Reelism Gold! Expansion Pack 3 (X3.1 Patch p.101)

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Re: Reelism X2.1: Reelism And Beyond (??? p.75!)

Postby wildweasel » Wed Apr 09, 2014 9:34 am

Mr. Bungle wrote:Hey, are there any news? An update was supposed to come out last december, and well, we're in april now :(

Welcome to the forums. You should probably be aware that we generally don't like seeing old project threads get bumped just for people asking if there are updates.
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Re: Reelism X2.1: Reelism And Beyond (??? p.75!)

Postby Ed the Bat » Wed Apr 09, 2014 4:35 pm

Mr. Bungle wrote:Hey, are there any news? An update was supposed to come out last december, and well, we're in april now :(

It's been established multiple times since last November that it was not likely to come out in December.
November 17th, 2013:
Kinsie wrote:GO FOR GOLD
December 2013
(Barring, of course, any delays caused by unforeseen real-life crap. There will be a release at some point, though!
...unless I get distracted and keep starting new projects to avoid working on this. That seems to happen a lot lately.)

December 5th, 2013:
Kinsie wrote:...I'm not entirely sure I can make December anymore to be honest, because I kind of got sick for a week and that's kind of killed my motivation to make mods or really do anything creative that doesn't involve idle doodling in a sketchbook. We'll see!

February 13th, 2014:
Kinsie wrote:...the next version when I next work on it sometime in 2016. ALAS.

February 14th, 2014:
Kinsie wrote:I've been burned out on ZDoom for a while, is all. Hopefully I'll get back on the bike soon.
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Re: Reelism X2.1: Reelism And Beyond (??? p.75!)

Postby Captain J » Thu Apr 10, 2014 3:21 am

so again, let us not bump this thread once again if somebody specially kinsie or ed bring something good news or an unsuspected bug reports for reelism once and for all.

Edit:
scalliano wrote:GODDAMMIT!! I FALL FOR THIS SHIT EVERY TIME!!
ikr, but i don't want blame them.
Last edited by Captain J on Thu Apr 10, 2014 11:16 am, edited 1 time in total.
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Re: Reelism X2.1: Reelism And Beyond (??? p.75!)

Postby scalliano » Thu Apr 10, 2014 10:24 am

Image
GODDAMMIT!! I FALL FOR THIS SHIT EVERY TIME!!
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Re: Reelism X2.1: Reelism And Beyond (??? p.75!)

Postby Ed the Bat » Thu Apr 10, 2014 11:37 am

For what it's worth, folks, the update WILL happen someday.
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Re: Reelism X2.1: Reelism And Beyond (??? p.75!)

Postby Hetdegon » Thu Apr 10, 2014 12:44 pm

I totally don't question that, and that's what makes the random bumps worse. It allures you into a false sense of confidence, and then, blam, all lies, soul crushed, world crumbles (this statement might be hyperbolic)
Or, in other words, what Scalliano said.

Although, thinking about it, the thread image preview thingy might probably change to a golden logo when it's actually out (makes sense to me given the "go for gold"). If not, I humbly suggest Kinsie to do that. That way we will know for sure!
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Re: Reelism X2.1: Reelism And Beyond (??? p.75!)

Postby TheBadHustlex » Fri Apr 11, 2014 10:43 am

The mod plays like a more intense, but also more frustrating version of Skulltag-survival. Pretty adicting, though.
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Re: Reelism X2.1: Reelism And Beyond (??? p.75!)

Postby Kinsie » Thu Jun 12, 2014 12:15 pm

Boy, I sure fucked that deadline up, huh.

Image

I got back on the bike again recently, and we've been making a startling amount of progress with some massive changes under the hood courtesy of Ed's amazing ACS. Most of those changes will hopefully be invisible to you, except for a slightly improved FPS, cleaner innards, the vague possibility of Zandronum reasonably supporting this sometime in the next ten years, a shinier coat and healthy gums.

Image

I've wanted to avoid saying much of anything until I had something new and cool to show, and today just such a thing got added. I'm not going to say much of anything about this new feature - I think a picture says it a lot better.

Image

Hopefully some cool stuff comes out of it!
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Re: Reelism X3 (News p.77)

Postby Hetdegon » Thu Jun 12, 2014 12:37 pm

The gods have answered our calls! Progress...is here!
*Hetdegon kneels and shouts "I am not worthy" over and over*
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Re: Reelism X3 (News p.77)

Postby Beed28 » Thu Jun 12, 2014 5:15 pm

Wait a minute... we can add some custom reels now, much like custom bosses?! Awesome!
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Re: Reelism X3 (News p.77)

Postby doomjoshuaboy » Thu Jun 12, 2014 5:59 pm

I can't even wait for this next reelism version, keep it up Kinsie.
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Re: Reelism X3 (News p.77)

Postby Captain J » Fri Jun 13, 2014 3:18 am

SHOCK 'N AWESOME! i'll hella give a try if it's comin' up! i got some ideas.
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Re: Reelism X3 (News p.77)

Postby TheBadHustlex » Fri Jun 13, 2014 6:35 am

Some more stuff for that thing would be quite cool. After having played this for a total of like 10 hours, and having explored everything there is in the mod, I think it would be nice to get some new things for it.
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Re: Reelism X3 (News p.77)

Postby Kinsie » Fri Jun 13, 2014 8:31 am

Beed28 wrote:Wait a minute... we can add some custom reels now, much like custom bosses?! Awesome!
That you can! You'll need a little bit of ACS to add your slot to the proper playlist, but as you can see there's already working examples for you to use as a reference. I still need to add a system to display the slot number as an actual number (all the current slots have it baked into the graphic), which should be easy enough, and figure out a method for custom slot icons (which I'll try and figure out this weekend)
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Re: Reelism X3 (News p.77)

Postby Marisa Kirisame » Fri Jun 13, 2014 3:12 pm

Well this sounds great!
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