Lasting Light V4.1 - A Chance for More Horror? (See Pg.10)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
-
- Admin
- Posts: 6191
- Joined: Thu Feb 26, 2004 3:02 pm
- Preferred Pronouns: He/Him
Re: Lasting Light V4.1 - Horror Emerges Once More
Naitguolf, I recommend the Gothic DM series. The architecture and atmosphere is amazing, the levels are mostly smallish and self-contained, but the exits can still be hard to find in the dark if you're not familiar with the layout.
On that note, is this mod MP-compat? Exploring large DM levels with only your lanterns and a handful of buddies could be really cool.
On that note, is this mod MP-compat? Exploring large DM levels with only your lanterns and a handful of buddies could be really cool.
-
- Posts: 2432
- Joined: Thu Jun 25, 2009 1:58 pm
- Location: Time Station 1: Moon of Glendale
Re: Lasting Light V4.1 - Horror Emerges Once More
Crucified Dreams was wonderful with this mod.Naitguolf wrote:Also, any recommended map?
-
- Posts: 2677
- Joined: Sun Nov 16, 2008 2:59 am
- Location: with you in the dark
Re: Lasting Light V4.1 - Horror Emerges Once More
Naitguolf wrote:Also, any recommended map?
Ethril wrote:hey
hey guys
guys try this
play this mod with mock 2
skip to map18
ENJOY YOUR NIGHTMARES
-
- Posts: 322
- Joined: Mon Jul 29, 2013 12:19 pm
Re: Lasting Light V4.1 - Horror Emerges Once More
If you're feeling masochistic, you could try Hellbound. I've played through the first eight levels, and I have no idea how I'll ever finish some of the really mazy ones later.Naitguolf wrote:Excelent mod. A nice adition could be a mode where you play normally, but the only light on map is the lantern (like you always have it). Migh make the doom more scary and hellish
Also, any recommended map?
-
- Admin
- Posts: 6191
- Joined: Thu Feb 26, 2004 3:02 pm
- Preferred Pronouns: He/Him
Re: Lasting Light V4.1 - Horror Emerges Once More
Not exactly the same, but you might try Dark Doom.Naitguolf wrote:Excelent mod. A nice adition could be a mode where you play normally, but the only light on map is the lantern (like you always have it). Migh make the doom more scary and hellish
-
- Posts: 531
- Joined: Sun Sep 05, 2010 12:09 pm
- Preferred Pronouns: He/Him
- Location: The Fortress of Dr. Radiaki
Re: Lasting Light V4.1 - Horror Emerges Once More
Hellcore 2 is always my favorite level set to play on. The Hobb's End Horror map is a super fitting, super creepy map to play.
-
- Posts: 502
- Joined: Wed Mar 17, 2004 6:16 pm
- Location: London
Re: Lasting Light V4.1 - Horror Emerges Once More
Thanks for the map tips
Ey Caligari_87, Dark Doom is great, thank you!! Then with Beam Flashlight works pretty well!!! Now I've only miss to add some fog (dinamic fog could be great) to have very atmospheric maps (also adding storming, raining, etc to vanilla maps)
This could make a great adition to Lasting Light btw
Edit: Mixing Lasting Light with Beam Flashlight... whoa, so nice playing Ultimate DooM. Just let me back the weapons and the monsters and here comes a new Survival Horror game! (could pretty please anyone do this? then play with Oculus and... whoa...)
Ey Caligari_87, Dark Doom is great, thank you!! Then with Beam Flashlight works pretty well!!! Now I've only miss to add some fog (dinamic fog could be great) to have very atmospheric maps (also adding storming, raining, etc to vanilla maps)
This could make a great adition to Lasting Light btw
Edit: Mixing Lasting Light with Beam Flashlight... whoa, so nice playing Ultimate DooM. Just let me back the weapons and the monsters and here comes a new Survival Horror game! (could pretty please anyone do this? then play with Oculus and... whoa...)
-
- Posts: 3060
- Joined: Thu May 03, 2012 1:18 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Maryland, US
Re: Lasting Light V4.1 - Horror Emerges Once More
I also very much enjoy HC 2.0; Baron Streets couples excellently with this atmosphere.Ral22 wrote:Hellcore 2 is always my favorite level set to play on.
-
- Posts: 676
- Joined: Wed Apr 03, 2013 11:36 am
- Location: Elsewhere.
Re: Lasting Light V4.1 - Horror Emerges Once More
I originally developed Dark Doom for adding a creepy atmosphere to Hideous Destructor and similar mods, but hadn't considered a pitch black version. I might include that in a bit, if you give me the time to make it.Naitguolf wrote:Thanks for the map tips
Ey Caligari_87, Dark Doom is great, thank you!! Then with Beam Flashlight works pretty well!!! Now I've only miss to add some fog (dinamic fog could be great) to have very atmospheric maps (also adding storming, raining, etc to vanilla maps)
This could make a great adition to Lasting Light btw
Edit: Mixing Lasting Light with Beam Flashlight... whoa, so nice playing Ultimate DooM. Just let me back the weapons and the monsters and here comes a new Survival Horror game! (could pretty please anyone do this? then play with Oculus and... whoa...)
As for Lasting Light.... I'd be playing it more if I didn't favor my peace of mind so much. Hehehe, creepy as mess.
EDIT: ...and done. dark_doom_black.pk3 should give you what you wanted.
-
- Posts: 502
- Joined: Wed Mar 17, 2004 6:16 pm
- Location: London
Re: Lasting Light V4.1 - Horror Emerges Once More
Thank you very much. I really like to re-discover some maps now playing with this mod, and yours SidDoyle Fantastic how it works on any map
-
- Admin
- Posts: 6191
- Joined: Thu Feb 26, 2004 3:02 pm
- Preferred Pronouns: He/Him
Re: Lasting Light V4.1 - Horror Emerges Once More
Tell me about it. I have to turn off the enemies to wander the levels in peace, and even then I get stressed out.SidDoyle wrote:As for Lasting Light.... I'd be playing it more if I didn't favor my peace of mind so much. Hehehe, creepy as mess.
-
- Posts: 241
- Joined: Sat Aug 27, 2011 6:00 pm
Re: Lasting Light V4.1 - Horror Emerges Once More
This is fucking CREEPY!
-
- Posts: 35
- Joined: Wed May 07, 2008 2:54 am
Re: Lasting Light V4.1 - Horror Emerges Once More
Horror games tend not to bother me. This did! Good job!
-
- Posts: 378
- Joined: Wed Mar 12, 2014 11:13 pm
- Graphics Processor: nVidia with Vulkan support
- Location: Russian Federation, Krasnoyarsk
Re: Lasting Light V4.1 - Horror Emerges Once More
Dark Light is good, but 1 and 2 flashlight is dusk. Please you can make new and shiny flashlight?Not exactly the same, but you might try Dark Doom.
-
- Posts: 67
- Joined: Mon Nov 05, 2012 4:49 am
Re: Lasting Light V4.1 - Horror Emerges Once More
Hello guys. I was playing with my friend in this mod (by GZDoom multiplayer version). I want to ask about little patch, which can continue our gameplay. Because if somebody died, all monsters disappear. And something wrong with lantern. It activates in both hands if someone use it. People, can you make this patch please? I don't know a lot about modding. Thats why I'm asking for you.