Hocusdoom RELEASED (/idgames pending)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 112
- Joined: Thu Aug 05, 2010 10:47 am
Re: Hocus Doom
Goodness me this is fan-frickin'-tastic!
Keep up the good work! And thank you very much, you combined two very old favorites on the best DooM source port and made something incredibly awesome!!!
Keep up the good work! And thank you very much, you combined two very old favorites on the best DooM source port and made something incredibly awesome!!!
-
- Posts: 293
- Joined: Wed Apr 24, 2013 1:41 am
- Location: Lost Angeles
Re: Hocus Doom
I have to admit that I've never played Hocus Pocus, but this is a stellar mod and a nice change of pace from all the demons from hell this and space marine that.
-
- Posts: 293
- Joined: Wed Sep 03, 2003 9:30 pm
- Preferred Pronouns: They/Them
Re: Hocus Doom
Still alive! Really. Working on the secret level. I'm hoping at least one person will get what it is.
-
-
- Posts: 17933
- Joined: Fri Jul 06, 2007 3:22 pm
Re: Hocus Doom
Doesn't look like Realms of Chaos or Cosmo's Cosmic Adventures, which were my first guesses.
-
- Posts: 128
- Joined: Sun Aug 15, 2004 8:29 pm
- Location: New Zealand
Re: Hocus Doom
It's darkwolf
-
-
- Posts: 16891
- Joined: Tue Oct 02, 2012 2:20 am
- Location: An ancient Escape Shuttle(No longer active here anymore)
Re: Hocus Doom
ooow, seems it's a intensional easter egg stage!
-
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
Re: Hocus Doom
I didn't think anybody else had even heard of this game! Please tell me the music's included, too...el zee wrote:It's darkwolf
-
- Posts: 293
- Joined: Wed Sep 03, 2003 9:30 pm
- Preferred Pronouns: They/Them
Re: Hocus Doom
I don't half ass things; I whole ass them!wildweasel wrote:I didn't think anybody else had even heard of this game! Please tell me the music's included, too...el zee wrote:It's darkwolf :)
-
- Spotlight Team
- Posts: 1374
- Joined: Fri May 02, 2008 12:29 pm
- Location: Germany
Re: Hocus Doom
@ravage:
This is not an issue right now, just for later - would you mind also providing a widescreen version of the statusbar as I did in another little project? I always play with the statusbar fully visible, but HUDs being cut off on the left and right kinda annoy me.
Wouldn't need to be included with the actual release, but providing the graphics separately for optional usage would be great. Other than that, awesome mod so far. I was just playing the original Hocus a few months ago for the first time and loved the gameplay. You manage to catch all the details really well, and porting it over to 3D is an ingenious idea in general. Looking forward to seeing more, and this creative output is hopefully also rewarded with a Caco (provided you get at least the first episode done before Xmas)!
This is not an issue right now, just for later - would you mind also providing a widescreen version of the statusbar as I did in another little project? I always play with the statusbar fully visible, but HUDs being cut off on the left and right kinda annoy me.
Wouldn't need to be included with the actual release, but providing the graphics separately for optional usage would be great. Other than that, awesome mod so far. I was just playing the original Hocus a few months ago for the first time and loved the gameplay. You manage to catch all the details really well, and porting it over to 3D is an ingenious idea in general. Looking forward to seeing more, and this creative output is hopefully also rewarded with a Caco (provided you get at least the first episode done before Xmas)!
-
- Posts: 1420
- Joined: Wed Jun 01, 2011 10:25 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: Castle Wolfenstein
Re: Hocus Doom
I just tried this not a very bad mod i actually enjoyed this. looking forward to future future versions
-
- Posts: 293
- Joined: Wed Sep 03, 2003 9:30 pm
- Preferred Pronouns: They/Them
Re: Hocus Doom
Odd. the hud works fine in 16:9 resolutions for me. Fullscreen hud should be changed to use fullscreenoffsets but other that the main hud should be fine for widescreen.NightFright wrote:@ravage:
This is not an issue right now, just for later - would you mind also providing a widescreen version of the statusbar as I did in another little project? I always play with the statusbar fully visible, but HUDs being cut off on the left and right kinda annoy me.
Wouldn't need to be included with the actual release, but providing the graphics separately for optional usage would be great. Other than that, awesome mod so far. I was just playing the original Hocus a few months ago for the first time and loved the gameplay. You manage to catch all the details really well, and porting it over to 3D is an ingenious idea in general. Looking forward to seeing more, and this creative output is hopefully also rewarded with a Caco (provided you get at least the first episode done before Xmas)!
-
- Posts: 1713
- Joined: Mon Dec 15, 2003 3:36 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Arch Linux, Windows 11
- Graphics Processor: nVidia with Vulkan support
Re: Hocus Doom
It was nice up to level 6, but level 6 runs incredibly slowly (<10 fps) and is 100% impossible to play without cheats on my computer. If I had to guess, there are probably way too many actors on this level and their numbers will have to be drastically reduced for the map to be playable. It reminds me the way Nashgore-based mods behave when hundreds of monsters are crushed at once.
-
- Posts: 13548
- Joined: Wed Jul 16, 2003 3:52 am
Re: Hocus Doom
Heh, I played this years ago as well It's definitely a very unknown game but it's a gem though.el zee wrote:It's darkwolf
@ravage - What about other easter-egg maps with different themes? I'd love to see a Monster Bash map
-
- Posts: 1420
- Joined: Wed Jun 01, 2011 10:25 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): Windows 10
- Graphics Processor: nVidia with Vulkan support
- Location: Castle Wolfenstein
Re: Hocus Doom
I'd like to see a Kirby map or a Mickey Mouse World of Illusion map.Tormentor667 wrote:What about other easter-egg maps with different themes? I'd love to see a Monster Bash map
-
-
- Posts: 17933
- Joined: Fri Jul 06, 2007 3:22 pm
Re: Hocus Doom
Let's keep it to games where you play a wizard, for consistency. So something like Mystic Towers would be a better choice.
Besides, let's not bury rf under bloatware requests.
Besides, let's not bury rf under bloatware requests.