Coincident wrote:I was thinking to try and implement this mod myself, but thank god someone bumped this thread.
This is an awesome idea.
Does it work with Brutal Doom (or SE)?
I'll look into this; I'm going to do a revision of this that should fix the issue of ammoboxes breaking open when projectiles or monsters impact them. A Brutal Doom version would be for SE, since that's maintained on these forums.m4lmaster wrote:nope, wish it did, i really like this ideaCoincident wrote:Does it work with Brutal Doom (or SE)?
Spoiler: If you're interested in this kind of thing:Smart Scavenger Version 3 Changelog:
That would be from the A_JumpIfHealthLower call that uses the AAPTR_TARGET pointer. Update your G/ZDoom.m4lmaster wrote:Script error, "smartscav-bdsperg.pk3:decorate" line 359:
Expected ')', got ','. getting this error
m4lmaster wrote:im assumeing GZDoom 2.x is needed? if so, not all of us can run 2.x, due to the need of OpenGL 3.x
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