

No PSD because i don't use photoshop, no PDNs because it would still be kinda pointless...
These look amazing, but the DECK page says that you can't use a red cross.HexaDoken wrote:
From the website:Cage wrote:Probably too busy to contribute, but I think two things should be cleared out first:
1. Are the resources supposed to be in a low or a high resolution?
2. Using a 256 color palette, or not?
Any size or aspect ratio permitted. 128x128 pixels is a typical Doom texture,
Only square aspect ratio. All flats in Doom are 64x64 pixels; GZDoom supports larger sizes.
Ambiguous, get clarification on that.Doom's player is about 56 pixels tall, characters can be a wide range of sizes relative to that.
Art is not paletted. Nobody has pointed it out yet, but even if the art is all truecolor ZDoom still needs a palette to run. I would go with the (Free)Doom palette or a slight variation of it.Truecolor (32-bit color) PNG images with alpha transparency are preferred; there's no need to use 8-bit color palettes, sometimes called "indexed color" by art programs.
Yes, but even GZDoom will complain if there is no PLAYPAL lump in the IWAD.torridGristle wrote:It's going to use GZDoom, not ZDoom.