Metroid: Dreadnought v1 - The Galaxy is Doomed

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Valherran
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Post by Valherran »

Please add a visual charge meter when you modify the beam charges. That would really help in more ways than 1. :-)
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twinkieman93
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Post by twinkieman93 »

TerminusEst13 wrote:I have several friends who (I assume through the use of ancient and eldritch magnets) are able to not only hit one single target with all three wave spirals, but also every single spatter. As you can imagine, the resulting damage is extremely ridiculous.
Please report all suspected unsanctioned psykers to the Ordo Hereticus of the Inquisition for investigation.
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amv2k9
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Post by amv2k9 »

Chris wrote:...and replace it with the Phazer or something (from Super Metroid; makes your other beam weapons rip through most enemies...
You mean the Plasma Beam? That was the one that ripped through enemies. The Spazer fired three beams stacked vertically, and you could have either one of those active at the same time, but never both. The Ice and Wave Beams stacked with them.
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tsukiyomaru0
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Post by tsukiyomaru0 »

amv2k9 wrote:
Chris wrote:...and replace it with the Phazer or something (from Super Metroid; makes your other beam weapons rip through most enemies...
You mean the Plasma Beam? That was the one that ripped through enemies. The Spazer fired three beams stacked vertically, and you could have either one of those active at the same time, but never both. The Ice and Wave Beams stacked with them.
What you mentioned reminded me of someone's hack: http://forum.metroidconstruction.com/in ... pic=735.10
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Chris
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Post by Chris »

amv2k9 wrote:You mean the Plasma Beam? That was the one that ripped through enemies.
..right. Not sure where I got "phazer" from. Kind of odd though how the plasma beam was originally a just a boost that could rip through some enemies, and in Prime became an actual plasma jet.

But any case, that's what I was getting at. Changing the Long Beam into a powerup that gives your beam weapons a ripping effect on weaker enemies (is it possible to have some some stronger enemy types "block" a ripping projectile, while still potentially taking damage from it?).
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tsukiyomaru0
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Post by tsukiyomaru0 »

Well, Long Beam had two purposes in Metroid Zero Mission and perhaps should have it here:
1. Extends the beam length
2. Increases damage dealt

An alternative interpretation here could be Long Beam replaces Power Beam, causing projectiles to fly a little faster and deal a bit more of damage.
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President People
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Post by President People »

Chris wrote:But any case, that's what I was getting at. Changing the Long Beam into a powerup that gives your beam weapons a ripping effect on weaker enemies (is it possible to have some some stronger enemy types "block" a ripping projectile, while still potentially taking damage from it?).
It's possible, yes. Samsara puts +DONTRIP on tougher mooks and bosses to keep the Tozt from being too powerful. If Long Beam was made a +RIPPER upgrade to Power Beam, I could maybe see the same happening here.

But I hope that doesn't happen. Long Beam really shines in PvP (Missile Combo included), and I'd hate to see them disappear and nerf the Plasma Beam in the process. I'd rather see Long get a Co-op buff of some kind.
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twinkieman93
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Post by twinkieman93 »

You can kill a spider mastermind with just three long missiles. It doesn't really need a buff.
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Viscra Maelstrom
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Post by Viscra Maelstrom »

you can also kill them instantly with a Super Bomb. given the quantity of ammunition they drop, you're bound to recover the Super Bomb you used, as well.
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Captain J
 
 
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Post by Captain J »

could be easier to do, but i'd recommand to just hold 'em for emergency, though. such as against with pack of demons, band o' bruisers, cyberdemons...and spider masterminds just what viscra said before.
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Post by Untitled »

President People wrote:
Chris wrote:But any case, that's what I was getting at. Changing the Long Beam into a powerup that gives your beam weapons a ripping effect on weaker enemies (is it possible to have some some stronger enemy types "block" a ripping projectile, while still potentially taking damage from it?).
It's possible, yes. Samsara puts +DONTRIP on tougher mooks and bosses to keep the Tozt from being too powerful. If Long Beam was made a +RIPPER upgrade to Power Beam, I could maybe see the same happening here.
While it has the side effect of nerfing TOZ-T, I'm 95% positive that the +DONTRIP was added in Samsara to Hell Knights and everything stronger to nerf the Wolfenstein Ripper Rockets, as well as nerf WMC (the TOZ-T has limited range so the ripper isn't nearly as powerful there, like the Plasma Beam here).
President People wrote: But I hope that doesn't happen. Long Beam really shines in PvP (Missile Combo included), and I'd hate to see them disappear and nerf the Plasma Beam in the process. I'd rather see Long get a Co-op buff of some kind.
I can't say for DM (I don't usually DM much) but the Long Beam is nigh-useless in coop. Infinite range is nice, but there's no real reason to use it over just about every other beam.

Long Beam Missile Combo needs a rework; it's ridiculously boring. (It's a missile. It's fast. That's literally all it is.)
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Devianteist
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Post by Devianteist »

A quick question that I cannot seem to find the answer to on my own; The mappack for this mod, is it designed for DOOM 1 or DOOM 2?
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Captain J
 
 
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Post by Captain J »

Of course it's designed for doom 1 and 2, not else. Anyway great late bump there. You were should send a pm to term about that.
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wildweasel
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Post by wildweasel »

Captain J wrote:Of course it's designed for doom 1 and 2, not else. Anyway great late bump there. You were should send a pm to term about that.
Uh...I think he was asking, is it designed for Doom 1 or 2? And I think this is a valid question to bump the thread for.
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Captain J
 
 
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed

Post by Captain J »

Okay, sorry. i just got some misreading right there. But i think designed only for doom 2, or either if that's wrong.

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