Monsterovich's upgraded warp shaders

For high-res texture/sprite projects, sprite-fix patches, music add-ons, music randomizers, and other graphic/sound-only projects.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
Monsterovich
Posts: 59
Joined: Sat Apr 12, 2014 11:10 am

Monsterovich's upgraded warp shaders

Post by Monsterovich »

The one day was very boring, so I made these awesome warp shaders.
How that thing looks:
Spoiler:
Download!

How to use: gzdoom.exe -file gz-shader-warp-v1.0.pk3 -file %ANYMODWITHTEXTUREWARP%

P.S. Version for zandro must be put in "skins" directory to work online.
You do not have the required permissions to view the files attached to this post.
Last edited by Monsterovich on Fri Jun 06, 2014 11:28 am, edited 2 times in total.
User avatar
TehRealSalt
Posts: 142
Joined: Thu Apr 03, 2014 10:25 am
Graphics Processor: nVidia (Modern GZDoom)

Re: Monsterovich's upgraded warp shaders

Post by TehRealSalt »

What is this sorcery.
Monsterovich
Posts: 59
Joined: Sat Apr 12, 2014 11:10 am

Re: Monsterovich's upgraded warp shaders

Post by Monsterovich »

TehRealSalt wrote:What is this sorcery.
GLSL, I think.
User avatar
TehRealSalt
Posts: 142
Joined: Thu Apr 03, 2014 10:25 am
Graphics Processor: nVidia (Modern GZDoom)

Re: Monsterovich's upgraded warp shaders

Post by TehRealSalt »

i know that

But yeah this is pretty cool. I like how it makes liquid flats look less obviously tiled. Definitely going into my auto-load.
Last edited by TehRealSalt on Fri Jun 06, 2014 6:23 pm, edited 1 time in total.
bobert
Posts: 3
Joined: Sun Oct 27, 2013 2:20 pm

Re: Monsterovich's upgraded warp shaders

Post by bobert »

what map are you playing in the pictures?
User avatar
TehRealSalt
Posts: 142
Joined: Thu Apr 03, 2014 10:25 am
Graphics Processor: nVidia (Modern GZDoom)

Re: Monsterovich's upgraded warp shaders

Post by TehRealSalt »

Speaking of which, how did you get the reflection in the first shot? Does it happen to be a map-specific thing I don't know about?
Blue Shadow
Posts: 5032
Joined: Sun Nov 14, 2010 12:59 am

Re: Monsterovich's upgraded warp shaders

Post by Blue Shadow »

[wiki]Sector_SetPlaneReflection[/wiki]?
User avatar
Blox
Posts: 3728
Joined: Wed Sep 22, 2010 9:35 am
Location: Apathetic Limbo

Re: Monsterovich's upgraded warp shaders

Post by Blox »

User avatar
Enjay
 
 
Posts: 26571
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: Monsterovich's upgraded warp shaders

Post by Enjay »

These don't suit a number of the custom textures that I have been using, but they look fantastic on others. I take it that there is no way to have them in addition to the existing warp1 and 2?
User avatar
phantombeta
Posts: 2119
Joined: Thu May 02, 2013 1:27 am
Operating System Version (Optional): Windows 10
Graphics Processor: nVidia with Vulkan support
Location: Brazil

Re: Monsterovich's upgraded warp shaders

Post by phantombeta »

May I use your code on my mod?
Gez
 
 
Posts: 17934
Joined: Fri Jul 06, 2007 3:22 pm

Re: Monsterovich's upgraded warp shaders

Post by Gez »

Enjay wrote:These don't suit a number of the custom textures that I have been using, but they look fantastic on others. I take it that there is no way to have them in addition to the existing warp1 and 2?
It's possible with [wiki]GLDEFS[/wiki].
User avatar
ledillman
Posts: 114
Joined: Sat Dec 11, 2010 12:12 pm
Location: Tei-Ten..- I mean, Deimos Base.

Re: Monsterovich's upgraded warp shaders

Post by ledillman »

Beautiful indeed! thanks for dis!
User avatar
Enjay
 
 
Posts: 26571
Joined: Tue Jul 15, 2003 4:58 pm
Location: Scotland

Re: Monsterovich's upgraded warp shaders

Post by Enjay »

Gez wrote:It's possible with [wiki]GLDEFS[/wiki].
Oooh! Thank you. :D
Monsterovich
Posts: 59
Joined: Sat Apr 12, 2014 11:10 am

Re: Monsterovich's upgraded warp shaders

Post by Monsterovich »

bobert wrote:what map are you playing in the pictures?
FIrst screenshot: map made by Predator
Second screenshot: requiem.wad
For modders: never use warp for waterfalls, it looks very shitty, same with original gzdoom shader.

Return to “Graphic/Audio Patches”