Just a heads up for everyone who's been waiting. I have been working full time on this and other mods in my spare time. The "to-do" list for this version is down to the last 3 items

(although I might need some outside help to fix a certain game crashing bug)
Once again, sorry for the lack of updates. I'm just not used to forum etiquette at all(specially when it comes to projects and stuff). I'll do my best to keep everyone updated from now on.
Also, something regarding the dreaded sprite patch. I was doing the unthinkable and making the sprites ludicrously big, full 8 direction rotations, and with the exact number of frames from the models. I'm not sure what I was thinking, but needless to say, it the file size was HUGE(hence that poll), it became a chore working on that, and it was just all around impratical.
So I decided to scratch the whole thing and start over. I won't give up on that idea because I myself am a software mode junkie

. It won't be a patch anymore though, it will be more of a fork of the main project. Sprites will follow what I like to call "Build engine standards"(around 80 pixels high, 6 walking frames, etc...), this way the sprites will be higher-res than Qdoom's, but still have a reasonable file size. The gigantic sprites I ripped previosly will be posted on the projects forum when I have the time(because why not?).
I am extremely busy right now, but once november ends, I'll have plenty of time to nail the last 3 items on the list and finally finish this version. I won't give an exact date of release, but stay tuned.