The official "ZDoom on Linux" thread.
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Re: The official "ZDoom on Linux" thread.
Follow the Ubuntu procedure; Mint and its derivatives all use the same repository.
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Re: The official "ZDoom on Linux" thread.
Got it, thanks!wildweasel wrote:Follow the Ubuntu procedure; Mint and its derivatives all use the same repository.
EDIT: I did everything I was supposed to on the ZDoom wiki's article on Debian/Ubuntu and this happened:
Please help!~ $ sudo apt-get install build-essential zliblg-dev libsdll.2-dev libjpeg-dev \ nasm tar libbz2-dev libgtk2.0-dev cmake git libfluidsynth-dev libgme-dev
Reading package lists... Done
Building dependency tree
Reading state information... Done
E: Unable to locate package zliblg-dev
E: Unable to locate package libsdll.2-dev
E: Couldn't find any package by regex 'libsdll.2-dev'
E: Unable to locate package nasm
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Re: The official "ZDoom on Linux" thread.
You didn't copy the command correctly.
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Re: The official "ZDoom on Linux" thread.
Yeah, I found that out afterwards from an IRC friend.Blzut3 wrote:You didn't copy the command correctly.
I'll try this again when I'm not sleep deprived.
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Re: The official "ZDoom on Linux" thread.
Is there any reason this is not in the Debian repositories? Is it because fmod is not free software? Maybe it would be worthwhile maintaining a version without it?
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Re: The official "ZDoom on Linux" thread.
Precisely. As a result of that and the build engine code, ZDoom is not free software. Of course knowing how conservative distros can be with pushing out feature updates to software, it's probably honestly better to use the DRD Team repository than trying to get something in the main repo.
There is an OpenAL branch that may be finished to change this. Only GZDoom will be eligible to be free software then, since I don't believe anyone will bother to remove the non-free code from the software renderer.
There is an OpenAL branch that may be finished to change this. Only GZDoom will be eligible to be free software then, since I don't believe anyone will bother to remove the non-free code from the software renderer.
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Re: The official "ZDoom on Linux" thread.
Also some OPL stuff.Blzut3 wrote:Precisely. As a result of that and the build engine code, ZDoom is not free software.
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Re: The official "ZDoom on Linux" thread.
Hi,
I'm having some trouble with GZDoom v 1.8.07 on my machine, though previous versions had this problem also. Whenever a sector with a sky ceiling is in view, graphical glitches appear, albeit unpredictably. Interestingly, this appears to happen more with my own maps than others. I'm running it on a Asus laptop with nVidia ION2 graphics, with both an onboard Intel GMA and nVidia GTXX chip. I'm running a custom Ubuntu-based distro. Anybody else experiencing this?
I'm having some trouble with GZDoom v 1.8.07 on my machine, though previous versions had this problem also. Whenever a sector with a sky ceiling is in view, graphical glitches appear, albeit unpredictably. Interestingly, this appears to happen more with my own maps than others. I'm running it on a Asus laptop with nVidia ION2 graphics, with both an onboard Intel GMA and nVidia GTXX chip. I'm running a custom Ubuntu-based distro. Anybody else experiencing this?
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Re: The official "ZDoom on Linux" thread.
So... I have a question... is it possible to build ZDoom for ARM? I suppose I'd have to switch to the OpenAL branch, right?
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Re: The official "ZDoom on Linux" thread.
Code: Select all
CMake Error at /usr/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:97 (MESSAGE):
Could NOT find SDL2 (missing: SDL2_LIBRARY SDL2_INCLUDE_DIR)
Call Stack (most recent call first):
/usr/share/cmake-2.8/Modules/FindPackageHandleStandardArgs.cmake:288 (_FPHSA_FAILURE_MESSAGE)
FindSDL2.cmake:179 (FIND_PACKAGE_HANDLE_STANDARD_ARGS)
src/CMakeLists.txt:204 (find_package)
-- Configuring incomplete, errors occurred!
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Re: The official "ZDoom on Linux" thread.
You should install the libsdl2-dev package. Old SDL 1.x support was removed recently.
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Re: The official "ZDoom on Linux" thread.
...and now I just learned what a backport was.
Thanks for the answer anyway!
Thanks for the answer anyway!
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Re: The official "ZDoom on Linux" thread.
If anyone else is having trouble with ZDoom in windowed mode not grabbing the mouse, don't rely on the Debian Stable backport of SDL2 - get the source and install that.
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Re: The official "ZDoom on Linux" thread.
Whoever needs easy ZDoom, GZDoom or ZDL installation instructions or precompiled packages for Arch/Mint/Debian/Ubuntu, check the following link:
Tutorial: (G)ZDoom multiplayer between Windows & Linux (Ubuntu, Mint & Arch)
Precompiled .deb packages are provided for Ubuntu 13.10, 14.04, 14.10 & Linux Mint 16, 17, 17.1 (i386 & amd64). If you want compile ZDoom or GZDoom by yourself, I've also included an automated compilation scripts for you. Feel free to edit them for your needs.
Tutorial: (G)ZDoom multiplayer between Windows & Linux (Ubuntu, Mint & Arch)
Precompiled .deb packages are provided for Ubuntu 13.10, 14.04, 14.10 & Linux Mint 16, 17, 17.1 (i386 & amd64). If you want compile ZDoom or GZDoom by yourself, I've also included an automated compilation scripts for you. Feel free to edit them for your needs.