Viscra Maelstrom wrote:D00mfan wrote:IMP done in the style of nitemare 3d.

heh, that's pretty cute, actually. Nitemare 3D wasn't that bad... but it wasn't very good either. how do you jump from the relatively easy difficulty from level 1, to the absolutely nightmarish difficulty of level 2? the gap is too steep, it definitely needs a lot less hitscanner enemies this early on!
Yeah they should of reduced the hit scan damage for the enemies, I don't see why none of the enemies used projectiles. Episode 3 gets hard because there is only one melee enemy which is a ghost, the rest are hitscan. Shame really, good concept, I can't think of any good FPS games where you kill the universal monsters.
Still one of my favourite childhood games, hopefully when I continue working on my project I will reduce the damage by quite a bit.
Some other unused sprites:
Zombie with dynamite:
The thing that couldn't die, old version, now have a replacement for this:
