Metroid: Dreadnought v1 - The Galaxy is Doomed
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Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
Please add a visual charge meter when you modify the beam charges. That would really help in more ways than 1.
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
Please report all suspected unsanctioned psykers to the Ordo Hereticus of the Inquisition for investigation.TerminusEst13 wrote:I have several friends who (I assume through the use of ancient and eldritch magnets) are able to not only hit one single target with all three wave spirals, but also every single spatter. As you can imagine, the resulting damage is extremely ridiculous.
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
You mean the Plasma Beam? That was the one that ripped through enemies. The Spazer fired three beams stacked vertically, and you could have either one of those active at the same time, but never both. The Ice and Wave Beams stacked with them.Chris wrote:...and replace it with the Phazer or something (from Super Metroid; makes your other beam weapons rip through most enemies...
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
What you mentioned reminded me of someone's hack: http://forum.metroidconstruction.com/in ... pic=735.10amv2k9 wrote:You mean the Plasma Beam? That was the one that ripped through enemies. The Spazer fired three beams stacked vertically, and you could have either one of those active at the same time, but never both. The Ice and Wave Beams stacked with them.Chris wrote:...and replace it with the Phazer or something (from Super Metroid; makes your other beam weapons rip through most enemies...
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
..right. Not sure where I got "phazer" from. Kind of odd though how the plasma beam was originally a just a boost that could rip through some enemies, and in Prime became an actual plasma jet.amv2k9 wrote:You mean the Plasma Beam? That was the one that ripped through enemies.
But any case, that's what I was getting at. Changing the Long Beam into a powerup that gives your beam weapons a ripping effect on weaker enemies (is it possible to have some some stronger enemy types "block" a ripping projectile, while still potentially taking damage from it?).
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
Well, Long Beam had two purposes in Metroid Zero Mission and perhaps should have it here:
1. Extends the beam length
2. Increases damage dealt
An alternative interpretation here could be Long Beam replaces Power Beam, causing projectiles to fly a little faster and deal a bit more of damage.
1. Extends the beam length
2. Increases damage dealt
An alternative interpretation here could be Long Beam replaces Power Beam, causing projectiles to fly a little faster and deal a bit more of damage.
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
It's possible, yes. Samsara puts +DONTRIP on tougher mooks and bosses to keep the Tozt from being too powerful. If Long Beam was made a +RIPPER upgrade to Power Beam, I could maybe see the same happening here.Chris wrote:But any case, that's what I was getting at. Changing the Long Beam into a powerup that gives your beam weapons a ripping effect on weaker enemies (is it possible to have some some stronger enemy types "block" a ripping projectile, while still potentially taking damage from it?).
But I hope that doesn't happen. Long Beam really shines in PvP (Missile Combo included), and I'd hate to see them disappear and nerf the Plasma Beam in the process. I'd rather see Long get a Co-op buff of some kind.
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
You can kill a spider mastermind with just three long missiles. It doesn't really need a buff.
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
you can also kill them instantly with a Super Bomb. given the quantity of ammunition they drop, you're bound to recover the Super Bomb you used, as well.
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
could be easier to do, but i'd recommand to just hold 'em for emergency, though. such as against with pack of demons, band o' bruisers, cyberdemons...and spider masterminds just what viscra said before.
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
While it has the side effect of nerfing TOZ-T, I'm 95% positive that the +DONTRIP was added in Samsara to Hell Knights and everything stronger to nerf the Wolfenstein Ripper Rockets, as well as nerf WMC (the TOZ-T has limited range so the ripper isn't nearly as powerful there, like the Plasma Beam here).President People wrote:It's possible, yes. Samsara puts +DONTRIP on tougher mooks and bosses to keep the Tozt from being too powerful. If Long Beam was made a +RIPPER upgrade to Power Beam, I could maybe see the same happening here.Chris wrote:But any case, that's what I was getting at. Changing the Long Beam into a powerup that gives your beam weapons a ripping effect on weaker enemies (is it possible to have some some stronger enemy types "block" a ripping projectile, while still potentially taking damage from it?).
I can't say for DM (I don't usually DM much) but the Long Beam is nigh-useless in coop. Infinite range is nice, but there's no real reason to use it over just about every other beam.President People wrote: But I hope that doesn't happen. Long Beam really shines in PvP (Missile Combo included), and I'd hate to see them disappear and nerf the Plasma Beam in the process. I'd rather see Long get a Co-op buff of some kind.
Long Beam Missile Combo needs a rework; it's ridiculously boring. (It's a missile. It's fast. That's literally all it is.)
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
A quick question that I cannot seem to find the answer to on my own; The mappack for this mod, is it designed for DOOM 1 or DOOM 2?
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
Of course it's designed for doom 1 and 2, not else. Anyway great late bump there. You were should send a pm to term about that.
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
Uh...I think he was asking, is it designed for Doom 1 or 2? And I think this is a valid question to bump the thread for.Captain J wrote:Of course it's designed for doom 1 and 2, not else. Anyway great late bump there. You were should send a pm to term about that.
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Re: Metroid: Dreadnought v1 - The Galaxy is Doomed
Okay, sorry. i just got some misreading right there. But i think designed only for doom 2, or either if that's wrong.