I need some pointers from someone to make rockets, plasma rifle, etc. (basically any projectile weapon) spawn blood, since I've also noticed that. As far as bodies landing far away from their blood, I was just being lazy and I can fix that by making corpses (Death and XDeath) spawn blood as they move.Mav3rick wrote:When a rocket hit yet dont gib a enemy there is no blood at all
and will be possible to as the body move, fly or etc leave some kind of trail of blood? i mean blow out some people and where the bodies land there is no blood but where the initial impact occurs there is plente... (hope is clear my point)
Droplets - Updated 11/10/2018!
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Posts: 676
- Joined: Wed Apr 03, 2013 11:36 am
- Location: Elsewhere.
Re: Droplets - A Blood Modification (release 4)
-
- Posts: 130
- Joined: Sun Nov 25, 2012 3:02 pm
Re: Droplets - A Blood Modification (release 4)
SidDoyle wrote: I need some pointers from someone to make rockets, plasma rifle, etc. (basically any projectile weapon) spawn blood, since I've also noticed that.
Well for projectiles you could just add the BLOODSPLATTER flag to them. And I'm liking the mod so far, I personally think the 3d blood could be more low res though, heh.
-
- Posts: 676
- Joined: Wed Apr 03, 2013 11:36 am
- Location: Elsewhere.
Re: Droplets - A Blood Modification (release 5)
Release 5 is up! I've added blue and green blood now as well as made several small changes to the way the blood behaves. Enjoy!
-
- Posts: 2096
- Joined: Sat Aug 20, 2011 8:54 am
- Preferred Pronouns: No Preference
- Graphics Processor: nVidia with Vulkan support
Re: Droplets - A Blood Modification (release 4)
No projectile causes blood, that's just how the engine works, he can't do much about it without some trickery.Mav3rick wrote:When a rocket hit yet dont gib a enemy there is no blood at all
-
- Posts: 1560
- Joined: Wed Aug 28, 2013 1:36 pm
Re: Droplets - A Blood Modification (release 5)
I just tried v5 and i have only one complain about it
When a monster is hit the blood seems to only be directed infront of the monster instead of being spilled at a 260-360¤ radius. At least is should leave some blood on the wall behind a monster when it's close to it.
Other than that it's a good addon
When a monster is hit the blood seems to only be directed infront of the monster instead of being spilled at a 260-360¤ radius. At least is should leave some blood on the wall behind a monster when it's close to it.
Other than that it's a good addon
-
- Posts: 676
- Joined: Wed Apr 03, 2013 11:36 am
- Location: Elsewhere.
Re: Droplets - A Blood Modification (release 5)
The blood is actually given a completely random trajectory; the only reason it favors the front of the monster is because it is spawned wherever you shoot the monster (which will always be the side closest to you). There have been two suggestions now that I give the blood a random trajectory, but since it already has one, I'm not sure how to "fix" it.Endless123 wrote:I just tried v5 and i have only one complain about it
When a monster is hit the blood seems to only be directed infront of the monster instead of being spilled at a 260-360¤ radius. At least is should leave some blood on the wall behind a monster when it's close to it.
Other than that it's a good addon
As far as leaving blood on the walls, I haven't disabled ZDoom's native blood decals (if that's even possible). They should still be doing that, just as if you hadn't loaded the mod. In fact, if there are decals from another mod you prefer (I myself like nashgore.wad) you can just load it before you load droplets_v5.pk3
Question: should I make ceiling blood a la ketchup? Have it drip at random intervals, etc?
-
- Posts: 626
- Joined: Fri May 20, 2011 4:28 am
Re: Droplets - A Blood Modification (release 5)
Yes please!SidDoyle wrote: Question: should I make ceiling blood a la ketchup? Have it drip at random intervals, etc?
-
- Posts: 2096
- Joined: Sat Aug 20, 2011 8:54 am
- Preferred Pronouns: No Preference
- Graphics Processor: nVidia with Vulkan support
Re: Droplets - A Blood Modification (release 5)
Is there an option to make the blood permanent? It looks really nice, but the small amount coupled with the small duration is a bit disappointing.
-
- Posts: 676
- Joined: Wed Apr 03, 2013 11:36 am
- Location: Elsewhere.
Re: Droplets - A Blood Modification (release 5)
I'm considering making the largest splats permanent. If I make all of them permanent, completing medium to large-sized maps can leave enough blood to noticeably drop your framerate (I tried it. Heh).terranova wrote:Is there an option to make the blood permanent? It looks really nice, but the small amount coupled with the small duration is a bit disappointing.
I'll start work on that, I suppose.Average wrote:Yes please!SidDoyle wrote: Question: should I make ceiling blood a la ketchup? Have it drip at random intervals, etc?
-
- Posts: 1112
- Joined: Sat May 22, 2010 12:49 pm
Re: Droplets - A Blood Modification (release 5)
Code: Select all
ACTOR BleederRocket : Rocket replaces Rocket { +BLOODSPLATTER }
ACTOR BleederPlasma : PlasmaBall replaces PlasmaBall { +BLOODSPLATTER }
ACTOR BleederBFGBall : BFGBall replaces BFGBall { +BLOODSPLATTER }
-
- Posts: 130
- Joined: Sun Nov 25, 2012 3:02 pm
Re: Droplets - A Blood Modification (release 5)
Lowering the lifts on Map30 with that mod, let's just say it had quite a hit on my i7 processor and Nvidia Geforce.terranova wrote:Is there an option to make the blood permanent? It looks really nice, but the small amount coupled with the small duration is a bit disappointing.
-
- Posts: 676
- Joined: Wed Apr 03, 2013 11:36 am
- Location: Elsewhere.
Re: Droplets - A Blood Modification (release 5)
Yeah, this is why I don't want to make all of the blood permanent. I may extend how long the blood lingers, or I might try to include a setting for the player to tweak in an options menu. In fact, it'd be neat if I could put a blood multiplier slider, just in case anyone wants an absurd amount of blood in their game or something.FireHusky wrote:Lowering the lifts on Map30 with that mod, let's just say it had quite a hit on my i7 processor and Nvidia Geforce.terranova wrote:Is there an option to make the blood permanent? It looks really nice, but the small amount coupled with the small duration is a bit disappointing.
Well... I'll try to get a duration slider together at least.
-
- Posts: 676
- Joined: Wed Apr 03, 2013 11:36 am
- Location: Elsewhere.
Re: Droplets - A Blood Modification (release 5b)
Release 5b is up! Now you can set exactly how long you'd like the floor blood actors to linger, anywhere from 5 seconds to 5 minutes! Note that the setting only applies to blood actors spawned after making changes (i.e. you cannot affect blood that has already spawned by changing the settings).
-
- Posts: 676
- Joined: Wed Apr 03, 2013 11:36 am
- Location: Elsewhere.
Re: Droplets - A Blood Modification (release 6)
Release 6 is up! Now corpses bleed out and gradually make permanent blood pools when they have stopped moving. I also added some slightly explosive blood effects to the Cyberdemon and Spider Mastermind. I plan on getting some work on ceiling blood together soon.
-
- Posts: 17
- Joined: Sat Jun 07, 2014 4:49 am
Re: Droplets - A Blood Modification (release 6)
Does this work with the Doom RL Arsenal monsters? It looks fantastic, currently playing through Icarus with it. Nice work!