved this month in a new bigger house now with my wife and my cats (one of them, the kitten one seem to love watching me play and work on gzdoombuilder lol)
Here's the new computer.
Motherboard: Asus Sabertooth Z87
Memory: Ballistix 8gb DDR3 1600mhz
Power supply: Thermaltake 850W modular
Cpu: Intel i7-4790
So on, back to the project, still working on it.
Secret underground bunker (Somewhere in Chapter 3)
Screenshot 0115 Res: 1920x1080
Screenshot 0116 Res: 1920x1080
Screenshot 0117 Res: 1920x1080
Uh oh... something happening here...
Screenshot 0118 Res: 1920x1080
_
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- Posts: 1743
- Joined: Fri Jun 22, 2012 5:39 am
Re: [WIP] Project ZD3K (rebuilding it) [update: 23-06-2015]
Glad to see you again X-Doom! Great screenshots as usual, and I REALLY like those Q2 shotgun sprites!